All Stories

  1. A Study in Transparent Adaptation and Joint-Level Feedback for Unsupervised Upper-Limb Rehabilitation
  2. Earthbender: An Interactive System for Stylistic Heightmap Generation using a Guided Diffusion Model
  3. Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
  4. Point Cloud Streaming using Temporal Hierarchical GMMs
  5. Recurrent multi-view 6DoF pose estimation for marker-less surgical tool tracking
  6. HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback
  7. Physically Based Real‐Time Rendering of Eclipses
  8. A Novel, Autonomous, Module-Based Surgical Lighting System
  9. Von der Bildgebung zur Interaktion mit 3D-Modellen: technische Aspekte
  10. A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling
  11. Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation
  12. Enhancing anatomy learning through collaborative VR? An advanced investigation
  13. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
  14. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory
  15. Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks
  16. Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation
  17. How Observers Perceive Teleport Visualizations in Virtual Environments
  18. The effect of 3D stereopsis and hand-tool alignment on learning effectiveness and skill transfer of a VR-based simulator for dental training
  19. Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
  20. Versatile Immersive Virtual and Augmented Tangible OR – Using VR, AR and Tangibles to Support Surgical Practice
  21. Adaptive Polydisperse Sphere Packings for High Accuracy Computations of the Gravitational Field
  22. A virtual reality simulation of a novel way to illuminate the surgical field – A feasibility study on the use of automated lighting systems in the operating theatre
  23. Correction to: Virtual Reality and Mixed Reality
  24. Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning
  25. Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications
  26. Optimizing the Illumination of a Surgical Site in New Autonomous Module-based Surgical Lighting Systems
  27. NaivPhys4RP - Towards Human-like Robot Perception “Physical Reasoning based on Embodied Probabilistic Simulation”
  28. Open benchmark framework for comparable and reproducible results
  29. The OPA3L System and Testconcept for Urban Autonomous Driving
  30. Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions
  31. Editorial: Digital Twin for Industry 4.0
  32. Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays
  33. Redirected walking in virtual reality with auditory step feedback
  34. The Impact of 3D Stereopsis and Hand-Tool Alignment on Effectiveness of a VR-based Simulator for Dental Training
  35. Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images
  36. Optimizing the arrangement of fixed light modules in new autonomous surgical lighting systems
  37. Efficient and Accurate Methods for Computing the Gravitational Field of Irregular-Shaped Bodies
  38. Numerical approach to synthesizing realistic asteroid surfaces from morphological parameters
  39. Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR
  40. Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins
  41. Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds
  42. Immersive Anatomy Atlas: Learning Factual Medical Knowledge in a Virtual Reality Environment
  43. LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling
  44. Visualizing Prediction Correctness of Eye Tracking Classifiers
  45. UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines
  46. VR-Interactions for Planning Planetary Swarm Exploration Missions in VaMEx-Vtb
  47. A Shared Haptic Virtual Environment for Dental Surgical Skill Training
  48. OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service
  49. Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli
  50. A cadaver-based biomechanical model of acetabulum reaming for surgical virtual reality training simulators
  51. Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes
  52. AutoBiomes: procedural generation of multi-biome landscapes
  53. Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery
  54. Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length
  55. Realistic Haptic Feedback for Material Removal in Medical Simulations
  56. Improved Lossless Depth Image Compression
  57. Improved CNN-Based Marker Labeling for Optical Hand Tracking
  58. Volumetric Medical Data Visualization for Collaborative VR Environments
  59. SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection
  60. Towards a Simulation Framework for Underwater Intervention Analysis and Training
  61. Fast and Easy Collision Detection for Rigid and Deformable Objects
  62. A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations
  63. Effects of VR on Intentions to Change Environmental Behavior
  64. A Virtual Reality Assembly Assessment Benchmark for Measuring VR Performance & Limitations
  65. Immersive Anatomy Atlas—Empirical Study Investigating the Usability of a Virtual Reality Environment as a Learning Tool for Anatomy
  66. Foreword to the Special Section on VRIPHYS 2018
  67. AstroGen – Procedural Generation of Highly Detailed Asteroid Models
  68. DynCam
  69. A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback
  70. HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator
  71. UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
  72. Augmented invaders
  73. Invariant local shape descriptors
  74. A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds
  75. GDS
  76. Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room
  77. kDet: Parallel Constant Time Collision Detection for Polygonal Objects
  78. Optimized positioning of autonomous surgical lamps
  79. Préface
  80. Foreword to special section on VRIPHYS 2015
  81. Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation
  82. GraphPool
  83. Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users
  84. Wait-free hash maps in the entity-component-system pattern for realtime interactive systems
  85. Time-efficient and accurate spatial localization of automotive function architectures with function-oriented 3D visualization
  86. Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI
  87. Foreword to the Special Section on Virtual Reality Interaction and Physical Simulation 2014
  88. Scalable concurrency control for massively collaborative virtual environments
  89. Hand Pose Recognition — Overview and Current Research
  90. Virtual Realities
  91. Multi Agent System Optimization in Virtual Vehicle Testbeds
  92. Collision Detection Based on Fuzzy Scene Subdivision
  93. 2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain
  94. Streamlining Function-oriented Development by Consistent Integration of Automotive Function Architectures with CAD Models
  95. A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance
  96. User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs
  97. 3-DOF vs. 6-DOF — Playful evaluation of complex haptic interactions
  98. Virtual Realities
  99. Segmentation-Free, Area-Based Articulated Object Tracking
  100. ProtoSphere
  101. A benchmarking suite for 6-DOF real time collision response algorithms
  102. Inner Sphere Trees and Their Application to Collision Detection
  103. Inner Sphere Trees for Proximity and Penetration Queries
  104. Silhouette Area Based Similarity Measure for Template Matching in Constant Time
  105. FAST: Fast Adaptive Silhouette Area based Template Matching
  106. A unified approach for physically-based simulations and haptic rendering
  107. Visual computing for medical diagnosis and treatment
  108. Inner sphere trees for proximity and penetration queries
  109. Stable 6-DOF Haptic Rendering With Inner Sphere Trees
  110. CONTINUOUS EDGE GRADIENT-BASED TEMPLATE MATCHING FOR ARTICULATED OBJECTS
  111. Collision Detection as a Fundamental Technology in VR Based Product Engineering
  112. Kinetic bounding volume hierarchies for deformable objects
  113. Geometric Data Structures for Computer Graphics
  114. Space-efficient FPGA-accelerated collision detection for virtual prototyping
  115. GPU-ABiSort: optimal parallel sorting on stream architectures
  116. Collision Detection for Deformable Objects
  117. The expected running time of hierarchical collision detection
  118. Simulating crowds with balance dynamics
  119. Point cloud surfaces using geometric proximity graphs
  120. Point Cloud Collision Detection
  121. Efficient implementations of mobile video computations on domain-specific reconfigurable arrays
  122. Nice and fast implicit surfaces over noisy point clouds
  123. Time-critical collision detection using an average-case approach
  124. Minimal hierarchical collision detection
  125. Virtual reality as a tool for verification of assembly and maintenance processes
  126. Integrating Virtual Reality for Virtual Prototyping
  127. Rapid collision detection by dynamically aligned DOP-trees
  128. Real-Time and Exact Collision Detection for Interactive Virtual Prototyping
  129. A language for describing behavior of and interaction with virtual worlds
  130. Segmentation of Distinct Homogeneous Color Regions in Images
  131. Hardware Accelerated Collision Detection - An Architecture and Simulation Results
  132. Real-time collision detection for dynamic virtual environments
  133. 'Visual-fidelity' dataglove calibration
  134. Consistent normal orientation for polygonal meshes
  135. Distortion correction of magnetic fields for position tracking