All Stories

  1. Effects of disaster-related social media content on post-traumatic stress: the mediating role of negative emotions
  2. Trustworthy AI and the governance of misinformation: policy design and accountability in the fact-checking system
  3. Designing Algorithmic Nudges: Strategies for Humanizing AI
  4. Generative AI risks and resilience: How users adapt to hallucination and privacy challenges
  5. Privacy Decision Making in Artificial Intelligence
  6. Early Diagnosis of Knee Osteoarthritis With a Natural Language Processing–Driven Approach Based on Clinician Notes: Development and Validation Study
  7. Celebrity Politics: Construction and Validation of a Scale to Measure the Political Influence of Celebrities
  8. Fact-Checking as Epistemic Infrastructure: From Journalistic Gatekeeping to Platform Governance
  9. Perceived Stakeholder Engagement in Corporate Data Responsibility (CDR) Communication and Its Relationship with Trust in Generative AI Systems: The Mediating Role of Algorithmic and Institutional Responsibility
  10. The Role of User Empowerment, AI Hallucination, and Privacy Concerns in Continued Use and Premium Subscription Intentions: An Extended Technology Acceptance Model for Generative AI
  11. Debiasing AI
  12. Socially networked endorsements: Exploring the relationship between social identification and online marketing in multicultural societies
  13. A Value and Diversity-Aware News Recommendation Systems: Can Algorithmic Gatekeeping Nudge Readers to View Diverse News?
  14. Debiasing misinformation: how do people diagnose health recommendations from AI?
  15. Artificial Misinformation
  16. Algorithms, Humans, and Interactions
  17. The influence of trust and commitment on free-to-play gamers co-creation intentions
  18. In Platforms We Trust?Unlocking the Black-Box of News Algorithms through Interpretable AI
  19. The effects of cultural dimensions on algorithmic news: How do cultural value orientations affect how people perceive algorithms?
  20. Containing a Corona Misinfodemic and Covidiocy: Political Talk Shows on German Public-Service TV
  21. Effective Cross-cultural Advertising: Moderating Roles of Ethnic Identity and Religiosity in Pitching Controversial Vs. Non-controversial Products to Diasporic Communities
  22. Why am I seeing this? Deconstructing algorithm literacy through the lens of users
  23. Watching the Watchdogs: A Conceptual Model for Media Accountability in a Non-Western Country
  24. The Moderating Effects of Leader-Member Exchange for Technology Acceptance
  25. Morality, Technology, and Enjoyment: Meta Analyzing the Enjoyment of Mediated Violence
  26. Why Does Explainability Matter in News Analytic Systems? Proposing Explainable Analytic Journalism
  27. How do people judge the credibility of algorithmic sources?
  28. The perception of humanness in conversational journalism: An algorithmic information-processing perspective
  29. A Cross-National Study on the Perception of Algorithm News in the East and the West
  30. The effects of explainability and causability on perception, trust, and acceptance: Implications for explainable AI
  31. Embodying algorithms, enactive artificial intelligence and the extended cognition: You can see as much as you know about algorithm
  32. Expanding the Role of Trust in the Experience of Algorithmic Journalism: User Sensemaking of Algorithmic Heuristics in Korean Users
  33. Incentivizing Innovation in a Knowledge Society
  34. In Blockchain We Trust: Does Blockchain Itself Generate Trust?
  35. Algorithm Appreciation: Algorithmic Performance, Developmental Processes, and User Interactions
  36. User Perceptions of Algorithmic Decisions in the Personalized AI System:Perceptual Evaluation of Fairness, Accountability, Transparency, and Explainability
  37. Investigating the role of leader-member exchange for goal commitment in system implementation
  38. The socio-technical assemblages of blockchain system: how blockchains are framed and how the framing reflects societal contexts
  39. How do users interact with algorithm recommender systems? The interaction of users, algorithms, and performance
  40. Beyond user experience: What constitutes algorithmic experiences?
  41. The effects of security and traceability of blockchain on digital affordance
  42. Contextualizing privacy on health-related use of information technology
  43. Effect of Online Product Presentation on the Purchase Intention of Wearable Devices: The Role of Mental Imagery and Individualism–Collectivism
  44. Interactivity Effects on Single-Handed Interaction
  45. Blockchain: The emerging technology of digital trust
  46. How do technological properties influence user affordance of wearable technologies?
  47. How do users experience the interaction with an immersive screen?
  48. Role of fairness, accountability, and transparency in algorithmic affordance
  49. Prospectus and limitations of algorithmic governance: an ecological evaluation of algorithmic trends
  50. Toward Fair, Accountable, and Transparent Algorithms: Case Studies on Algorithm Initiatives in Korea and China
  51. Portraying China as an alternative to U. S. Hegemony: The China daily’s framing of the arab spring
  52. A living lab as socio-technical ecosystem: Evaluating the Korean living lab of internet of things
  53. 3D learning spaces and activities fostering users’ learning, acceptance, and creativity
  54. Smartness in techno-nationalism? Combining actor-network theory and institutionalization to assess Chinese smart TV development
  55. Why should I share? An answer from personal information management and organizational citizenship behavior perspectives
  56. The Structuration of Digital Ecosystem, Privacy, and Big Data Intelligence
  57. Impact of Social Influence and Users' Perception of Coolness on Smartwatch Behavior
  58. Investigating the Post-Adoption Attitude of the Web Based Content Management System within Organization
  59. Knowledge system commitment and knowledge sharing intention: The role of personal information management motivation
  60. Selective exposure to partisan media: Moderating factors in evaluations of the president
  61. Visual cues enhance user performance in virtual environments
  62. Effects of social popularity and time scarcity on online consumer behaviour regarding smart healthcare products: An eye-tracking approach
  63. Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?
  64. How does immersion work in augmented reality games? A user-centric view of immersion and engagement
  65. Conceptualizing and measuring quality of experience of the internet of things: Exploring how quality is perceived by users
  66. The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality
  67. The survival strategy of branded content in the over-the-top (OTT) environment: Eye-tracking and Q-methodology approach in digital product placement
  68. Integrated acceptance and sustainability evaluation of Internet of Medical Things
  69. Exploring immersive experience in journalism
  70. Positive Side Effects Of In-App Reward Advertising
  71. Explicating user behavior toward multi-screen adoption and diffusion
  72. Health experience model of personal informatics: The case of a quantified self
  73. Public value mapping of network neutrality: Public values and net neutrality in Korea
  74. An empirical study on the integrative pre-implementation model of technology acceptance in a mandatory environment
  75. The effects of platform as a technology standard on platform-based repurchases
  76. Information tailoring and framing in wearable health communication
  77. The effects of input modality and story-based knowledge on users' game experience
  78. Exploring political compromise in the new media environment: The interaction effects of social media use and the Big Five personality traits
  79. How do credibility and utility play in the user experience of health informatics services?
  80. Understanding the Internet of Things ecosystem: multi-level analysis of users, society, and ecology
  81. The effects of ambient scent on hedonic experience on online shopping
  82. Corrigendum to “Understanding information proactiveness and the content management system adoption in pre-implementation stage” [Computers in Human Behavior 64 (2016) 515–523]
  83. Mapping user experience of multiplatform services: the quality factors in multiplatform television
  84. Tracing College Students’ Acceptance of Online Health Services
  85. Interaction, engagement, and perceived interactivity in single-handed interaction
  86. Erratum to: Security assessment framework for IoT service
  87. Demystifying big data: Anatomy of big data developmental process
  88. Observers versus agents
  89. creative customer behavior
  90. Understanding trust and perceived usefulness in the consumer acceptance of an e-service: a longitudinal investigation
  91. The effect of customers’ perceived benefits on virtual brand community loyalty
  92. Security assessment framework for IoT service
  93. Application of actor-network theory to network neutrality in Korea: Socio-ecological understanding of network dynamics
  94. Cross-Platform Users’ Experiences Toward Designing Interusable Systems
  95. A Non-Economic Model of the Social Value of Network Policy
  96. Analyzing China’s Fintech Industry from the Perspective of Actor–Network Theory
  97. A dialectic perspective on the interactive relationship between social media and civic participation: the moderating role of social capital
  98. Do Users Experience Real Sociability Through Social TV? Analyzing Parasocial Behavior in Relation to Social TV
  99. Erratum to: Trust and risk in consumer acceptance of e-services
  100. Trust and risk in consumer acceptance of e-services
  101. Social viewing behavior in social TV: proposing a new concept of socio-usability
  102. Wearable Health Information
  103. Trust In Unmanned Driving System
  104. How Anthropomorphism Affects Human Perception of Color-Gender-Labeled Pet Robots
  105. Effect of touchscreen and input device softness on task performance and subjective evaluation
  106. Factors Affecting Resistance and Intention to Use the Smart TV
  107. Ambidextrous information search: linking personal and impersonal search routines with individual performance
  108. Media discourse in a hyper connected society: a comparison between media frame and Twitter discourse during media strike
  109. How does interactivity contribute to a smart TV user experience?
  110. Measuring the quality of smartphones: development of a customer satisfaction index for smart services
  111. The Relationship between Human and Smart TVs Based on Emotion Recognition in HCI
  112. User experience in social commerce: in friends we trust
  113. Exploring the user experience of 3D virtual learning environments
  114. Smart TV: Are they really smart in interacting with people? Understanding the interactivity of Korean smart TV
  115. Is the social use of media for seeking connectedness or for avoiding social isolation? Mechanisms underlying media use and subjective well-being
  116. Retraction notice to Potential user factors driving adoption of IPTV. What are customers expecting from IPTV?
  117. Associations Between Game Use and Cognitive Empathy: A Cross-Generational Study
  118. Defining sociability and social presence in Social TV
  119. User centric cloud service model in public sectors: Policy implications of cloud services
  120. Exploring the user experience of three-dimensional virtual learning environments
  121. Smart TV: are they really smart in interacting with people? Understanding the interactivity of Korean Smart TV
  122. 3DTV and immersive environment
  123. A Study on the Interaction between Human and Smart Devices Based on Emotion Recognition
  124. User experience in social commerce: in friends we trust
  125. Cross‐analysis of usability and aesthetic in smart devices: what influences users' preferences?
  126. The switchover to digital broadcasting in Korea
  127. Socio-technical analysis of Korea's broadband convergence network: Big plans, big projects, big prospects?
  128. The psychology behind QR codes: User experience perspective
  129. Will mobile virtual network operators succeed in Korea?
  130. An empirical evaluation of multi-media based learning of a procedural task
  131. Can 3DTV Create Immersive Environments?
  132. What makes consumers use VoIP over mobile phones? Free riding or consumerization of new service
  133. Structural change in search engine news service: a social network perspective
  134. Exploring Cross-Cultural Value Structures with Smartphones
  135. How will net neutrality be played out in Korea?
  136. 3DTV as a social platform for communication and interaction
  137. Enabling the smart city
  138. Community Informatics and the New Urbanism: Incorporating Information and Communication Technologies into Planning Integrated Urban Communities
  139. Modeling the acceptance of socially interactive robotics
  140. Demystifying Internet Neutrality in South Korea with Stakeholder Analysis
  141. Smartphones as smart pedagogical tools: Implications for smartphones as u-learning devices
  142. Examining the Factors Affecting the Rate of IPTV Diffusion: Empirical Study on Korean IPTV
  143. Effects of spatial ability and richness of motion cue on learning in mechanically complex domain
  144. Evaluation of Korean information infrastructure policy 2000–2010: Focusing on broadband ecosystem change
  145. Disruptive innovation for social change: how technology innovation can be best managed in social context
  146. Consumers' Trust in Virtual Mall Shopping: The Role of Social Presence and Perceived Security
  147. Socio-Technical Dynamics in the Development of Next Generation Mobile Network: Translation Beyond 3G
  148. Why do people play social network games?
  149. Analysis of MVNO diffusion
  150. Towards a conceptualizing social presence in 3DTV
  151. Alcohol Product Placements and the Third-Person Effect
  152. A policy analysis of Korean smart grid project
  153. The influence of perceived characteristics of innovating on 4G mobile adoption
  154. MVNO services: Policy implications for promoting MVNO diffusion
  155. Understanding e-book users: Uses and gratification expectancy model
  156. Modeling the Interaction of Users and Mobile Payment System: Conceptual Framework
  157. The effects of trust, security and privacy in social networking: A security-based approach to understand the pattern of adoption
  158. Analysis of online social networks: a cross‐national study
  159. A socio-technical framework for cyber-infrastructure design
  160. The Dynamic User Activities in Massive Multiplayer Online Role-Playing Games
  161. Convergence and divergence: Policy making about the convergence of technology in Korea
  162. Challenges and drivers in the 4G evolution in Korea
  163. Ubiquitous Computing Acceptance Model: end user concern about security, privacy and risk
  164. Towards an understanding of the consumer acceptance of mobile wallet
  165. A Cross-National Study of Mobile Internet Services
  166. Erratum
  167. Ubiquitous city: Urban technologies, urban infrastructure and urban informatics
  168. The Evaluation of User Experience of the Virtual World in Relation to Extrinsic and Intrinsic Motivation
  169. An empirical investigation of a modified technology acceptance model of IPTV
  170. Understanding User Acceptance of DMB in South Korea Using the Modified Technology Acceptance Model
  171. Virtual gratifications of wireless Internet: Is wireless portable Internet reinforced by unrealized gratifications?
  172. Determinants of customer acceptance of multi-service network: An implication for IP-based technologies
  173. The assessment of 3rd generation mobile policy in Korea: A web of stakeholder analysis
  174. Understanding purchasing behaviors in a virtual economy: Consumer behavior involving virtual currency in Web 2.0 communities
  175. The development of community telecommunication infrastructure: An evaluation of rural telecommunications project
  176. Forecasting customer switching intention in mobile service: An exploratory study of predictive factors in mobile number portability
  177. Next generation of information infrastructure: A comparative case study of Korea versus the United States of America
  178. Applying the Technology Acceptance Model and Flow Theory to Cyworld User Behavior: Implication of the Web2.0 User Acceptance
  179. Overlay networks in the West and the East: a techno-economic analysis of mobile virtual network operators
  180. An Analysis of Korean National Information Strategy of IT839
  181. Analysis of the Development of Kutztown Community Network
  182. The Political Economy of Convergence
  183. What people do with digital multimedia broadcasting? Path analysis of structural equation modelling
  184. Mobile number portability on customer switching behavior: in the case of the Korean mobile market
  185. A critique of Korean National Information Strategy: Case of national information infrastructures
  186. User acceptance of mobile Internet: Implication for convergence technologies
  187. A study of MVNO diffusion and market structure in the EU, US, Hong Kong, and Singapore
  188. A study of mobile number portability effects in the United States
  189. Socio‐technical analysis of IPTV: a case study of Korean IPTV
  190. Prospectus of mobile TV: Another bubble or killer application?
  191. Socio-technical challenges in the development of digital multimedia broadcasting: A survey of Korean mobile television development
  192. Distributed inter‐organizational systems and innovation processes
  193. Effective design in the development of public information infrastructure: A social constructionist approach
  194. Future public information infrastructure: lessons from four US case studies
  195. VoIP: A debate over information service or telephone application in US: A new perspective in convergence era
  196. Convergence of telecommunications, media and information technology, and implications for regulation
  197. Technology convergence and regulatory challenge: a case from Korean digital media broadcasting
  198. Open access principle in municipal networks: implication for next generation information infrastructure
  199. Inter-institutional Communications and Process Innovation: Inter-institutional System and Collaborative Work Process
  200. Architecture for distributed multimedia database systems