All Stories

  1. Common Foundations for SHACL, ShEx, and PG-Schema
  2. Good-for-Game QPTL: An Alternating Hodges Semantics
  3. Satisfiability and containment of recursive SHACL
  4. Expressing Structural Temporal Properties of Safety Critical Hierarchical Systems
  5. SHACL Satisfiability and Containment
  6. Solving Mean-Payoff Games via Quasi Dominions
  7. Solving parity games via priority promotion
  8. Reasoning About Strategies
  9. Synthesis of hierarchical systems
  10. MCMAS-SLK: A Model Checker for the Verification of Strategy Logic Specifications
  11. On the Boundary of Behavioral Strategies
  12. Substructure Temporal Logic
  13. On Promptness in Parity Games
  14. Graded computation tree logic
  15. Quantitatively fair scheduling
  16. Synthesis of Hierarchical Systems
  17. What Makes Atl* Decidable? A Decidable Fragment of Strategy Logic
  18. Exploring the boundary of half-positionality
  19. Exploring the Boundary of Half Positionality
  20. Graded Computation Tree Logic with Binary Coding
  21. Relentful Strategic Reasoning in Alternating-Time Temporal Logic
  22. Graded Computation Tree Logic
  23. Balanced Paths in Colored Graphs
  24. Branching-Time Temporal Logics with Minimal Model Quantifiers
  25. Comparing Rule-Based Policies