All Stories

  1. Earthbender: An Interactive System for Stylistic Heightmap Generation using a Guided Diffusion Model
  2. Point Cloud Streaming using Temporal Hierarchical GMMs
  3. Recurrent multi-view 6DoF pose estimation for marker-less surgical tool tracking
  4. HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback
  5. Physically Based Real‐Time Rendering of Eclipses
  6. A Novel, Autonomous, Module-Based Surgical Lighting System
  7. Von der Bildgebung zur Interaktion mit 3D-Modellen: technische Aspekte
  8. A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling
  9. Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation
  10. Enhancing anatomy learning through collaborative VR? An advanced investigation
  11. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
  12. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory
  13. Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks
  14. Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation
  15. How Observers Perceive Teleport Visualizations in Virtual Environments
  16. The effect of 3D stereopsis and hand-tool alignment on learning effectiveness and skill transfer of a VR-based simulator for dental training
  17. Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
  18. Versatile Immersive Virtual and Augmented Tangible OR – Using VR, AR and Tangibles to Support Surgical Practice
  19. Adaptive Polydisperse Sphere Packings for High Accuracy Computations of the Gravitational Field
  20. A virtual reality simulation of a novel way to illuminate the surgical field – A feasibility study on the use of automated lighting systems in the operating theatre
  21. Correction to: Virtual Reality and Mixed Reality
  22. Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning
  23. Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications
  24. Optimizing the Illumination of a Surgical Site in New Autonomous Module-based Surgical Lighting Systems
  25. NaivPhys4RP - Towards Human-like Robot Perception “Physical Reasoning based on Embodied Probabilistic Simulation”
  26. Open benchmark framework for comparable and reproducible results
  27. The OPA3L System and Testconcept for Urban Autonomous Driving
  28. Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions
  29. Editorial: Digital Twin for Industry 4.0
  30. Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays
  31. Redirected walking in virtual reality with auditory step feedback
  32. The Impact of 3D Stereopsis and Hand-Tool Alignment on Effectiveness of a VR-based Simulator for Dental Training
  33. Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images
  34. Optimizing the arrangement of fixed light modules in new autonomous surgical lighting systems
  35. Efficient and Accurate Methods for Computing the Gravitational Field of Irregular-Shaped Bodies
  36. Numerical approach to synthesizing realistic asteroid surfaces from morphological parameters
  37. Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR
  38. Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins
  39. Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds
  40. Immersive Anatomy Atlas: Learning Factual Medical Knowledge in a Virtual Reality Environment
  41. LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling
  42. Visualizing Prediction Correctness of Eye Tracking Classifiers
  43. UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines
  44. VR-Interactions for Planning Planetary Swarm Exploration Missions in VaMEx-Vtb
  45. A Shared Haptic Virtual Environment for Dental Surgical Skill Training
  46. OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service
  47. Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli
  48. A cadaver-based biomechanical model of acetabulum reaming for surgical virtual reality training simulators
  49. Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes
  50. AutoBiomes: procedural generation of multi-biome landscapes
  51. Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery
  52. Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length
  53. Realistic Haptic Feedback for Material Removal in Medical Simulations
  54. Improved Lossless Depth Image Compression
  55. Improved CNN-Based Marker Labeling for Optical Hand Tracking
  56. Volumetric Medical Data Visualization for Collaborative VR Environments
  57. SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection
  58. Towards a Simulation Framework for Underwater Intervention Analysis and Training
  59. Fast and Easy Collision Detection for Rigid and Deformable Objects
  60. A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations
  61. Effects of VR on Intentions to Change Environmental Behavior
  62. A Virtual Reality Assembly Assessment Benchmark for Measuring VR Performance & Limitations
  63. Immersive Anatomy Atlas—Empirical Study Investigating the Usability of a Virtual Reality Environment as a Learning Tool for Anatomy
  64. Foreword to the Special Section on VRIPHYS 2018
  65. AstroGen – Procedural Generation of Highly Detailed Asteroid Models
  66. DynCam
  67. A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback
  68. HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator
  69. UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
  70. Augmented invaders
  71. Invariant local shape descriptors
  72. A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds
  73. GDS
  74. Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room
  75. kDet: Parallel Constant Time Collision Detection for Polygonal Objects
  76. Optimized positioning of autonomous surgical lamps
  77. Préface
  78. Foreword to special section on VRIPHYS 2015
  79. Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation
  80. GraphPool
  81. Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users
  82. Wait-free hash maps in the entity-component-system pattern for realtime interactive systems
  83. Time-efficient and accurate spatial localization of automotive function architectures with function-oriented 3D visualization
  84. Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI
  85. Foreword to the Special Section on Virtual Reality Interaction and Physical Simulation 2014
  86. Scalable concurrency control for massively collaborative virtual environments
  87. Hand Pose Recognition — Overview and Current Research
  88. Virtual Realities
  89. Multi Agent System Optimization in Virtual Vehicle Testbeds
  90. Collision Detection Based on Fuzzy Scene Subdivision
  91. 2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain
  92. Streamlining Function-oriented Development by Consistent Integration of Automotive Function Architectures with CAD Models
  93. A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance
  94. User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs
  95. 3-DOF vs. 6-DOF — Playful evaluation of complex haptic interactions
  96. Virtual Realities
  97. Segmentation-Free, Area-Based Articulated Object Tracking
  98. ProtoSphere
  99. A benchmarking suite for 6-DOF real time collision response algorithms
  100. Inner Sphere Trees and Their Application to Collision Detection
  101. Inner Sphere Trees for Proximity and Penetration Queries
  102. Silhouette Area Based Similarity Measure for Template Matching in Constant Time
  103. FAST: Fast Adaptive Silhouette Area based Template Matching
  104. A unified approach for physically-based simulations and haptic rendering
  105. Visual computing for medical diagnosis and treatment
  106. Inner sphere trees for proximity and penetration queries
  107. Stable 6-DOF Haptic Rendering With Inner Sphere Trees
  108. CONTINUOUS EDGE GRADIENT-BASED TEMPLATE MATCHING FOR ARTICULATED OBJECTS
  109. Collision Detection as a Fundamental Technology in VR Based Product Engineering
  110. Kinetic bounding volume hierarchies for deformable objects
  111. Geometric Data Structures for Computer Graphics
  112. Space-efficient FPGA-accelerated collision detection for virtual prototyping
  113. GPU-ABiSort: optimal parallel sorting on stream architectures
  114. Collision Detection for Deformable Objects
  115. The expected running time of hierarchical collision detection
  116. Simulating crowds with balance dynamics
  117. Point cloud surfaces using geometric proximity graphs
  118. Point Cloud Collision Detection
  119. Efficient implementations of mobile video computations on domain-specific reconfigurable arrays
  120. Nice and fast implicit surfaces over noisy point clouds
  121. Time-critical collision detection using an average-case approach
  122. Minimal hierarchical collision detection
  123. Virtual reality as a tool for verification of assembly and maintenance processes
  124. Integrating Virtual Reality for Virtual Prototyping
  125. Rapid collision detection by dynamically aligned DOP-trees
  126. Real-Time and Exact Collision Detection for Interactive Virtual Prototyping
  127. A language for describing behavior of and interaction with virtual worlds
  128. Segmentation of Distinct Homogeneous Color Regions in Images
  129. Hardware Accelerated Collision Detection - An Architecture and Simulation Results
  130. Real-time collision detection for dynamic virtual environments
  131. 'Visual-fidelity' dataglove calibration
  132. Consistent normal orientation for polygonal meshes
  133. Distortion correction of magnetic fields for position tracking