All Stories

  1. A Study in Transparent Adaptation and Joint-Level Feedback for Unsupervised Upper-Limb Rehabilitation
  2. XTR: An Explainable Transformer-Based Retracker for CryoSat-2 Altimetry
  3. Earthbender: An Interactive System for Stylistic Heightmap Generation using a Guided Diffusion Model
  4. Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
  5. Point Cloud Streaming using Temporal Hierarchical GMMs
  6. Recurrent multi-view 6DoF pose estimation for marker-less surgical tool tracking
  7. HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback
  8. Physically Based Real‐Time Rendering of Eclipses
  9. A Novel, Autonomous, Module-Based Surgical Lighting System
  10. Von der Bildgebung zur Interaktion mit 3D-Modellen: technische Aspekte
  11. A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling
  12. Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation
  13. Enhancing anatomy learning through collaborative VR? An advanced investigation
  14. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
  15. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory
  16. Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks
  17. Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation
  18. How Observers Perceive Teleport Visualizations in Virtual Environments
  19. The effect of 3D stereopsis and hand-tool alignment on learning effectiveness and skill transfer of a VR-based simulator for dental training
  20. Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
  21. Versatile Immersive Virtual and Augmented Tangible OR – Using VR, AR and Tangibles to Support Surgical Practice
  22. Adaptive Polydisperse Sphere Packings for High Accuracy Computations of the Gravitational Field
  23. A virtual reality simulation of a novel way to illuminate the surgical field – A feasibility study on the use of automated lighting systems in the operating theatre
  24. Correction to: Virtual Reality and Mixed Reality
  25. Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning
  26. Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications
  27. Optimizing the Illumination of a Surgical Site in New Autonomous Module-based Surgical Lighting Systems
  28. NaivPhys4RP - Towards Human-like Robot Perception “Physical Reasoning based on Embodied Probabilistic Simulation”
  29. Open benchmark framework for comparable and reproducible results
  30. The OPA3L System and Testconcept for Urban Autonomous Driving
  31. Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions
  32. Editorial: Digital Twin for Industry 4.0
  33. Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays
  34. Redirected walking in virtual reality with auditory step feedback
  35. The Impact of 3D Stereopsis and Hand-Tool Alignment on Effectiveness of a VR-based Simulator for Dental Training
  36. Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images
  37. Optimizing the arrangement of fixed light modules in new autonomous surgical lighting systems
  38. Efficient and Accurate Methods for Computing the Gravitational Field of Irregular-Shaped Bodies
  39. Numerical approach to synthesizing realistic asteroid surfaces from morphological parameters
  40. Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR
  41. Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins
  42. Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds
  43. Immersive Anatomy Atlas: Learning Factual Medical Knowledge in a Virtual Reality Environment
  44. LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling
  45. Visualizing Prediction Correctness of Eye Tracking Classifiers
  46. UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines
  47. VR-Interactions for Planning Planetary Swarm Exploration Missions in VaMEx-Vtb
  48. A Shared Haptic Virtual Environment for Dental Surgical Skill Training
  49. OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service
  50. Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli
  51. A cadaver-based biomechanical model of acetabulum reaming for surgical virtual reality training simulators
  52. Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes
  53. AutoBiomes: procedural generation of multi-biome landscapes
  54. Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery
  55. Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length
  56. Realistic Haptic Feedback for Material Removal in Medical Simulations
  57. Improved Lossless Depth Image Compression
  58. Improved CNN-Based Marker Labeling for Optical Hand Tracking
  59. Volumetric Medical Data Visualization for Collaborative VR Environments
  60. SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection
  61. Towards a Simulation Framework for Underwater Intervention Analysis and Training
  62. Fast and Easy Collision Detection for Rigid and Deformable Objects
  63. A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations
  64. Effects of VR on Intentions to Change Environmental Behavior
  65. A Virtual Reality Assembly Assessment Benchmark for Measuring VR Performance & Limitations
  66. Immersive Anatomy Atlas—Empirical Study Investigating the Usability of a Virtual Reality Environment as a Learning Tool for Anatomy
  67. Foreword to the Special Section on VRIPHYS 2018
  68. AstroGen – Procedural Generation of Highly Detailed Asteroid Models
  69. DynCam
  70. A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback
  71. HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator
  72. UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
  73. Augmented invaders
  74. Invariant local shape descriptors
  75. A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds
  76. GDS
  77. Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room
  78. kDet: Parallel Constant Time Collision Detection for Polygonal Objects
  79. Optimized positioning of autonomous surgical lamps
  80. Préface
  81. Foreword to special section on VRIPHYS 2015
  82. Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation
  83. GraphPool
  84. Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users
  85. Wait-free hash maps in the entity-component-system pattern for realtime interactive systems
  86. Time-efficient and accurate spatial localization of automotive function architectures with function-oriented 3D visualization
  87. Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI
  88. Foreword to the Special Section on Virtual Reality Interaction and Physical Simulation 2014
  89. Scalable concurrency control for massively collaborative virtual environments
  90. Hand Pose Recognition — Overview and Current Research
  91. Virtual Realities
  92. Multi Agent System Optimization in Virtual Vehicle Testbeds
  93. Collision Detection Based on Fuzzy Scene Subdivision
  94. 2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain
  95. Streamlining Function-oriented Development by Consistent Integration of Automotive Function Architectures with CAD Models
  96. A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance
  97. User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs
  98. 3-DOF vs. 6-DOF — Playful evaluation of complex haptic interactions
  99. Virtual Realities
  100. Segmentation-Free, Area-Based Articulated Object Tracking
  101. ProtoSphere
  102. A benchmarking suite for 6-DOF real time collision response algorithms
  103. Inner Sphere Trees and Their Application to Collision Detection
  104. Inner Sphere Trees for Proximity and Penetration Queries
  105. Silhouette Area Based Similarity Measure for Template Matching in Constant Time
  106. FAST: Fast Adaptive Silhouette Area based Template Matching
  107. A unified approach for physically-based simulations and haptic rendering
  108. Visual computing for medical diagnosis and treatment
  109. Inner sphere trees for proximity and penetration queries
  110. Stable 6-DOF Haptic Rendering With Inner Sphere Trees
  111. CONTINUOUS EDGE GRADIENT-BASED TEMPLATE MATCHING FOR ARTICULATED OBJECTS
  112. Collision Detection as a Fundamental Technology in VR Based Product Engineering
  113. Kinetic bounding volume hierarchies for deformable objects
  114. Geometric Data Structures for Computer Graphics
  115. Space-efficient FPGA-accelerated collision detection for virtual prototyping
  116. GPU-ABiSort: optimal parallel sorting on stream architectures
  117. Collision Detection for Deformable Objects
  118. The expected running time of hierarchical collision detection
  119. Simulating crowds with balance dynamics
  120. Point cloud surfaces using geometric proximity graphs
  121. Point Cloud Collision Detection
  122. Efficient implementations of mobile video computations on domain-specific reconfigurable arrays
  123. Nice and fast implicit surfaces over noisy point clouds
  124. Time-critical collision detection using an average-case approach
  125. Minimal hierarchical collision detection
  126. Virtual reality as a tool for verification of assembly and maintenance processes
  127. Integrating Virtual Reality for Virtual Prototyping
  128. Rapid collision detection by dynamically aligned DOP-trees
  129. Real-Time and Exact Collision Detection for Interactive Virtual Prototyping
  130. A language for describing behavior of and interaction with virtual worlds
  131. Segmentation of Distinct Homogeneous Color Regions in Images
  132. Hardware Accelerated Collision Detection - An Architecture and Simulation Results
  133. Real-time collision detection for dynamic virtual environments
  134. 'Visual-fidelity' dataglove calibration
  135. Consistent normal orientation for polygonal meshes
  136. Distortion correction of magnetic fields for position tracking