All Stories

  1. Prediction, hype, and fear: Advancing Information Systems research in “the AI age”
  2. GenAI-Infused Service Delivery: Micro-Level Augmentation Patterns at the Service Frontline
  3. Promoting students’ motivation in language education with gamified pedagogical conversational agents
  4. Rethinking technology regulation in the age of AI risks
  5. Common ground improves learning with conversational agents
  6. Next-generation IS research methods – towards a better understanding of complex and dynamic phenomena … and generative AI as the elephant in the room
  7. Leveraging Learner Errors in Digital Argumentation Learning: How ALure Helps Students Learn from their Mistakes and Write Better Arguments
  8. Continuous value shaping: A boundary concept for innovating service innovation approaches
  9. SynDEc: A Synthetic Data Ecosystem
  10. Long Live the Metaverse: Identifying the Potential for Market Disruption and Future Research
  11. Long Live the Metaverse: Identifying the Potential for Market Disruption and Future Research
  12. Not Enough Data to Be Fair? Evaluating Fairness Implications of Data Scarcity Solutions
  13. Enhancing IT Service Management Through Process Mining – A Digital Analytics Perspective on Documented Customer Interactions
  14. Einführung in die Wirtschaftsinformatik
  15. Digital futures: Definition (what), importance (why) and methods (how)
  16. How a Swiss luxury retailer implements process mining to improve data-driven customer excellence
  17. Improving Students’ Argumentation Skills Using Dynamic Machine-Learning–Based Modeling
  18. AI literacy and its implications for prompt engineering strategies
  19. Qualitative Insights into Organizational Value Creation: Decoding Characteristics of Metaverse Platforms
  20. Hedonic Signals in Crowdfunding
  21. Let Employees Train Their Own Chatbots: Design of Generative Ai-enabled Delegation Systems
  22. Augmenting Frontline Service Employee Onboarding via Hybrid Intelligence: Examining the Effects of Different Degrees of Human-GenAI Interaction
  23. Generative AI in Customer Support Services: A Framework for Augmenting the Routines of Frontline Service Employees
  24. Augmentierung statt Automatisierung: Nachhaltigkeit in der Entwicklung von KI-Systemen aus der Mitarbeitendenperspektive
  25. Measuring university students’ ability to recognize argument structures and fallacies
  26. A Value Co-Creation Perspective on Data Labeling in Hybrid Intelligence Systems: A Design Study
  27. How to Support Students’ Self-Regulated Learning in Times of Crisis: An Embedded Technology-Based Intervention in Blended Learning Pedagogies
  28. Shared digital artifacts – Co-creators as beneficiaries in microlearning development
  29. Stairway to Heaven or Highway to Hell: A Model for Assessing Cognitive Automation Use Cases
  30. Metaverse platform ecosystems
  31. Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Waves and New Frontiers
  32. Lawfulness by design – development and evaluation of lawful design patterns to consider legal requirements
  33. Leveraging Low Code Development of Smart Personal Assistants: An Integrated Design Approach with the SPADE Method
  34. Towards an Employee-Centered Design for Human-AI Collaboration: How Work Design Theory Informs the Design of AI Systems
  35. A Conceptual Model for Labeling in Reinforcement Learning Systems: A Value Co-creation Perspective
  36. Empowering Recommender Systems in ITSM: A Pipeline Reference Model for AI-Based Textual Data Quality Enrichment
  37. Designing Pedagogical Conversational Agents for Achieving Common Ground
  38. Introduction to the Minitrack on Digital Service and Service Digitalization
  39. How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems
  40. Enhancing argumentative writing with automated feedback and social comparison nudging
  41. Improving Students Argumentation Learning with Adaptive Self-Evaluation Nudging
  42. Designing Conversational Evaluation Tools
  43. Conversational Agents for Information Retrieval in the Education Domain
  44. The role of design patterns in the development and legal assessment of lawful technologies
  45. Gamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills
  46. Use IT again? Dynamic roles of habit, intention and their interaction on continued system use by individuals in utilitarian, volitional contexts
  47. Quantum computing
  48. How Conversational Agents Relieve Teams from Innovation Blockages
  49. How IT carve-out project complexity influences divestor performance in M&As
  50. Voice bots on the frontline: Voice-based interfaces enhance flow-like consumer experiences & boost service outcomes
  51. Why the agile mindset matters
  52. Adaptive Empathy Learning Support in Peer Review Scenarios
  53. Cognitive automation
  54. Designing a Co-creation System for the Development of Work-process-related Learning Material in Manufacturing
  55. Understanding the Design Elements Affecting User Acceptance of Intelligent Agents: Past, Present and Future
  56. It Takes Two to Tango: Design Thinking and Design Patterns for Better System Development
  57. Zum Datenschutz gestupst? Gestaltungsorientierte Entwicklung von Privacy Nudges vor dem Hintergrund ethischer und rechtlicher Leitlinien
  58. Entwurfsmuster für die interdisziplinäre Gestaltung rechtsverträglicher Systeme
  59. Vocational Training with Microlearning - How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning
  60. Analyzing Design Knowledge Representation in Design Science Research and Deriving Recommendations to Support Design Knowledge Codification
  61. Conceptualizing Design Knowledge in IS Research – A Review and Taxonomy of Design Knowledge Properties
  62. Mit LabTeams KI gestalten ­ Eine neue Methode für die menschenzentrierte Gestaltung von KI-basierten IT-Support-Services
  63. A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services
  64. 'I Will Follow You!' – How Recommendation Modality Impacts Processing Fluency and Purchase Intention
  65. Social Machines
  66. Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos – Wie innovative Lernvideos Motivation und Lernerfolg steigern können
  67. Why the Agile Mindset Matters
  68. AI-based Argumentation Tutoring – A Novel System Class to Improve Learners’ Argumentation Skills
  69. Quo Vadis Conferences in the Business and Information Systems Engineering (BISE) Community After Covid
  70. Female by Default? – Exploring the Effect of Voice Assistant Gender and Pitch on Trait and Trust Attribution
  71. ArgueTutor: An Adaptive Dialog-Based Learning System for Argumentation Skills
  72. Enhancing problem-solving skills with smart personal assistant technology
  73. Hybride Wissensarbeit
  74. How Data Analytics Competencies Can Foster Business Value– A Systematic Review and Way Forward
  75. The Influence of AI-Based Chatbots and Their Design on Users’ Trust and Information Sharing in Online Loan Applications
  76. Developing Lawful Technologies – A Revelatory Case Study on Design Patterns
  77. DELEN – A Process Model for the Systematic Development of Legitimate Digital Nudges
  78. Datenkompetenz durch edukatives Privacy Nudging: Zentrale Prinzipien und Effekte auf Lernprozesse
  79. Nutzungszentrierte Gestaltung von HI-basierten Dienstleistungen am Beispiel des IT-Support
  80. Supporting Cognitive and Emotional Empathic Writing of Students
  81. LEGIT Methodology: Towards Capturing Legal Compatibility of Design Science Artifacts
  82. Einführung in die Wirtschaftsinformatik
  83. Design Pattern as a Bridge Between Problem-Space and Solution-Space
  84. Value Co-Creation in Smart Services: A Functional Affordances Perspective on Smart Personal Assistants
  85. How Companies Can Benefifit from Interlinking External Crowds and Internal Employees
  86. The Hidden Value of Patterns – Using Design Patterns to Whitebox Technology Development in Legal Assessments
  87. CrowdServ – Konzept für ein hybrides Entscheidungsunterstützungssystem zur Validierung von Geschäftsmodellen
  88. Desperately seeking the artefacts and the foundations of native theory in gamification research: why information systems researchers can play a legitimate role in this discourse and how they can better contribute
  89. Software-Defined Business
  90. Interdisziplinäre Anforderungsmuster für smarte persönliche Assistenten
  91. Die Simulationsstudie als Evaluationsmethode
  92. Improving Students’ Problem-Solving Skills with Smart Personal Assistants
  93. Towards a New Methodology to Capture the Legal Compatibility of Conversational Speech Agents
  94. Open Business Model Innovation via the Internet: How Wiki Technologies Can Improve the Quality of Business Models
  95. Co-Creation durch Peers im digitalen Lernen – Wie Plattformen und Chatbots die Partizipation bei der Lernmaterialerstellung begleiten können
  96. How to Manage Crowdsourcing Platforms Effectively
  97. A Conversational Agent to Improve Response Quality in Course Evaluations
  98. AL: An Adaptive Learning Support System for Argumentation Skills
  99. Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent
  100. Does Context Matter for Value Co-Creation in Smart Learning Services?
  101. Trust in Smart Personal Assistants: A Systematic Literature Review and Development of a Research Agenda
  102. Wie können Systeme künstlicher Intelligenz ohne Qualitätsverlust rechtsverträglich gestaltet werden?
  103. Rechtsverträgliche und qualitätszentrierte Gestaltung für „KI made in Germany“
  104. Designing for Crowdfunding Co-creation
  105. The Nature of Crowd Work and its Effects on Individuals’ Work Perception
  106. Understanding User Preferences of Digital Privacy Nudges – A Best-Worst Scaling Approach
  107. Dienstleistungsengineering und -management
  108. Modeling Support for Mass Collaboration in Open Innovation Initiatives—The Facilitation Process Model 2.0
  109. Moving towards a Non-Dyadic View on Service Systems and its Operationalization – Applying the Hypergraph-based Service System Model
  110. Gestaltung vernetzt-flexibler Arbeit
  111. Export beruflicher Aus- und Weiterbildung
  112. Hintergrund und Zielsetzung des kuLtig-Projektes
  113. Aufbau und Ablauf des kuLtig-Projektes
  114. Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy Consultants
  115. Reward-based Crowdfunding
  116. A Corpus for Argumentative Writing Support in German
  117. Künstliche Intelligenz und menschliche Kompetenz zur Automatisierung und Personalisierung von Dienstleistungen am Beispiel des Support
  118. Der Ansatz von Mustern zur systematischen Steigerung der Rechtsverträglichkeit und Dienstleistungsqualität bei der Entwicklung soziotechnischer Systeme
  119. Gestaltungsdimensionen der Digitalisierung – Wie Dienstleistungssysteme den Wandel antreiben und welche Faktoren eine Rolle spielen
  120. Value Co-Creation in Smart Services: A Functional Affordances Perspective on Smart Personal Assistants
  121. Doing a Doctorate in BISE in Germany, Austria and Switzerland? A Debate on the Why, What and How
  122. How to scale up contact-intensive services: ICT-enabled service innovation
  123. Ladders for Learning: Is Scaffolding the Key to Teaching Problem Solving in Technology-mediated Learning Contexts?
  124. Internes Crowdsourcing – Herausforderungen und Lösungsstrategien für eine erfolgreiche Transformation der Arbeitsorganisation
  125. Crowdsourcing-Plattformen als neue Marktplätze für Arbeit. Die Neuorganisation von Arbeit im Informationsraum und ihre Implikationen
  126. Hybrid Intelligence
  127. Nutzergenerierte Dienstleistungssysteme zur digitalen Transformation von Organisationen
  128. Crowdworking-Plattformen als innovative Dienstleistungssysteme
  129. Agile Dienstleistungsentwicklung in einer Smart City – Eine Plattform zur systematischen Erstellung digitaler bürgernaher Dienstleistungen
  130. Radically rethinking the way crowdfunding works: the case of JumpStartFund and the Hyperloop
  131. Chancen und Herausforderungen des digitalen Lernens
  132. Why Incorporating a Platform-Intermediary can Increase Crowdsourcees’ Engagement
  133. Conquering the Challenge of Continuous Business Model Improvement
  134. Process is King: Evaluating the Performance of Technology-mediated Learning in Vocational Software Training
  135. Design principles for a hybrid intelligence decision support system for business model validation
  136. The New Fontiers of Service Systems Engineering
  137. Future Work and Enterprise Systems
  138. Higher Education and the Opportunities and Challenges of Educational Technology
  139. Dienstleistungssysteme im Smart City Kontext: Herausforderungen, Anwendungsfälle und Lösungskonzepte
  140. Mobiles Lernen in praktischen Trainings
  141. Einführung von Crowd-Based Support Dienstleistungen zur Verbesserung der Softwareeinführung
  142. Erstellung neuer Geschäftsmodelle für IKT-basierte, personenbezogene Dienstleistungssysteme
  143. Anforderungs- und Entwurfsmuster als Instrumente des Privacy by Design
  144. Crowdworking-Plattformen als Enabler neuer Formen der Arbeitsorganisation
  145. “Openness” with and without Information Technology: A Framework and a Brief History
  146. Not just an ego-trip: Exploring backers’ motivation for funding in incentive-based crowdfunding
  147. How to Manage Crowdsourcing Platforms Effectively?
  148. Keep them alive! Design and Evaluation of the “Community Fostering Reference Model”
  149. Auf dem Weg zu einer Informatik neuer Prägung in Wissenschaft, Studium und Wirtschaft
  150. Von Kunden für Kunden: Crowd Services als Erweiterung der Digital Customer Experience
  151. FC Bayern München goes social – the value of social media for professional sports clubs
  152. Leveraging the Power of the Crowd for Software Testing
  153. Crowdfunding zur Gründungsfinanzierung von Startups aus dem universitären Bereich
  154. The Efficient Provision of Culture-Sensitive Services: A Modularization Approach
  155. From requirement to design patterns for ubiquitous computing applications
  156. Rate or Trade? Identifying Winning Ideas in Open Idea Sourcing
  157. SINIT@VW – Ein Ansatz zur systematischen Identifikation des Nutzens von IT-Anwendungen
  158. Design and evaluation of a service-oriented collaborative consumption platform for the elderly
  159. How to use behavioral research insights on trust for HCI system design
  160. Has NFC the potential to revolutionize self-reported electronic data capture?