All Stories

  1. Enhancing Road Safety: A Real-Time Solution for Traffic Accident Reporting and Road Condition Monitoring
  2. Augmented and Virtual Reality in STEAM: Virtual Field Trips
  3. Contribution of Geological Heritage to Geoeducation: A Case Study from Samaria Gorge and Mount Pentelicus (Marble Quarries)
  4. THE DIGICOMPASS COURSE: AN INNOVATIVE FLIPPED ADULT EDUCATION TRAINING COURSE
  5. THE DIGICOMPASS E-LEARNING PLATFORM: AN INCLUSIVE E-LEARNING PLATFORM BASED ON FLIPPED LEARNING METHODOLOGY
  6. AI-based knowledge graph construction and distributed storage for collaboration on the Sustainable Development Goals
  7. “Signifier” Video Sharing Platform and Accessible Media Player for Deaf Users
  8. THE DIGICOMPASS TRAINING COURSE: A FLIPPED AND AI-BASED APPROACH TO CONTENT CREATION
  9. Accessibility of e-books for Secondary School Students in Ireland and Cyprus
  10. An Overview of Media Accessibility and Inclusivity in the Educational Domain
  11. Collaborative Learning Spaces from Research to Practice: The KAEBUP Platform
  12. Media Accessibility in E-Learning: Analyzing Learning Management Systems
  13. European Union Digital education framework: A quality standard to guide the design of healthcare apps
  14. Accessible System and Social Media Mobile Application for Deaf Users
  15. CloudRecoMan: Cloud adoption made easy
  16. IDEA: A software toolkit for energy awareness
  17. CompLicy: Evaluating the GDPR Alignment of Privacy Policies - A Study on Web Platforms
  18. GUIDed: An Augmented Reality Assisted-Living and Social Interaction Platform for Older Adults
  19. The EPUM Platform: A Novel Collaboration Paradigm
  20. eSticky–An Advanced Remote Reminder System for People with Early Dementia
  21. A Transactive Memory System Perspective in Software Engineering Education
  22. DiálogoP - A Language and a Graphical Tool for Formally Defining GDPR Purposes
  23. The cloud application modelling and execution language
  24. Adopting an Open Smart City Platform: A Survey
  25. A survey on cost-effective context-aware distribution of social data streams over energy-efficient data centres
  26. SciChallenge: A Social Media Aware Platform for Contest-Based STEM Education and Motivation of Young Students
  27. Towards Modelling the User Creative Process in a Sandbox Game
  28. CrODA-gator: An Open Access CrowdSourcing Platform as a Service
  29. The UbiCARS Model-Driven Framework: Automating Development of Recommender Systems for Commerce
  30. An adaptive integrated environment for assisted living
  31. Content delivery simulations supported by social network-awareness
  32. Generic hybridization of MOEA/D with learning for permutation flow shop scheduling problem
  33. Health monitoring web platform for real-time expert-user interaction
  34. Models and data engineering
  35. Game-based learning using a 3D virtual world in computer engineering education
  36. Models and data engineering
  37. PUSHING STEM-EDUCATION THROUGH A SOCIAL-MEDIA-BASED CONTEST FORMAT - EXPERIENCES AND LESSONS-LEARNED FROM THE H2020-PROJECT SCICHALLENGE
  38. Content delivery simulations supported by social network-awareness
  39. Adaptive Runtime Middleware: Everything as a Service
  40. Efficient content delivery through popularity forecasting on social media
  41. Editorial
  42. A Runtime Middleware for Enabling Application Integration and Rapid Re-Engineering
  43. A Social Creativity Support Tool Enhanced by Recommendation Algorithms: The Case of Software Architecture Design
  44. Delivering Social Multimedia Content with Scalability
  45. Predicting Video Virality on Twitter
  46. Using Appropriate Context Models for CARS Context Modelling
  47. Business-Oriented Evaluation of the PaaSage Platform
  48. Message from General and Program Chairs
  49. Socially-Aware Multimedia Content Delivery for the Cloud
  50. Message from General Chairs
  51. ArchReco
  52. Message from the OBD-2015 Chairs
  53. Preface
  54. Addressing Device-Based Adaptation of Services
  55. An Automation Component for Cross-Platform, Context-Aware Applications Development
  56. Designing Context Models for CARS Incorporating Partially Observable Context
  57. Identifying Context Information in Datasets
  58. Modeling and Using Context
  59. Message from the ICTAI 2014 Program Chair
  60. Mobile web information systems (MobiWIS 2013)
  61. A pluggable middleware architecture for developing context-aware mobile applications
  62. Ubiquitous recommender systems
  63. A Context Modelling System and Learning Tool for Context-Aware Recommender Systems
  64. Contextual Modelling in Context-Aware Recommender Systems: A Generic Approach
  65. Developing an Effective Social Presence System for Older Adults: The Connected Vitality Network
  66. Mobile Web Information Systems
  67. A development framework and methodology for self-adapting applications in ubiquitous computing environments
  68. A Framework for Dynamic Validation of Context-Aware Applications
  69. A Model-Driven Framework for Developing Web Service Oriented Applications
  70. Enterprise COllaboration and INteroperability (COIN) Platform: Two Case Studies in the Marine Shipping Domain
  71. Context-Aware Recommendations using Topic Maps Technology for the Enhancement of the Creativity Process
  72. Automating the Development of Device-Aware Web Services: A Model-Driven Approach
  73. Preface from the Organizing Chair
  74. Preface from the Program Chairs
  75. AsTeRICS – Towards a Rapid Integration Construction Set for Assistive Technologies
  76. Design of a Multi-interface Creativity Support Tool for the Enhancement of the Creativity Process
  77. Context-aware media player (CaMP): Developing context-aware applications with separation of concerns
  78. Preface
  79. A survey of software adaptation in mobile and ubiquitous computing
  80. Exploiting Context in Location-Based Information Systems
  81. Employing Innovative Learning Strategies Using an E-Learning Platform
  82. Developing Self-Adaptive Mobile Applications and Services with Separation-of-Concerns
  83. A Hybrid Peer-to-Peer Solution for Context Distribution in Mobile and Ubiquitous Environments
  84. Applying Utility Functions to Adaptation Planning for Home Automation Applications
  85. Combining Streaming Media and Collaborative Elements to Support Lifelong Learning
  86. Employing Innovative Learning Strategies Using an E-Learning Platform
  87. Enhancing the Creativity Process by Adding Context Awareness in Creativity Support Tools
  88. A comprehensive solution for application‐level adaptation
  89. An Evaluation of the State of the Art in Context-a
  90. Automatic Generation of Executable Code from Software Architecture Models
  91. Automatic code generation: A practical approach
  92. Evaluating the use of ADLs in component-based development
  93. A Context Query Language for Pervasive Computing Environments
  94. A Comprehensive Context Modeling Framework for Pervasive Computing Systems
  95. A Pluggable and Reconfigurable Architecture for a Context-Aware Enabling Middleware System
  96. Optimizing the Utility Function-Based Self-adaptive Behavior of Context-Aware Systems Using User Feedback
  97. A basis for performance property prediction of ubiquitous self-adapting systems
  98. Implementing a generic component‐based framework for telecontrol applications
  99. A Utility-Based Adaptivity Model for Mobile Applications
  100. An Architecture for Highly Available and Dynamically Upgradeable Web Services
  101. Experiences from Developing a Distributed Context Management System for Enabling Adaptivity
  102. An implementation framework for Software Architectures based on the coordination paradigm
  103. An Approach for Developing Adaptive, Mobile Applications with Separation of Concerns
  104. Putting Context in Context: The Role and Design of Context Management in a Mobility and Adaptation Enabling Middleware
  105. Distributed Adaptation Reasoning for a Mobility and Adaptation Enabling Middleware
  106. Intelligent Classification and Retrieval of Software Components
  107. Modelling and implementing asynchronous timed multimedia frameworks using coordination principles
  108. IWIM Semantics via Fibred Automata
  109. Configuration and dynamic reconfiguration of components using the coordination paradigm
  110. Editorial: Why coordination models and languages in ai?
  111. Special track on coordination models, languages and applications (track introduction)
  112. Coordination Models and Languages
  113. Implementing interaction nets in MONSTR
  114. Concurrent object-oriented programming using term graph rewriting techniques
  115. An Optimization of Context Sharing for Self-adaptive Mobile Applications
  116. Addressing Device-Based Adaptation of Services
  117. A Software Cost Model to Assess Productivity Impact of a Model-Driven Technique in Developing Domain-Specific Design Tools
  118. A Peer-to-Peer Based Infrastructure for Context Distribution in Mobile and Ubiquitous Environments
  119. Control-driven coordination based assembling of components
  120. Dactl: An experimental graph rewriting language
  121. Coordination of systems with real-time properties in manifold
  122. Essential features of a compiler target language for parallel machines