All Stories

  1. Evolving Flying Machines in Minecraft Using Quality Diversity
  2. Illuminating the space of beatable lode runner levels produced by various generative adversarial networks
  3. Using multiple generative adversarial networks to build better-connected levels for mega man
  4. Interactive evolution and exploration within latent level-design space of generative adversarial networks
  5. CPPN2GAN
  6. Querying across time to interactively evolve animations
  7. Evolving indirectly encoded convolutional neural networks to play tetris with low-level features
  8. Solving Multiple Isolated, Interleaved, and Blended Tasks through Modular Neuroevolution
  9. Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks
  10. Automatic Evolution of Multimodal Behavior with Multi-Brain HyperNEAT
  11. Evolving multimodal behavior through modular multiobjective neuroevolution
  12. Solving Interleaved and Blended Sequential Decision-Making Problems through Modular Neuroevolution
  13. Constructing Game Agents Through Simulated Evolution
  14. Evolving multimodal behavior with modular neural networks in Ms. Pac-Man
  15. Human-Like Combat Behaviour via Multiobjective Neuroevolution
  16. Believable Bot Navigation via Playback of Human Traces
  17. Evolving multimodal networks for multitask games
  18. UT⁁2: Human-like behavior via neuroevolution of combat behavior and replay of human traces
  19. Evolving agent behavior in multiobjective domains using fitness-based shaping
  20. Evolving multi-modal behavior in NPCs