All Stories

  1. A Design Space for User Interface Elements using Finger Orientation Input
  2. EMBody: A Data-Centric Toolkit for EMG-Based Interface Prototyping and Experimentation
  3. Making Sense of Complex Running Metrics Using a Modified Running Shoe
  4. Advantage and Misuse of Vision Augmentation – Exploring User Perceptions and Attitudes using a Zoom Prototype
  5. Tangibility is Overrated: Comparing Learning Experiences of Physical Setups and their Virtual Equivalent in Augmented Reality
  6. VUM: Understanding Requirements for a Virtual Ubiquitous Microscope
  7. Audio VR