All Stories

  1. A Personalized E-Learning Environment for AI Upskilling in Retail MSMEs: Design, Facilitator Support and Early Usability Validation
  2. A Real-time Privacy Nutrition Label Browser Extension
  3. Enhancing Road Safety: A Real-Time Solution for Traffic Accident Reporting and Road Condition Monitoring
  4. A Web-Based Tool for Automated Recognition, Authoring and Enhancement of Alt-Text
  5. “Is this OhKéy?" A Study on Users Perception on GDPR-based Web Platforms Privacy Policies
  6. Augmented and Virtual Reality in STEAM: Virtual Field Trips
  7. Contribution of Geological Heritage to Geoeducation: A Case Study from Samaria Gorge and Mount Pentelicus (Marble Quarries)
  8. THE DIGICOMPASS COURSE: AN INNOVATIVE FLIPPED ADULT EDUCATION TRAINING COURSE
  9. THE DIGICOMPASS E-LEARNING PLATFORM: AN INCLUSIVE E-LEARNING PLATFORM BASED ON FLIPPED LEARNING METHODOLOGY
  10. AI-based knowledge graph construction and distributed storage for collaboration on the Sustainable Development Goals
  11. “Signifier” Video Sharing Platform and Accessible Media Player for Deaf Users
  12. THE DIGICOMPASS TRAINING COURSE: A FLIPPED AND AI-BASED APPROACH TO CONTENT CREATION
  13. Accessibility of e-books for Secondary School Students in Ireland and Cyprus
  14. An Overview of Media Accessibility and Inclusivity in the Educational Domain
  15. Collaborative Learning Spaces from Research to Practice: The KAEBUP Platform
  16. Media Accessibility in E-Learning: Analyzing Learning Management Systems
  17. European Union Digital education framework: A quality standard to guide the design of healthcare apps
  18. Accessible System and Social Media Mobile Application for Deaf Users
  19. CloudRecoMan: Cloud adoption made easy
  20. IDEA: A software toolkit for energy awareness
  21. CompLicy: Evaluating the GDPR Alignment of Privacy Policies - A Study on Web Platforms
  22. GUIDed: An Augmented Reality Assisted-Living and Social Interaction Platform for Older Adults
  23. The EPUM Platform: A Novel Collaboration Paradigm
  24. eSticky–An Advanced Remote Reminder System for People with Early Dementia
  25. A Transactive Memory System Perspective in Software Engineering Education
  26. DiálogoP - A Language and a Graphical Tool for Formally Defining GDPR Purposes
  27. The cloud application modelling and execution language
  28. Adopting an Open Smart City Platform: A Survey
  29. A survey on cost-effective context-aware distribution of social data streams over energy-efficient data centres
  30. SciChallenge: A Social Media Aware Platform for Contest-Based STEM Education and Motivation of Young Students
  31. Towards Modelling the User Creative Process in a Sandbox Game
  32. CrODA-gator: An Open Access CrowdSourcing Platform as a Service
  33. The UbiCARS Model-Driven Framework: Automating Development of Recommender Systems for Commerce
  34. An adaptive integrated environment for assisted living
  35. Content delivery simulations supported by social network-awareness
  36. Generic hybridization of MOEA/D with learning for permutation flow shop scheduling problem
  37. Health monitoring web platform for real-time expert-user interaction
  38. Models and data engineering
  39. Game-based learning using a 3D virtual world in computer engineering education
  40. Models and data engineering
  41. PUSHING STEM-EDUCATION THROUGH A SOCIAL-MEDIA-BASED CONTEST FORMAT - EXPERIENCES AND LESSONS-LEARNED FROM THE H2020-PROJECT SCICHALLENGE
  42. Content delivery simulations supported by social network-awareness
  43. Adaptive Runtime Middleware: Everything as a Service
  44. Efficient content delivery through popularity forecasting on social media
  45. Editorial
  46. A Runtime Middleware for Enabling Application Integration and Rapid Re-Engineering
  47. A Social Creativity Support Tool Enhanced by Recommendation Algorithms: The Case of Software Architecture Design
  48. Delivering Social Multimedia Content with Scalability
  49. Predicting Video Virality on Twitter
  50. Using Appropriate Context Models for CARS Context Modelling
  51. Business-Oriented Evaluation of the PaaSage Platform
  52. Message from General and Program Chairs
  53. Socially-Aware Multimedia Content Delivery for the Cloud
  54. Message from General Chairs
  55. ArchReco
  56. Message from the OBD-2015 Chairs
  57. Preface
  58. Addressing Device-Based Adaptation of Services
  59. An Automation Component for Cross-Platform, Context-Aware Applications Development
  60. Designing Context Models for CARS Incorporating Partially Observable Context
  61. Identifying Context Information in Datasets
  62. Modeling and Using Context
  63. Message from the ICTAI 2014 Program Chair
  64. Mobile web information systems (MobiWIS 2013)
  65. A pluggable middleware architecture for developing context-aware mobile applications
  66. Ubiquitous recommender systems
  67. A Context Modelling System and Learning Tool for Context-Aware Recommender Systems
  68. Contextual Modelling in Context-Aware Recommender Systems: A Generic Approach
  69. Developing an Effective Social Presence System for Older Adults: The Connected Vitality Network
  70. Mobile Web Information Systems
  71. A development framework and methodology for self-adapting applications in ubiquitous computing environments
  72. A Framework for Dynamic Validation of Context-Aware Applications
  73. A Model-Driven Framework for Developing Web Service Oriented Applications
  74. Enterprise COllaboration and INteroperability (COIN) Platform: Two Case Studies in the Marine Shipping Domain
  75. Context-Aware Recommendations using Topic Maps Technology for the Enhancement of the Creativity Process
  76. Automating the Development of Device-Aware Web Services: A Model-Driven Approach
  77. Preface from the Organizing Chair
  78. Preface from the Program Chairs
  79. AsTeRICS – Towards a Rapid Integration Construction Set for Assistive Technologies
  80. Design of a Multi-interface Creativity Support Tool for the Enhancement of the Creativity Process
  81. Context-aware media player (CaMP): Developing context-aware applications with separation of concerns
  82. Preface
  83. A survey of software adaptation in mobile and ubiquitous computing
  84. Exploiting Context in Location-Based Information Systems
  85. Employing Innovative Learning Strategies Using an E-Learning Platform
  86. Developing Self-Adaptive Mobile Applications and Services with Separation-of-Concerns
  87. A Hybrid Peer-to-Peer Solution for Context Distribution in Mobile and Ubiquitous Environments
  88. Applying Utility Functions to Adaptation Planning for Home Automation Applications
  89. Combining Streaming Media and Collaborative Elements to Support Lifelong Learning
  90. Employing Innovative Learning Strategies Using an E-Learning Platform
  91. Enhancing the Creativity Process by Adding Context Awareness in Creativity Support Tools
  92. A comprehensive solution for application‐level adaptation
  93. An Evaluation of the State of the Art in Context-a
  94. Automatic Generation of Executable Code from Software Architecture Models
  95. Automatic code generation: A practical approach
  96. Evaluating the use of ADLs in component-based development
  97. A Context Query Language for Pervasive Computing Environments
  98. A Comprehensive Context Modeling Framework for Pervasive Computing Systems
  99. A Pluggable and Reconfigurable Architecture for a Context-Aware Enabling Middleware System
  100. Optimizing the Utility Function-Based Self-adaptive Behavior of Context-Aware Systems Using User Feedback
  101. A basis for performance property prediction of ubiquitous self-adapting systems
  102. Implementing a generic component‐based framework for telecontrol applications
  103. A Utility-Based Adaptivity Model for Mobile Applications
  104. An Architecture for Highly Available and Dynamically Upgradeable Web Services
  105. Experiences from Developing a Distributed Context Management System for Enabling Adaptivity
  106. An implementation framework for Software Architectures based on the coordination paradigm
  107. An Approach for Developing Adaptive, Mobile Applications with Separation of Concerns
  108. Putting Context in Context: The Role and Design of Context Management in a Mobility and Adaptation Enabling Middleware
  109. Distributed Adaptation Reasoning for a Mobility and Adaptation Enabling Middleware
  110. Intelligent Classification and Retrieval of Software Components
  111. Modelling and implementing asynchronous timed multimedia frameworks using coordination principles
  112. IWIM Semantics via Fibred Automata
  113. Configuration and dynamic reconfiguration of components using the coordination paradigm
  114. Editorial: Why coordination models and languages in ai?
  115. Special track on coordination models, languages and applications (track introduction)
  116. Coordination Models and Languages
  117. Implementing interaction nets in MONSTR
  118. Concurrent object-oriented programming using term graph rewriting techniques
  119. An Optimization of Context Sharing for Self-adaptive Mobile Applications
  120. Addressing Device-Based Adaptation of Services
  121. A Software Cost Model to Assess Productivity Impact of a Model-Driven Technique in Developing Domain-Specific Design Tools
  122. A Peer-to-Peer Based Infrastructure for Context Distribution in Mobile and Ubiquitous Environments
  123. Control-driven coordination based assembling of components
  124. Dactl: An experimental graph rewriting language
  125. Coordination of systems with real-time properties in manifold
  126. Essential features of a compiler target language for parallel machines