All Stories

  1. Technology-enhanced personalized learning environments based on prior knowledge in continuing education: An experimental study
  2. Effects of teacher, peer and self-feedback on student improvement in online assessment: the role of individuals’ presumptions and feedback literacy
  3. Adaptive serious games assessment: The case of the blood transfusion game in nursing education
  4. Students’ perceived impact of GenAI tools on learning and assessment in higher education: the role of individual AI competence
  5. Best Practices for Conducting Systematic Reviews: Perspectives of Experienced Systematic Review Researchers in Educational Sciences
  6. Designing adaptive learning environments for continuing education: Stakeholders’ perspectives on indicators and interventions
  7. Demystifying the Power of Generative Artificial Intelligence Tools in Higher Education
  8. Self-regulated learning strategies in continuing education: A systematic review and meta-analysis
  9. A pilot study on individual and contextual factors influencing teachers’ digitalisation process
  10. Evidence-based development of an instrument for the assessment of teachers’ self-perceptions of their artificial intelligence competence
  11. Feedback literacy matters: unlocking the potential of learning analytics-based feedback
  12. Artificial Intelligence in Education: Implications for Policymakers, Researchers, and Practitioners
  13. Artificial intelligence in entrepreneurship education: a scoping review
  14. Foundations of Assessment Analytics
  15. Future Directions of Assessment Analytics
  16. SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning
  17. Investigating digital entrepreneurship competence in an online practical training program
  18. Modularizing MOOCs for Professional Learning: Prospects and Challenges for Instructional Design
  19. Social anxiety in digital learning environments: an international perspective and call to action
  20. Online Assessment in Higher Education: A Systematic Review
  21. Reciprocal issues of artificial and human intelligence in education
  22. Educational Data Analytics for Teachers and School Leaders
  23. Toward a categorisation of indicators for assessment analytics
  24. Adoption of learning analytics
  25. Analytics for Game-Based Learning
  26. Adding Value and Ethical Principles to Educational Data
  27. Learning Analytics
  28. Online and Blended Teaching and Learning Supported by Educational Data
  29. Teaching Analytics
  30. Investigating students' use of self‐assessments in higher education using learning analytics
  31. A Categorization of Workplace Learning Goals for Multi-Stakeholder Recommender Systems: A Systematic Review
  32. A systems perspective on data and analytics for distance education
  33. Correction: Effectiveness of virtual team learning in entrepreneurship education: a survey study
  34. Effectiveness of virtual team learning in entrepreneurship education: a survey study
  35. Conclusions and Future Direction
  36. Educational Data Literacy
  37. Educational Data Literacy and Educational Data Literacy Competence Frameworks: An Environmental Scan
  38. Introduction
  39. Learn2Analyse Educational Data Literacy Competence Profile: From Theory to Practice
  40. The Learn2Analyse Educational Data Literacy Competence Profile
  41. Mobile Learning and Social Media Applied in Entrepreneurship Education Courses in a Higher Vocational College
  42. Leveraging Learning Analytics for Assessment and Feedback
  43. Learning Factories 4.0 in technical vocational schools: can they foster competence development?
  44. Multidisciplinary digital competencies of pre-service vocational teachers
  45. Teachers’ perspective on school development at German vocational schools during the Covid-19 pandemic
  46. Putting learning back into learning analytics: actions for policy makers, researchers, and practitioners
  47. Utilising learning analytics to support study success in higher education: a systematic review
  48. Supporting higher education students through analytics systems
  49. Models for Creative Inventions
  50. Alternate Reality Games as Inventions
  51. Development and Implementation of a Maturity Model of Digital Transformation
  52. NETWORK ANALYTICS OF COLLABORATIVE PROBLEM-SOLVING
  53. Mobile learning analytics in higher education: usability testing and evaluation of an app prototype
  54. The importance of students’ motivational dispositions for designing learning analytics
  55. The Dynamics of Learning Engagement in Challenge-Based Online Learning
  56. Integrating STEM Opportunities for Young Learners
  57. Informing learning design through analytics: Applying network graph analysis
  58. Digital Workplace Learning
  59. Features students really expect from learning analytics
  60. Linking analytics data and digital systems for supporting cognition and exploratory learning in 21st Century
  61. How We Learn at the Digital Workplace
  62. Academic staff perspectives on first-year students’ academic competencies
  63. Analysing Performance in Authentic Digital Scenarios
  64. Designing Effective Digital Learning Environments: Toward Learning Analytics Design
  65. Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities
  66. Models for Creative Inventions
  67. Are Higher Education Institutions Prepared for Learning Analytics?
  68. Employee Perspectives on MOOCs for Workplace Learning
  69. Exploring the relationship of ethics and privacy in learning analytics and design: implications for the field of educational technology
  70. Students' Acceptance of Tablet PCs in the Classroom
  71. Student perceptions of privacy principles for learning analytics
  72. Collaboration, multi-tasking and problem solving performance in shared virtual spaces
  73. Digital systems supporting cognition and exploratory learning in twenty-first century: guest editorial
  74. Challenging Authentic Digital Scenarios
  75. Competencies in Teaching, Learning and Educational Leadership in the Digital Age
  76. Foundation of Digital Badges and Micro-Credentials
  77. Learning with Data: Visualization to Support Teaching, Learning, and Assessment
  78. Effects of experimentally induced emotions on model-based reasoning
  79. Interactions Between Cognitive Psychology, Educational Technology, and Computing in the Digital Age
  80. The Changing Importance of Factors Influencing Students’ Choice of Study Mode
  81. Serious Games Analytics
  82. Emerging Technologies for STEAM Education
  83. Disruptive Technologies Affecting Academia and Professional Practice: An Introduction to the Special Section
  84. Toward automated computer-based visualization and assessment of team-based performance.
  85. Development and Validation of a Learning Analytics Framework: Two Case Studies Using Support Vector Machines
  86. Challenges for Education in a Connected World: Digital Learning, Data Rich Environments, and Computer-Based Assessment—Introduction to the Inaugural Special Issue of Technology, Knowledge and Learning
  87. AKOVIA: Automated Knowledge Visualization and Assessment
  88. Inaugural Editorial for Technology, Knowledge and Learning
  89. Exploring learning how to learn in a team-based engineering education
  90. Advances in cognitive psychology, educational technology and computing: An introduction to the special issue
  91. Cognitive, metacognitive and motivational perspectives on preflection in self-regulated online learning
  92. Digital Knowledge Maps in Education
  93. Curriculum Models for the 21st Century
  94. Digital Systems for Open Access to Formal and Informal Learning
  95. Guiding the design of lessons by using the MAPLET framework: matching aims, processes, learner expertise and technologies
  96. Digital Knowledge Mapping in Educational Contexts
  97. Developing Australian Undergraduate Students’ Science Communication Skills Through Collaboratively Created Digital Knowledge Maps
  98. Shared Cognitions in a Field of Informal Education: Knowledge Maps Towards Money Management of Young Adults
  99. Research-Based Learning: Connecting Research and Instruction
  100. Curriculum Design for the Twenty-First Century
  101. Model-Based Tools for Knowledge Assessment
  102. Towards innovation in complex problem solving research: an introduction to the special issue
  103. Model-based reasoning
  104. The acceptance of Tablet-PCs in classroom instruction: The teachers’ perspectives
  105. Validation study of a method for assessing complex ill-structured problem solving by using causal representations
  106. Models for Creative Inventions
  107. Ubiquitous and Mobile Learning in the Digital Age
  108. Alternate Reality Games as Inventions
  109. Facilitating Complex Learning by Mobile Augmented Reality Learning Environments
  110. Assessment in Game-Based Learning
  111. Assessment for Game-Based Learning
  112. Measures of Similarity
  113. Blended Learning
  114. Computer-Based Learning
  115. Computer Simulation Model
  116. Learning Management System
  117. Design of Learning Environments
  118. Towards Learning and Instruction in Web 3.0
  119. Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment
  120. A longitudinal perspective on inductive reasoning tasks. Illuminating the probability of change
  121. Identifying cross-domain distinguishing features of cognitive structure
  122. States and Processes of Learning Communities. Engaging Students in Meaningful Reflection and Learning
  123. Bridging the Gap between Expert-Novice Differences
  124. Reading guided by automated graphical representations: How model-based text visualizations facilitate learning in reading comprehension tasks
  125. Multiple Perspectives on Problem Solving and Learning in the Digital Age
  126. Text-Guided Automated Self Assessment
  127. Quantitative Bildungsforschung
  128. Learning and Instruction in the Digital Age
  129. Computer-Based Diagnostics and Systematic Analysis of Knowledge
  130. Scope of Graphical Indices in Educational Diagnostics
  131. Automated Knowledge Visualization and Assessment
  132. Learning and Instruction in the Digital Age
  133. Editors’ introduction to the special issue on cognition & learning technology
  134. The mystery of cognitive structure and how we can detect it: tracking the development of cognitive structures over time
  135. Highly integrated model assessment technology and tools
  136. Relational, structural, and semantic analysis of graphical representations and concept maps
  137. Understanding Models for Learning and Instruction
  138. Practical Solutions for the Diagnosis of Progressing Mental Models
  139. Quantitative Bildungsforschung
  140. Intelligent Model-Based Feedback