All Stories

  1. Foreword to the special section on EuroXR 2025 best papers - advances in eXtended Reality
  2. Extended Reality for Enhancing Surgery: Research Directions to Transform the Operating Environment
  3. UnrealHaptics-MC: Low-Latency Multi-contact Haptics for VR
  4. Effects of Visual, Auditory, and Haptic Feedback on Gesture Interaction in the Operating Room
  5. A Study in Transparent Adaptation and Joint-Level Feedback for Unsupervised Upper-Limb Rehabilitation
  6. XTR: An Explainable Transformer-Based Retracker for CryoSat-2 Altimetry
  7. Earthbender: An Interactive System for Stylistic Heightmap Generation using a Guided Diffusion Model
  8. Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
  9. Point Cloud Streaming using Temporal Hierarchical GMMs
  10. Recurrent multi-view 6DoF pose estimation for marker-less surgical tool tracking
  11. HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback
  12. Physically Based Real‐Time Rendering of Eclipses
  13. A Novel, Autonomous, Module-Based Surgical Lighting System
  14. Von der Bildgebung zur Interaktion mit 3D-Modellen: technische Aspekte
  15. A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling
  16. Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation
  17. Enhancing anatomy learning through collaborative VR? An advanced investigation
  18. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
  19. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory
  20. Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks
  21. Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation
  22. How Observers Perceive Teleport Visualizations in Virtual Environments
  23. The effect of 3D stereopsis and hand-tool alignment on learning effectiveness and skill transfer of a VR-based simulator for dental training
  24. Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
  25. Versatile Immersive Virtual and Augmented Tangible OR – Using VR, AR and Tangibles to Support Surgical Practice
  26. Adaptive Polydisperse Sphere Packings for High Accuracy Computations of the Gravitational Field
  27. A virtual reality simulation of a novel way to illuminate the surgical field – A feasibility study on the use of automated lighting systems in the operating theatre
  28. Correction to: Virtual Reality and Mixed Reality
  29. Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning
  30. Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications
  31. Optimizing the Illumination of a Surgical Site in New Autonomous Module-based Surgical Lighting Systems
  32. NaivPhys4RP - Towards Human-like Robot Perception “Physical Reasoning based on Embodied Probabilistic Simulation”
  33. Open benchmark framework for comparable and reproducible results
  34. The OPA3L System and Testconcept for Urban Autonomous Driving
  35. Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions
  36. Editorial: Digital Twin for Industry 4.0
  37. Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays
  38. Redirected walking in virtual reality with auditory step feedback
  39. The Impact of 3D Stereopsis and Hand-Tool Alignment on Effectiveness of a VR-based Simulator for Dental Training
  40. Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images
  41. Optimizing the arrangement of fixed light modules in new autonomous surgical lighting systems
  42. Efficient and Accurate Methods for Computing the Gravitational Field of Irregular-Shaped Bodies
  43. Numerical approach to synthesizing realistic asteroid surfaces from morphological parameters
  44. Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR
  45. Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins
  46. Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds
  47. Immersive Anatomy Atlas: Learning Factual Medical Knowledge in a Virtual Reality Environment
  48. LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling
  49. Visualizing Prediction Correctness of Eye Tracking Classifiers
  50. UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines
  51. VR-Interactions for Planning Planetary Swarm Exploration Missions in VaMEx-Vtb
  52. A Shared Haptic Virtual Environment for Dental Surgical Skill Training
  53. OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service
  54. Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli
  55. A cadaver-based biomechanical model of acetabulum reaming for surgical virtual reality training simulators
  56. Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes
  57. AutoBiomes: procedural generation of multi-biome landscapes
  58. Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery
  59. Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length
  60. Realistic Haptic Feedback for Material Removal in Medical Simulations
  61. Improved Lossless Depth Image Compression
  62. Improved CNN-Based Marker Labeling for Optical Hand Tracking
  63. Volumetric Medical Data Visualization for Collaborative VR Environments
  64. SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection
  65. Towards a Simulation Framework for Underwater Intervention Analysis and Training
  66. Fast and Easy Collision Detection for Rigid and Deformable Objects
  67. A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations
  68. Effects of VR on Intentions to Change Environmental Behavior
  69. A Virtual Reality Assembly Assessment Benchmark for Measuring VR Performance & Limitations
  70. Immersive Anatomy Atlas—Empirical Study Investigating the Usability of a Virtual Reality Environment as a Learning Tool for Anatomy
  71. Foreword to the Special Section on VRIPHYS 2018
  72. AstroGen – Procedural Generation of Highly Detailed Asteroid Models
  73. DynCam
  74. A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback
  75. HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator
  76. UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
  77. Augmented invaders
  78. Invariant local shape descriptors
  79. A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds
  80. GDS
  81. Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room
  82. kDet: Parallel Constant Time Collision Detection for Polygonal Objects
  83. Optimized positioning of autonomous surgical lamps
  84. Préface
  85. Foreword to special section on VRIPHYS 2015
  86. Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation
  87. GraphPool
  88. Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users
  89. Wait-free hash maps in the entity-component-system pattern for realtime interactive systems
  90. Time-efficient and accurate spatial localization of automotive function architectures with function-oriented 3D visualization
  91. Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI
  92. Foreword to the Special Section on Virtual Reality Interaction and Physical Simulation 2014
  93. Scalable concurrency control for massively collaborative virtual environments
  94. Hand Pose Recognition — Overview and Current Research
  95. Virtual Realities
  96. Multi Agent System Optimization in Virtual Vehicle Testbeds
  97. Collision Detection Based on Fuzzy Scene Subdivision
  98. 2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain
  99. Streamlining Function-oriented Development by Consistent Integration of Automotive Function Architectures with CAD Models
  100. A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance
  101. User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs
  102. 3-DOF vs. 6-DOF — Playful evaluation of complex haptic interactions
  103. Virtual Realities
  104. Segmentation-Free, Area-Based Articulated Object Tracking
  105. ProtoSphere
  106. A benchmarking suite for 6-DOF real time collision response algorithms
  107. Inner Sphere Trees and Their Application to Collision Detection
  108. Inner Sphere Trees for Proximity and Penetration Queries
  109. Silhouette Area Based Similarity Measure for Template Matching in Constant Time
  110. FAST: Fast Adaptive Silhouette Area based Template Matching
  111. A unified approach for physically-based simulations and haptic rendering
  112. Visual computing for medical diagnosis and treatment
  113. Inner sphere trees for proximity and penetration queries
  114. Stable 6-DOF Haptic Rendering With Inner Sphere Trees
  115. CONTINUOUS EDGE GRADIENT-BASED TEMPLATE MATCHING FOR ARTICULATED OBJECTS
  116. Collision Detection as a Fundamental Technology in VR Based Product Engineering
  117. Kinetic bounding volume hierarchies for deformable objects
  118. Geometric Data Structures for Computer Graphics
  119. Space-efficient FPGA-accelerated collision detection for virtual prototyping
  120. GPU-ABiSort: optimal parallel sorting on stream architectures
  121. Collision Detection for Deformable Objects
  122. The expected running time of hierarchical collision detection
  123. Simulating crowds with balance dynamics
  124. Point cloud surfaces using geometric proximity graphs
  125. Point Cloud Collision Detection
  126. Efficient implementations of mobile video computations on domain-specific reconfigurable arrays
  127. Nice and fast implicit surfaces over noisy point clouds
  128. Time-critical collision detection using an average-case approach
  129. Minimal hierarchical collision detection
  130. Virtual reality as a tool for verification of assembly and maintenance processes
  131. Integrating Virtual Reality for Virtual Prototyping
  132. Rapid collision detection by dynamically aligned DOP-trees
  133. Real-Time and Exact Collision Detection for Interactive Virtual Prototyping
  134. A language for describing behavior of and interaction with virtual worlds
  135. Segmentation of Distinct Homogeneous Color Regions in Images
  136. Hardware Accelerated Collision Detection - An Architecture and Simulation Results
  137. Real-time collision detection for dynamic virtual environments
  138. 'Visual-fidelity' dataglove calibration
  139. Consistent normal orientation for polygonal meshes
  140. Distortion correction of magnetic fields for position tracking