All Stories

  1. Social Impact and Experiential Learning: Developing Virtual Reality Experiences to Prevent Cyberbullying
  2. Tweeting about alcohol: Exploring differences in Twitter sentiment during the onset of the COVID-19 pandemic
  3. Investigating Factors of Twitter Use among Municipal Governments
  4. Self-identification as a “gamer” among college students: Influencing factors and perceived characteristics
  5. Assessing the Impact of Sustainability-Themed Programming Assignments
  6. Integrating Sustainability Concepts into Introductory Programming Courses (Abstract Only)
  7. The impact of problem-oriented animated learning modules in a CS1-style course