All Stories

  1. How generics obscure the logic of conditionals
  2. Does Replacing the Experimenter with an Ignorant Student Robot Improve the Success of Children with ASD in the False Belief Task?
  3. Degrees of Intuition: Coherence in the New Dual Process Theory
  4. Discharge of Responsibility as an Enhancer of Utilitarian Choices
  5. Human and Artificial Rationalities. Advances in Cognition, Computation, and Consciousness
  6. ZORA robot to assist a caregiver in prospective memory tasks: A preliminary study
  7. Perspective chapter: Enacting Emotional Intelligence from the bidirectional link between Mood and Reasoning
  8. People with Autism Spectrum Disorder Could Interact More Easily with a Robot than with a Human: Reasons and Limits
  9. Dictator Game with a Robot in Children with Autism Spectrum Disorders: Sharing is Predicted by Positive Attributions Towards the Agent
  10. Human and Artificial Rationalities
  11. Mindfulness-based stress reduction is linked with an improved Cognitive Reflection Test score
  12. We Do Not Anthropomorphize a Robot Based Only on Its Cover: Context Matters too!
  13. The effect of cardinality in the pigeonhole principle
  14. Coherence, not conditional meaning, accounts for the relevance effect
  15. Reducing Choice-Blindness? An Experimental Study Comparing Experienced Meditators to Non-Meditators
  16. Editorial: The role of culture in human thinking and reasoning
  17. A Study on the Sufficient Conditional and the Necessary Conditional With Chinese and French Participants
  18. How the Custom Suppresses the Endowment Effect: Exchange Paradigm in Kanak Country
  19. The Role of Culture in Human Thinking and Reasoning
  20. Compromise Between Individual Rationality and Collective Rationality in Decision-Making in Schistocerca Gregaria (The Desert Locust)
  21. A Selfish Chatbot Still Does not Win in the Ultimatum Game
  22. On the Pragmatics of the Turing Test
  23. Contextual Information Helps Understand Messages Written with Textisms
  24. Nested conditionals and genericity in the de Finetti semantics
  25. Pragmatics in the False-Belief Task: Let the Robot Ask the Question!
  26. Patterns of defeasible inference in causal diagnostic judgment
  27. Mind-Reading Chatbots: We Are Not There Yet
  28. Children’s comprehension of conditional requests
  29. Objecting to uncertain conditional sentences
  30. Towards a Pragmatic Model of an Artificial Conversational Partner: Opening the Blackbox
  31. The Impact of the Gricean Maxims of Quality, Quantity and Manner in Chatbots
  32. Perceptual Discrimination of Game Patterns in Expert Soccer Players
  33. Cooperation in Online Conversations: The Response Times as a Window Into the Cognition of Language Processing
  34. Human Systems Engineering and Design
  35. Review of questions about learning by teaching with robot in children
  36. Assessing the accuracy of diagnostic probability estimation: Evidence for defeasible modus ponens
  37. On the Lack of Pragmatic Processing in Artificial Conversational Agents
  38. The Psychology of Uncertainty and Three-Valued Truth Tables
  39. Multi-Agent Social Choice Model and Some Related Questions
  40. The Gricean Maxims of Quantity and of Relation in the Turing Test
  41. Understanding Conditionals in the East: A Replication Study of Politzer et al. (2010) With Easterners
  42. How do we negate conditional sentences?: Negating conditional sentences in natural language
  43. NAO robot as experimenter: Social cues emitter and neutralizer to bring new results in experimental psychology
  44. Dual frames for causal induction: the normative and the heuristic
  45. Corrigendum
  46. A psychological study of unconnected conditionals
  47. NAO Robot, Transmitter of Social Cues: What Impacts?
  48. Étude des stratégies de raisonnement causal dans l’estimation de la probabilité diagnostique à travers un paradigme expérimental de production de règle.
  49. Experimental Evaluation of the Understanding of Qualitative Probability and Probabilistic Reasoning in Young Children
  50. The Thinking Mind
  51. Updating Context in the Equation: An Experimental Argument with Eye Tracking
  52. Use a robot to serve experimental psychology: Some examples of methods with children and adults
  53. Logic, Probability, and Inference: A Methodology for a New Paradigm
  54. The New Paradigm and Mental Models
  55. Deductive schemas with uncertain premises using qualitative probability expressions
  56. Rationality, the Bayesian standpoint, and the Monty-Hall problem
  57. Cycles of maximin and utilitarian policies under the veil of ignorance
  58. NAO robot and the “endowment effect”
  59. Corrigendum: Bayesian reasoning with ifs and ands and ors
  60. Bayesian reasoning with ifs and ands and ors
  61. New Psychological Paradigm for Conditionals and General de Finetti Tables
  62. Uncertainty and the de Finetti tables
  63. Updating: A psychologically basic situation of probability revision
  64. Betting on conditionals
  65. Sleeping Beauty and the absent-minded driver
  66. Updating our beliefs about inconsistency: The Monty-Hall case
  67. How Do Expert Soccer Players Encode Visual Information to Make Decisions in Simulated Game Situations?
  68. How Do Expert Soccer Players Encode Visual Information to Make Decisions in Simulated Game Situations?
  69. The psychology of dynamic probability judgment: order effect, normative theories, and experimental methodology
  70. Is the mind Bayesian? The case for agnosticism
  71. Influence of low‐ and high‐level processes on decision making in soccer:A reply to Raab (2004)
  72. What kind of processes underlie decision making in soccer simulation? An implicit‐memory investigation
  73. Not only base rates are neglected in the Engineer-Lawyer problem: An investigation of reasoners’ underutilization of complementarity
  74. Chapitre 18. Les déterminants cognitifs de l’organisation spatiale du joueur de sports collectifs : application à la simulation
  75. Symposium 1: Benefits of simulation for decision-making in sport: Theoretical and applied aspects of 3D simulation in sport: Realistic visual scenes versus 3D abstract representations