All Stories

  1. Review of Hai Tran’s  Data and narrative in news media: the science of communicating evidence . Hai L. Tran
  2. Effects of disaster-related social media content on post-traumatic stress: the mediating role of negative emotions
  3. Trustworthy AI and the governance of misinformation: policy design and accountability in the fact-checking system
  4. Designing Algorithmic Nudges: Strategies for Humanizing AI
  5. Generative AI risks and resilience: How users adapt to hallucination and privacy challenges
  6. Privacy Decision Making in Artificial Intelligence
  7. Early Diagnosis of Knee Osteoarthritis With a Natural Language Processing–Driven Approach Based on Clinician Notes: Development and Validation Study
  8. Celebrity Politics: Construction and Validation of a Scale to Measure the Political Influence of Celebrities
  9. Fact-Checking as Epistemic Infrastructure: From Journalistic Gatekeeping to Platform Governance
  10. Perceived Stakeholder Engagement in Corporate Data Responsibility (CDR) Communication and Its Relationship with Trust in Generative AI Systems: The Mediating Role of Algorithmic and Institutional Responsibility
  11. The Role of User Empowerment, AI Hallucination, and Privacy Concerns in Continued Use and Premium Subscription Intentions: An Extended Technology Acceptance Model for Generative AI
  12. Debiasing AI
  13. Socially networked endorsements: Exploring the relationship between social identification and online marketing in multicultural societies
  14. A Value and Diversity-Aware News Recommendation Systems: Can Algorithmic Gatekeeping Nudge Readers to View Diverse News?
  15. Debiasing misinformation: how do people diagnose health recommendations from AI?
  16. Artificial Misinformation
  17. Algorithms, Humans, and Interactions
  18. The influence of trust and commitment on free-to-play gamers co-creation intentions
  19. In Platforms We Trust?Unlocking the Black-Box of News Algorithms through Interpretable AI
  20. The effects of cultural dimensions on algorithmic news: How do cultural value orientations affect how people perceive algorithms?
  21. Containing a Corona Misinfodemic and Covidiocy: Political Talk Shows on German Public-Service TV
  22. Effective Cross-cultural Advertising: Moderating Roles of Ethnic Identity and Religiosity in Pitching Controversial Vs. Non-controversial Products to Diasporic Communities
  23. Why am I seeing this? Deconstructing algorithm literacy through the lens of users
  24. Watching the Watchdogs: A Conceptual Model for Media Accountability in a Non-Western Country
  25. The Moderating Effects of Leader-Member Exchange for Technology Acceptance
  26. Morality, Technology, and Enjoyment: Meta Analyzing the Enjoyment of Mediated Violence
  27. Why Does Explainability Matter in News Analytic Systems? Proposing Explainable Analytic Journalism
  28. How do people judge the credibility of algorithmic sources?
  29. The perception of humanness in conversational journalism: An algorithmic information-processing perspective
  30. A Cross-National Study on the Perception of Algorithm News in the East and the West
  31. The effects of explainability and causability on perception, trust, and acceptance: Implications for explainable AI
  32. Embodying algorithms, enactive artificial intelligence and the extended cognition: You can see as much as you know about algorithm
  33. Expanding the Role of Trust in the Experience of Algorithmic Journalism: User Sensemaking of Algorithmic Heuristics in Korean Users
  34. Incentivizing Innovation in a Knowledge Society
  35. In Blockchain We Trust: Does Blockchain Itself Generate Trust?
  36. Algorithm Appreciation: Algorithmic Performance, Developmental Processes, and User Interactions
  37. User Perceptions of Algorithmic Decisions in the Personalized AI System:Perceptual Evaluation of Fairness, Accountability, Transparency, and Explainability
  38. Investigating the role of leader-member exchange for goal commitment in system implementation
  39. The socio-technical assemblages of blockchain system: how blockchains are framed and how the framing reflects societal contexts
  40. How do users interact with algorithm recommender systems? The interaction of users, algorithms, and performance
  41. Beyond user experience: What constitutes algorithmic experiences?
  42. The effects of security and traceability of blockchain on digital affordance
  43. Contextualizing privacy on health-related use of information technology
  44. Effect of Online Product Presentation on the Purchase Intention of Wearable Devices: The Role of Mental Imagery and Individualism–Collectivism
  45. Interactivity Effects on Single-Handed Interaction
  46. Blockchain: The emerging technology of digital trust
  47. How do technological properties influence user affordance of wearable technologies?
  48. How do users experience the interaction with an immersive screen?
  49. Role of fairness, accountability, and transparency in algorithmic affordance
  50. Prospectus and limitations of algorithmic governance: an ecological evaluation of algorithmic trends
  51. Toward Fair, Accountable, and Transparent Algorithms: Case Studies on Algorithm Initiatives in Korea and China
  52. Portraying China as an alternative to U. S. Hegemony: The China daily’s framing of the arab spring
  53. A living lab as socio-technical ecosystem: Evaluating the Korean living lab of internet of things
  54. 3D learning spaces and activities fostering users’ learning, acceptance, and creativity
  55. Smartness in techno-nationalism? Combining actor-network theory and institutionalization to assess Chinese smart TV development
  56. Why should I share? An answer from personal information management and organizational citizenship behavior perspectives
  57. The Structuration of Digital Ecosystem, Privacy, and Big Data Intelligence
  58. Impact of Social Influence and Users' Perception of Coolness on Smartwatch Behavior
  59. Investigating the Post-Adoption Attitude of the Web Based Content Management System within Organization
  60. Knowledge system commitment and knowledge sharing intention: The role of personal information management motivation
  61. Selective exposure to partisan media: Moderating factors in evaluations of the president
  62. Visual cues enhance user performance in virtual environments
  63. Effects of social popularity and time scarcity on online consumer behaviour regarding smart healthcare products: An eye-tracking approach
  64. Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?
  65. How does immersion work in augmented reality games? A user-centric view of immersion and engagement
  66. Conceptualizing and measuring quality of experience of the internet of things: Exploring how quality is perceived by users
  67. The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality
  68. The survival strategy of branded content in the over-the-top (OTT) environment: Eye-tracking and Q-methodology approach in digital product placement
  69. Integrated acceptance and sustainability evaluation of Internet of Medical Things
  70. Exploring immersive experience in journalism
  71. Positive Side Effects Of In-App Reward Advertising
  72. Explicating user behavior toward multi-screen adoption and diffusion
  73. Health experience model of personal informatics: The case of a quantified self
  74. Public value mapping of network neutrality: Public values and net neutrality in Korea
  75. An empirical study on the integrative pre-implementation model of technology acceptance in a mandatory environment
  76. The effects of platform as a technology standard on platform-based repurchases
  77. Information tailoring and framing in wearable health communication
  78. The effects of input modality and story-based knowledge on users' game experience
  79. Exploring political compromise in the new media environment: The interaction effects of social media use and the Big Five personality traits
  80. How do credibility and utility play in the user experience of health informatics services?
  81. Understanding the Internet of Things ecosystem: multi-level analysis of users, society, and ecology
  82. The effects of ambient scent on hedonic experience on online shopping
  83. Corrigendum to “Understanding information proactiveness and the content management system adoption in pre-implementation stage” [Computers in Human Behavior 64 (2016) 515–523]
  84. Mapping user experience of multiplatform services: the quality factors in multiplatform television
  85. Tracing College Students’ Acceptance of Online Health Services
  86. Interaction, engagement, and perceived interactivity in single-handed interaction
  87. Erratum to: Security assessment framework for IoT service
  88. Demystifying big data: Anatomy of big data developmental process
  89. Observers versus agents
  90. creative customer behavior
  91. Understanding trust and perceived usefulness in the consumer acceptance of an e-service: a longitudinal investigation
  92. The effect of customers’ perceived benefits on virtual brand community loyalty
  93. Security assessment framework for IoT service
  94. Application of actor-network theory to network neutrality in Korea: Socio-ecological understanding of network dynamics
  95. Cross-Platform Users’ Experiences Toward Designing Interusable Systems
  96. A Non-Economic Model of the Social Value of Network Policy
  97. Analyzing China’s Fintech Industry from the Perspective of Actor–Network Theory
  98. A dialectic perspective on the interactive relationship between social media and civic participation: the moderating role of social capital
  99. Do Users Experience Real Sociability Through Social TV? Analyzing Parasocial Behavior in Relation to Social TV
  100. Erratum to: Trust and risk in consumer acceptance of e-services
  101. Trust and risk in consumer acceptance of e-services
  102. Social viewing behavior in social TV: proposing a new concept of socio-usability
  103. Wearable Health Information
  104. Trust In Unmanned Driving System
  105. How Anthropomorphism Affects Human Perception of Color-Gender-Labeled Pet Robots
  106. Effect of touchscreen and input device softness on task performance and subjective evaluation
  107. Factors Affecting Resistance and Intention to Use the Smart TV
  108. Ambidextrous information search: linking personal and impersonal search routines with individual performance
  109. Media discourse in a hyper connected society: a comparison between media frame and Twitter discourse during media strike
  110. How does interactivity contribute to a smart TV user experience?
  111. Measuring the quality of smartphones: development of a customer satisfaction index for smart services
  112. The Relationship between Human and Smart TVs Based on Emotion Recognition in HCI
  113. User experience in social commerce: in friends we trust
  114. Exploring the user experience of 3D virtual learning environments
  115. Smart TV: Are they really smart in interacting with people? Understanding the interactivity of Korean smart TV
  116. Is the social use of media for seeking connectedness or for avoiding social isolation? Mechanisms underlying media use and subjective well-being
  117. Retraction notice to Potential user factors driving adoption of IPTV. What are customers expecting from IPTV?
  118. Associations Between Game Use and Cognitive Empathy: A Cross-Generational Study
  119. Defining sociability and social presence in Social TV
  120. User centric cloud service model in public sectors: Policy implications of cloud services
  121. Exploring the user experience of three-dimensional virtual learning environments
  122. Smart TV: are they really smart in interacting with people? Understanding the interactivity of Korean Smart TV
  123. 3DTV and immersive environment
  124. A Study on the Interaction between Human and Smart Devices Based on Emotion Recognition
  125. User experience in social commerce: in friends we trust
  126. Cross‐analysis of usability and aesthetic in smart devices: what influences users' preferences?
  127. The switchover to digital broadcasting in Korea
  128. Socio-technical analysis of Korea's broadband convergence network: Big plans, big projects, big prospects?
  129. The psychology behind QR codes: User experience perspective
  130. Will mobile virtual network operators succeed in Korea?
  131. An empirical evaluation of multi-media based learning of a procedural task
  132. Can 3DTV Create Immersive Environments?
  133. What makes consumers use VoIP over mobile phones? Free riding or consumerization of new service
  134. Structural change in search engine news service: a social network perspective
  135. Exploring Cross-Cultural Value Structures with Smartphones
  136. How will net neutrality be played out in Korea?
  137. 3DTV as a social platform for communication and interaction
  138. Enabling the smart city
  139. Community Informatics and the New Urbanism: Incorporating Information and Communication Technologies into Planning Integrated Urban Communities
  140. Modeling the acceptance of socially interactive robotics
  141. Demystifying Internet Neutrality in South Korea with Stakeholder Analysis
  142. Smartphones as smart pedagogical tools: Implications for smartphones as u-learning devices
  143. Examining the Factors Affecting the Rate of IPTV Diffusion: Empirical Study on Korean IPTV
  144. Effects of spatial ability and richness of motion cue on learning in mechanically complex domain
  145. Evaluation of Korean information infrastructure policy 2000–2010: Focusing on broadband ecosystem change
  146. Disruptive innovation for social change: how technology innovation can be best managed in social context
  147. Consumers' Trust in Virtual Mall Shopping: The Role of Social Presence and Perceived Security
  148. Socio-Technical Dynamics in the Development of Next Generation Mobile Network: Translation Beyond 3G
  149. Why do people play social network games?
  150. Analysis of MVNO diffusion
  151. Towards a conceptualizing social presence in 3DTV
  152. Alcohol Product Placements and the Third-Person Effect
  153. A policy analysis of Korean smart grid project
  154. The influence of perceived characteristics of innovating on 4G mobile adoption
  155. MVNO services: Policy implications for promoting MVNO diffusion
  156. Understanding e-book users: Uses and gratification expectancy model
  157. Modeling the Interaction of Users and Mobile Payment System: Conceptual Framework
  158. The effects of trust, security and privacy in social networking: A security-based approach to understand the pattern of adoption
  159. Analysis of online social networks: a cross‐national study
  160. A socio-technical framework for cyber-infrastructure design
  161. The Dynamic User Activities in Massive Multiplayer Online Role-Playing Games
  162. Convergence and divergence: Policy making about the convergence of technology in Korea
  163. Challenges and drivers in the 4G evolution in Korea
  164. Ubiquitous Computing Acceptance Model: end user concern about security, privacy and risk
  165. Towards an understanding of the consumer acceptance of mobile wallet
  166. A Cross-National Study of Mobile Internet Services
  167. Erratum
  168. Ubiquitous city: Urban technologies, urban infrastructure and urban informatics
  169. The Evaluation of User Experience of the Virtual World in Relation to Extrinsic and Intrinsic Motivation
  170. An empirical investigation of a modified technology acceptance model of IPTV
  171. Understanding User Acceptance of DMB in South Korea Using the Modified Technology Acceptance Model
  172. Virtual gratifications of wireless Internet: Is wireless portable Internet reinforced by unrealized gratifications?
  173. Determinants of customer acceptance of multi-service network: An implication for IP-based technologies
  174. The assessment of 3rd generation mobile policy in Korea: A web of stakeholder analysis
  175. Understanding purchasing behaviors in a virtual economy: Consumer behavior involving virtual currency in Web 2.0 communities
  176. The development of community telecommunication infrastructure: An evaluation of rural telecommunications project
  177. Forecasting customer switching intention in mobile service: An exploratory study of predictive factors in mobile number portability
  178. Next generation of information infrastructure: A comparative case study of Korea versus the United States of America
  179. Applying the Technology Acceptance Model and Flow Theory to Cyworld User Behavior: Implication of the Web2.0 User Acceptance
  180. Overlay networks in the West and the East: a techno-economic analysis of mobile virtual network operators
  181. An Analysis of Korean National Information Strategy of IT839
  182. Analysis of the Development of Kutztown Community Network
  183. The Political Economy of Convergence
  184. What people do with digital multimedia broadcasting? Path analysis of structural equation modelling
  185. Mobile number portability on customer switching behavior: in the case of the Korean mobile market
  186. A critique of Korean National Information Strategy: Case of national information infrastructures
  187. User acceptance of mobile Internet: Implication for convergence technologies
  188. A study of MVNO diffusion and market structure in the EU, US, Hong Kong, and Singapore
  189. A study of mobile number portability effects in the United States
  190. Socio‐technical analysis of IPTV: a case study of Korean IPTV
  191. Prospectus of mobile TV: Another bubble or killer application?
  192. Socio-technical challenges in the development of digital multimedia broadcasting: A survey of Korean mobile television development
  193. Distributed inter‐organizational systems and innovation processes
  194. Effective design in the development of public information infrastructure: A social constructionist approach
  195. Future public information infrastructure: lessons from four US case studies
  196. VoIP: A debate over information service or telephone application in US: A new perspective in convergence era
  197. Convergence of telecommunications, media and information technology, and implications for regulation
  198. Technology convergence and regulatory challenge: a case from Korean digital media broadcasting
  199. Open access principle in municipal networks: implication for next generation information infrastructure
  200. Inter-institutional Communications and Process Innovation: Inter-institutional System and Collaborative Work Process
  201. Architecture for distributed multimedia database systems