All Stories

  1. Foreword to the special section on EuroXR 2025 best papers - advances in eXtended Reality
  2. Virtual Reality–Based Mirror Guidance for Indirect Vision Training in Minimally Invasive Endodontic Access Cavity Preparation Among Dental Students: Randomized Controlled Crossover Trial
  3. Extended Reality for Enhancing Surgery: Research Directions to Transform the Operating Environment
  4. UnrealHaptics-MC: Low-Latency Multi-contact Haptics for VR
  5. Effects of Visual, Auditory, and Haptic Feedback on Gesture Interaction in the Operating Room
  6. Virtual Reality–Based Mirror Guidance for Indirect Vision Training in Minimally Invasive Endodontic Access Cavity Preparation Among Dental Students: Randomized Controlled Crossover Trial (Preprint)
  7. A Study in Transparent Adaptation and Joint-Level Feedback for Unsupervised Upper-Limb Rehabilitation
  8. XTR: An Explainable Transformer-Based Retracker for CryoSat-2 Altimetry
  9. Earthbender: An Interactive System for Stylistic Heightmap Generation using a Guided Diffusion Model
  10. Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
  11. Point Cloud Streaming using Temporal Hierarchical GMMs
  12. Recurrent multi-view 6DoF pose estimation for marker-less surgical tool tracking
  13. HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback
  14. Physically Based Real‐Time Rendering of Eclipses
  15. A Novel, Autonomous, Module-Based Surgical Lighting System
  16. Von der Bildgebung zur Interaktion mit 3D-Modellen: technische Aspekte
  17. A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling
  18. Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation
  19. Enhancing anatomy learning through collaborative VR? An advanced investigation
  20. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
  21. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory
  22. Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks
  23. Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation
  24. How Observers Perceive Teleport Visualizations in Virtual Environments
  25. The effect of 3D stereopsis and hand-tool alignment on learning effectiveness and skill transfer of a VR-based simulator for dental training
  26. Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
  27. Versatile Immersive Virtual and Augmented Tangible OR – Using VR, AR and Tangibles to Support Surgical Practice
  28. Adaptive Polydisperse Sphere Packings for High Accuracy Computations of the Gravitational Field
  29. A virtual reality simulation of a novel way to illuminate the surgical field – A feasibility study on the use of automated lighting systems in the operating theatre
  30. Correction to: Virtual Reality and Mixed Reality
  31. Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning
  32. Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications
  33. Optimizing the Illumination of a Surgical Site in New Autonomous Module-based Surgical Lighting Systems
  34. NaivPhys4RP - Towards Human-like Robot Perception “Physical Reasoning based on Embodied Probabilistic Simulation”
  35. Open benchmark framework for comparable and reproducible results
  36. The OPA3L System and Testconcept for Urban Autonomous Driving
  37. Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions
  38. Editorial: Digital Twin for Industry 4.0
  39. Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays
  40. Redirected walking in virtual reality with auditory step feedback
  41. The Impact of 3D Stereopsis and Hand-Tool Alignment on Effectiveness of a VR-based Simulator for Dental Training
  42. Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images
  43. Optimizing the arrangement of fixed light modules in new autonomous surgical lighting systems
  44. Efficient and Accurate Methods for Computing the Gravitational Field of Irregular-Shaped Bodies
  45. Numerical approach to synthesizing realistic asteroid surfaces from morphological parameters
  46. Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR
  47. Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins
  48. Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds
  49. Immersive Anatomy Atlas: Learning Factual Medical Knowledge in a Virtual Reality Environment
  50. LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling
  51. Visualizing Prediction Correctness of Eye Tracking Classifiers
  52. UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines
  53. VR-Interactions for Planning Planetary Swarm Exploration Missions in VaMEx-Vtb
  54. A Shared Haptic Virtual Environment for Dental Surgical Skill Training
  55. OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service
  56. Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli
  57. A cadaver-based biomechanical model of acetabulum reaming for surgical virtual reality training simulators
  58. Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes
  59. AutoBiomes: procedural generation of multi-biome landscapes
  60. Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery
  61. Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length
  62. Realistic Haptic Feedback for Material Removal in Medical Simulations
  63. Improved Lossless Depth Image Compression
  64. Improved CNN-Based Marker Labeling for Optical Hand Tracking
  65. Volumetric Medical Data Visualization for Collaborative VR Environments
  66. SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection
  67. Towards a Simulation Framework for Underwater Intervention Analysis and Training
  68. Fast and Easy Collision Detection for Rigid and Deformable Objects
  69. A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations
  70. Effects of VR on Intentions to Change Environmental Behavior
  71. A Virtual Reality Assembly Assessment Benchmark for Measuring VR Performance & Limitations
  72. Immersive Anatomy Atlas—Empirical Study Investigating the Usability of a Virtual Reality Environment as a Learning Tool for Anatomy
  73. Foreword to the Special Section on VRIPHYS 2018
  74. AstroGen – Procedural Generation of Highly Detailed Asteroid Models
  75. DynCam
  76. A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback
  77. HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator
  78. UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
  79. Augmented invaders
  80. Invariant local shape descriptors
  81. A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds
  82. GDS
  83. Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room
  84. kDet: Parallel Constant Time Collision Detection for Polygonal Objects
  85. Optimized positioning of autonomous surgical lamps
  86. Préface
  87. Foreword to special section on VRIPHYS 2015
  88. Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation
  89. GraphPool
  90. Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users
  91. Wait-free hash maps in the entity-component-system pattern for realtime interactive systems
  92. Time-efficient and accurate spatial localization of automotive function architectures with function-oriented 3D visualization
  93. Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI
  94. Foreword to the Special Section on Virtual Reality Interaction and Physical Simulation 2014
  95. Scalable concurrency control for massively collaborative virtual environments
  96. Hand Pose Recognition — Overview and Current Research
  97. Virtual Realities
  98. Multi Agent System Optimization in Virtual Vehicle Testbeds
  99. Collision Detection Based on Fuzzy Scene Subdivision
  100. 2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain
  101. Streamlining Function-oriented Development by Consistent Integration of Automotive Function Architectures with CAD Models
  102. A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance
  103. User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs
  104. 3-DOF vs. 6-DOF — Playful evaluation of complex haptic interactions
  105. Virtual Realities
  106. Segmentation-Free, Area-Based Articulated Object Tracking
  107. ProtoSphere
  108. A benchmarking suite for 6-DOF real time collision response algorithms
  109. Inner Sphere Trees and Their Application to Collision Detection
  110. Inner Sphere Trees for Proximity and Penetration Queries
  111. Silhouette Area Based Similarity Measure for Template Matching in Constant Time
  112. FAST: Fast Adaptive Silhouette Area based Template Matching
  113. A unified approach for physically-based simulations and haptic rendering
  114. Visual computing for medical diagnosis and treatment
  115. Inner sphere trees for proximity and penetration queries
  116. Stable 6-DOF Haptic Rendering With Inner Sphere Trees
  117. CONTINUOUS EDGE GRADIENT-BASED TEMPLATE MATCHING FOR ARTICULATED OBJECTS
  118. Collision Detection as a Fundamental Technology in VR Based Product Engineering
  119. Kinetic bounding volume hierarchies for deformable objects
  120. Geometric Data Structures for Computer Graphics
  121. Space-efficient FPGA-accelerated collision detection for virtual prototyping
  122. GPU-ABiSort: optimal parallel sorting on stream architectures
  123. Collision Detection for Deformable Objects
  124. The expected running time of hierarchical collision detection
  125. Simulating crowds with balance dynamics
  126. Point cloud surfaces using geometric proximity graphs
  127. Point Cloud Collision Detection
  128. Efficient implementations of mobile video computations on domain-specific reconfigurable arrays
  129. Nice and fast implicit surfaces over noisy point clouds
  130. Time-critical collision detection using an average-case approach
  131. Minimal hierarchical collision detection
  132. Virtual reality as a tool for verification of assembly and maintenance processes
  133. Integrating Virtual Reality for Virtual Prototyping
  134. Rapid collision detection by dynamically aligned DOP-trees
  135. Real-Time and Exact Collision Detection for Interactive Virtual Prototyping
  136. A language for describing behavior of and interaction with virtual worlds
  137. Segmentation of Distinct Homogeneous Color Regions in Images
  138. Hardware Accelerated Collision Detection - An Architecture and Simulation Results
  139. Real-time collision detection for dynamic virtual environments
  140. 'Visual-fidelity' dataglove calibration
  141. Consistent normal orientation for polygonal meshes
  142. Distortion correction of magnetic fields for position tracking