All Stories

  1. Making immersive storytelling accessible: Interactive low-tech implementation in elementary school civic learning
  2. Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students
  3. The Construction and Validation of the Visuospatial Self-Efficacy (VSSE) Scale
  4. Cohesion, collaboration and the struggle of creating online learning communities: Development and validation of an online collective efficacy scale
  5. Applications of cybernetics to psychological theory: Historical and conceptual explorations
  6. Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 2020
  7. Spaces of Rebellion: the Use of Multi-user Virtual Environments in the Development of Learner Epistemic Identity
  8. Multi-User Virtual Environments (MUVEs) as Alternative Lifeworlds: Transformative Learning in Cyberspace
  9. Rethinking the use of Multi-User Virtual Environments in education
  10. Teacher Presence in a Different Light: Authority Shift in Multi-user Virtual Environments
  11. Virtual worlds as a tool to foster student collaboration, communication and autonomy
  12. Identity in online virtual worlds
  13. Virtual Reality: Its Transformative Potential
  14. Full Paper: Implementing Classroom-Scale Virtual Reality into a Freshman Engineering Visuospatial Skills Course