All Stories

  1. Pengembangan Media Pembelajaran Interaktif Magnet (MANIAKNET) Untuk Pengembangan Keterampilan Pemecahan Masalah Berpikir Komputasional Dan Berpikir Kreatif Dengan Blok Programming
  2. Pengembangan Proyek Pemrograman Medıa Pembelajaran Interaktıf Untuk Tugas Pemecahan Masalah Pelatihan Berpıkır Komputasıonal Mahasiswa Dengan Scratch
  3. Pelatihan Pengenalan Penggunaan KIT Listrik Untuk Peningkatan Kompetensi Guru IPA di Laboratorium Dasar Universitas Bung Hatta
  4. TRAINING ON THE USE OF THE ELECTRICAL PHYSICS KIT TO IMPROVE THE COMPETENCY OF SCIENCE TEACHERS
  5. The development of computational thinking skills-based interactive learning media for PGSD students’ problem solving task with scratch programming
  6. Pelatihan Pemograman Dengan Aplikasi Scratch Untuk Mengenalkan Keterampilan Berpikir Komputasional Bagi Guru-Guru SD di Gugus III Kecamatan Tilatang Kamang
  7. Pengembangan Media Interaktif Perpindahan Panas (Minterinas) dengan Game Menggunakan Pemrograman Berbasis Blok Scratch untuk Mahasiswa
  8. Building Students' Critical Thinking Skill through Problem-Based Learning Model
  9. Pengembangan Media Interaktif Pemograman Berpikir Komputasional
  10. Effectiveness of STEM-Based Learning in Teaching 21 st Century Skills in Generation Z Student in Science Learning: A Meta-Analysis
  11. DEVELOPMENT OF ANDROID-BASED INTERACTIVE MOBILE LEARNING TO LEARN 2D ANIMATION PRACTICE
  12. Application of Interactive Learning Games in Stimulating Knowledge About Object Recognition in Early Childhood
  13. Meta-analysis: The effectiveness of the integrated STEM technology pedagogical content knowledge learning model on the 21st century skills of high school students in the science department
  14. PENGEMBANGAN MEDIA ANIMASI INTERAKTIF DENGAN PEMOGRAMAN SCRATCH UNTUK MENGENALKAN KETERAMPILAN BERPIKIR KOMPUTASIONAL
  15. Pelatihan Keterampilan Computational Thinking Bagi Guru SD di Nagari Kapau Kabupaten Agam Sumatera Barat
  16. Meta-Analisis Penerapan Model Pembelajaran Problem Based Learning Untuk Meningkatkan Ketrampilan Abad-21 Siswa Dalam Pembelajaran IPA
  17. Development of based learning media with App Inventor
  18. Analisis Pembelajaran Daring dalam pembelajaran IPA di SMA/MA di Indonesia Pasca Pandemi Covid-19: Sebuah Literatur Reviews
  19. Virtual Learning Apps: Best Instructional Leadership Practices in the Digital Age Efforts to Improve Student Learning Outcomes
  20. Creating Science Online Learning Media Using Scratch App Block Programming
  21. How Research Skills Affect Indonesian Postgraduate Students Writing Outcomes: Publication Review
  22. Promising online learning and teaching in digital age: systematic review analysis
  23. Investigation of best digital technological practices in millennial classroom innovation: critical review study
  24. The Review of the International Voices on the Responses of the Worldwide School Closures Policy Searching during Covid-19 Pandemic  
  25. Critical Analysis of Javanese Epistemology and Its Relevance to Science Development in Indonesia
  26. The Review of the International Voices on the Responses of the Worldwide School Closures Policy Searching during Covid-19 Pandemic
  27. View of teachers and students understanding’ of the nature of science at elementary schools in Padang city Indonesia
  28. Effectiveness on the Use of Mother Tongue in Teaching the Concepts of Fraction Among Second Grade of Elementary School Pupils
  29. Designing SwiSH Max Learning Software Based of Multimedia
  30. Body Height Detection System Using Russel & Rao Method
  31. Detection System of Aceh Ethnic Music Types Based On Sound Using the Hubbard Stratonovich Transformation Method
  32. HFLTS-TOPSIS With Pseudo-distance in Determining The Best Lecturers
  33. Integrating Technology And Media In Learning Process
  34. Technology Application In Education And Learning Process
  35. The Implementation of The E-Learning Concept In Education
  36. Applying RADEC model in science learning to promoting students’ critical thinking in elementary school
  37. Analysis of the implementation of Unpad Library Management System using the Technology Acceptance Model: librarian perspective
  38. Application of knuth-morris-pratt algorithm on web based document search
  39. UV-VIS STUDY ON POLYANILINE DEGRADATION AT DIFFERENT pHs AND THE POTENTIAL APPLICATION FOR ACID-BASE INDICATOR
  40. Science Technology Society' Projects for natural scienve course
  41. Lecturers’ Understanding of SINTA, DOAJ, Google Scholar, SCOPUS, and Web of Science