All Stories

  1. Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games
  2. Effects of Commercial Exergames on Motivation in Brian Injury Therapy
  3. "Always a Tall Order"
  4. 'Choose a Game'
  5. Using the Kano Model to Balance Delight and Frustration for an Enterprise Application
  6. Best Practices for Teaching Accessibility in University Classrooms
  7. Therapeutic Gaming in Context
  8. Teaching Accessibility, Learning Empathy
  9. Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation