All Stories

  1. Earthbender: An Interactive System for Stylistic Heightmap Generation using a Guided Diffusion Model
  2. Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
  3. Point Cloud Streaming using Temporal Hierarchical GMMs
  4. Recurrent multi-view 6DoF pose estimation for marker-less surgical tool tracking
  5. HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback
  6. Physically Based Real‐Time Rendering of Eclipses
  7. A Novel, Autonomous, Module-Based Surgical Lighting System
  8. Von der Bildgebung zur Interaktion mit 3D-Modellen: technische Aspekte
  9. A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling
  10. Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation
  11. Enhancing anatomy learning through collaborative VR? An advanced investigation
  12. Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming
  13. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory
  14. Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks
  15. Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation
  16. How Observers Perceive Teleport Visualizations in Virtual Environments
  17. The effect of 3D stereopsis and hand-tool alignment on learning effectiveness and skill transfer of a VR-based simulator for dental training
  18. Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
  19. Versatile Immersive Virtual and Augmented Tangible OR – Using VR, AR and Tangibles to Support Surgical Practice
  20. Adaptive Polydisperse Sphere Packings for High Accuracy Computations of the Gravitational Field
  21. A virtual reality simulation of a novel way to illuminate the surgical field – A feasibility study on the use of automated lighting systems in the operating theatre
  22. Correction to: Virtual Reality and Mixed Reality
  23. Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning
  24. Inpainting of Depth Images Using Deep Neural Networks for Real-Time Applications
  25. Optimizing the Illumination of a Surgical Site in New Autonomous Module-based Surgical Lighting Systems
  26. NaivPhys4RP - Towards Human-like Robot Perception “Physical Reasoning based on Embodied Probabilistic Simulation”
  27. Open benchmark framework for comparable and reproducible results
  28. The OPA3L System and Testconcept for Urban Autonomous Driving
  29. Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions
  30. Editorial: Digital Twin for Industry 4.0
  31. Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays
  32. Redirected walking in virtual reality with auditory step feedback
  33. The Impact of 3D Stereopsis and Hand-Tool Alignment on Effectiveness of a VR-based Simulator for Dental Training
  34. Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images
  35. Optimizing the arrangement of fixed light modules in new autonomous surgical lighting systems
  36. Efficient and Accurate Methods for Computing the Gravitational Field of Irregular-Shaped Bodies
  37. Numerical approach to synthesizing realistic asteroid surfaces from morphological parameters
  38. Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR
  39. Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins
  40. Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds
  41. Immersive Anatomy Atlas: Learning Factual Medical Knowledge in a Virtual Reality Environment
  42. LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling
  43. Visualizing Prediction Correctness of Eye Tracking Classifiers
  44. UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines
  45. VR-Interactions for Planning Planetary Swarm Exploration Missions in VaMEx-Vtb
  46. A Shared Haptic Virtual Environment for Dental Surgical Skill Training
  47. OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service
  48. Gender Classification of Prepubescent Children via Eye Movements with Reading Stimuli
  49. A cadaver-based biomechanical model of acetabulum reaming for surgical virtual reality training simulators
  50. Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes
  51. AutoBiomes: procedural generation of multi-biome landscapes
  52. Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery
  53. Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length
  54. Realistic Haptic Feedback for Material Removal in Medical Simulations
  55. Improved Lossless Depth Image Compression
  56. Improved CNN-Based Marker Labeling for Optical Hand Tracking
  57. Volumetric Medical Data Visualization for Collaborative VR Environments
  58. SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection
  59. Towards a Simulation Framework for Underwater Intervention Analysis and Training
  60. Fast and Easy Collision Detection for Rigid and Deformable Objects
  61. A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations
  62. Effects of VR on Intentions to Change Environmental Behavior
  63. A Virtual Reality Assembly Assessment Benchmark for Measuring VR Performance & Limitations
  64. Immersive Anatomy Atlas—Empirical Study Investigating the Usability of a Virtual Reality Environment as a Learning Tool for Anatomy
  65. Foreword to the Special Section on VRIPHYS 2018
  66. AstroGen – Procedural Generation of Highly Detailed Asteroid Models
  67. DynCam
  68. A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback
  69. HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator
  70. UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
  71. Augmented invaders
  72. Invariant local shape descriptors
  73. A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds
  74. GDS
  75. Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room
  76. kDet: Parallel Constant Time Collision Detection for Polygonal Objects
  77. Optimized positioning of autonomous surgical lamps
  78. Préface
  79. Foreword to special section on VRIPHYS 2015
  80. Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation
  81. GraphPool
  82. Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users
  83. Wait-free hash maps in the entity-component-system pattern for realtime interactive systems
  84. Time-efficient and accurate spatial localization of automotive function architectures with function-oriented 3D visualization
  85. Novel Morphological Features for Non-mass-like Breast Lesion Classification on DCE-MRI
  86. Foreword to the Special Section on Virtual Reality Interaction and Physical Simulation 2014
  87. Scalable concurrency control for massively collaborative virtual environments
  88. Hand Pose Recognition — Overview and Current Research
  89. Virtual Realities
  90. Multi Agent System Optimization in Virtual Vehicle Testbeds
  91. Collision Detection Based on Fuzzy Scene Subdivision
  92. 2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain
  93. Streamlining Function-oriented Development by Consistent Integration of Automotive Function Architectures with CAD Models
  94. A Methodology for Interactive Spatial Visualization of Automotive Function Architectures for Development and Maintenance
  95. User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs
  96. 3-DOF vs. 6-DOF — Playful evaluation of complex haptic interactions
  97. Virtual Realities
  98. Segmentation-Free, Area-Based Articulated Object Tracking
  99. ProtoSphere
  100. A benchmarking suite for 6-DOF real time collision response algorithms
  101. Inner Sphere Trees and Their Application to Collision Detection
  102. Inner Sphere Trees for Proximity and Penetration Queries
  103. Silhouette Area Based Similarity Measure for Template Matching in Constant Time
  104. FAST: Fast Adaptive Silhouette Area based Template Matching
  105. A unified approach for physically-based simulations and haptic rendering
  106. Visual computing for medical diagnosis and treatment
  107. Inner sphere trees for proximity and penetration queries
  108. Stable 6-DOF Haptic Rendering With Inner Sphere Trees
  109. CONTINUOUS EDGE GRADIENT-BASED TEMPLATE MATCHING FOR ARTICULATED OBJECTS
  110. Collision Detection as a Fundamental Technology in VR Based Product Engineering
  111. Kinetic bounding volume hierarchies for deformable objects
  112. Geometric Data Structures for Computer Graphics
  113. Space-efficient FPGA-accelerated collision detection for virtual prototyping
  114. GPU-ABiSort: optimal parallel sorting on stream architectures
  115. Collision Detection for Deformable Objects
  116. The expected running time of hierarchical collision detection
  117. Simulating crowds with balance dynamics
  118. Point cloud surfaces using geometric proximity graphs
  119. Point Cloud Collision Detection
  120. Efficient implementations of mobile video computations on domain-specific reconfigurable arrays
  121. Nice and fast implicit surfaces over noisy point clouds
  122. Time-critical collision detection using an average-case approach
  123. Minimal hierarchical collision detection
  124. Virtual reality as a tool for verification of assembly and maintenance processes
  125. Integrating Virtual Reality for Virtual Prototyping
  126. Rapid collision detection by dynamically aligned DOP-trees
  127. Real-Time and Exact Collision Detection for Interactive Virtual Prototyping
  128. A language for describing behavior of and interaction with virtual worlds
  129. Segmentation of Distinct Homogeneous Color Regions in Images
  130. Hardware Accelerated Collision Detection - An Architecture and Simulation Results
  131. Real-time collision detection for dynamic virtual environments
  132. 'Visual-fidelity' dataglove calibration
  133. Consistent normal orientation for polygonal meshes
  134. Distortion correction of magnetic fields for position tracking