All Stories

  1. Positive and Negative Reinforcement Nudges for Human-Robot Collaboration using a Mixed Reality Interface
  2. Computer games for learning: an evidence based approach
  3. From preventative to predictive maintenance: The organisational challenge
  4. Diagnostic expertise in organisational environments
  5. Ambient commons: attention in the age of embodied information
  6. Second victim: error, guilt, trauma, and resilience