All Stories

  1. A Practical Encoding Approach for Texture Compression: Combining Multi-Processing and Multi-Threading
  2. Considerations for the Acceleration Structure of Sound Propagation on Mobile Devices: Kd-Trees Versus Multi-Bounding Volume Hierarchies
  3. An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices
  4. Comparative analysis of the deep-learning-based super-resolution methods for generating high-resolution texture maps
  5. QuickETC2-HQ: Improved ETC2 encoding techniques for real-time, high-quality texture compression
  6. H‐ETC2: Design of a CPU‐GPU Hybrid ETC2 Encoder
  7. Addition of an adaptive block-size determination feature to astcenc, the reference ASTC encoder
  8. TexSR: Image Super-Resolution for High-Quality Texture Mapping
  9. ASTC Block-Size Determination Method based on PSNR Values
  10. Effective Algorithm to Control Depth Level for Performance Improvement of Sound Tracing
  11. An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering
  12. QuickETC2
  13. QuickETC2: How to Finish ETC2 Compression within 1 ms
  14. Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes
  15. A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs
  16. Classified texture resizing for mobile devices
  17. A Novel Performance Prediction Model for Mobile GPUs
  18. Z 2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs
  19. L-Bench: An Android benchmark set for low-power mobile GPUs
  20. Cost-effective frame rate control for mobile GPUs
  21. Z 2 traversal order for VR stereo rendering on tile-based mobile GPUs
  22. AXAA
  23. Adaptive undersampling for efficient mobile ray tracing
  24. Reusing MRTs for mobile GPUs
  25. Geometry transition method to improve ray-tracing precision
  26. HART: A Hybrid Architecture for Ray Tracing Animated Scenes
  27. RayCore
  28. SATO: Surface Area Traversal Order for Shadow Ray Tracing
  29. Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping
  30. gkDtree: A group-based parallel update kd-tree for interactive ray tracing
  31. A novel mobile GPU architecture based on ray tracing
  32. Node pre-fetching architecture for real-time ray tracing
  33. Efficient ray sorting for the tracing of incoherent rays
  34. SGRT
  35. T&I engine
  36. T&I engine
  37. MobiRT
  38. Ordered depth-first layouts for ray tracing
  39. A split node cache scheme for fast ray tracing
  40. An FPGA implementation of whitted-style ray tracing accelerator