All Stories

  1. Toward Intelligent Assessment in HyFlex Learning
  2. Personalization Is No Miracle Cure: Evaluation of a Technology-Enhanced Self-Regulated Learning Intervention for Continuing Education
  3. Design and Evaluation of an AI-Based Conversational Agent for Adaptive Feedback in Educational Robotics
  4. Technology-enhanced personalized learning environments based on prior knowledge in continuing education: An experimental study
  5. Effects of teacher, peer and self-feedback on student improvement in online assessment: the role of individuals’ presumptions and feedback literacy
  6. Adaptive serious games assessment: The case of the blood transfusion game in nursing education
  7. Students’ perceived impact of GenAI tools on learning and assessment in higher education: the role of individual AI competence
  8. Best Practices for Conducting Systematic Reviews: Perspectives of Experienced Systematic Review Researchers in Educational Sciences
  9. Designing adaptive learning environments for continuing education: Stakeholders’ perspectives on indicators and interventions
  10. Demystifying the Power of Generative Artificial Intelligence Tools in Higher Education
  11. Self-regulated learning strategies in continuing education: A systematic review and meta-analysis
  12. A pilot study on individual and contextual factors influencing teachers’ digitalisation process
  13. Evidence-based development of an instrument for the assessment of teachers’ self-perceptions of their artificial intelligence competence
  14. Feedback literacy matters: unlocking the potential of learning analytics-based feedback
  15. Artificial Intelligence in Education: Implications for Policymakers, Researchers, and Practitioners
  16. Artificial intelligence in entrepreneurship education: a scoping review
  17. Foundations of Assessment Analytics
  18. Future Directions of Assessment Analytics
  19. SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning
  20. Investigating digital entrepreneurship competence in an online practical training program
  21. Modularizing MOOCs for Professional Learning: Prospects and Challenges for Instructional Design
  22. Social anxiety in digital learning environments: an international perspective and call to action
  23. Online Assessment in Higher Education: A Systematic Review
  24. Reciprocal issues of artificial and human intelligence in education
  25. Educational Data Analytics for Teachers and School Leaders
  26. Toward a categorisation of indicators for assessment analytics
  27. Adoption of learning analytics
  28. Analytics for Game-Based Learning
  29. Adding Value and Ethical Principles to Educational Data
  30. Learning Analytics
  31. Online and Blended Teaching and Learning Supported by Educational Data
  32. Teaching Analytics
  33. Investigating students' use of self‐assessments in higher education using learning analytics
  34. A Categorization of Workplace Learning Goals for Multi-Stakeholder Recommender Systems: A Systematic Review
  35. A systems perspective on data and analytics for distance education
  36. Correction: Effectiveness of virtual team learning in entrepreneurship education: a survey study
  37. Effectiveness of virtual team learning in entrepreneurship education: a survey study
  38. Conclusions and Future Direction
  39. Educational Data Literacy
  40. Educational Data Literacy and Educational Data Literacy Competence Frameworks: An Environmental Scan
  41. Introduction
  42. Learn2Analyse Educational Data Literacy Competence Profile: From Theory to Practice
  43. The Learn2Analyse Educational Data Literacy Competence Profile
  44. Mobile Learning and Social Media Applied in Entrepreneurship Education Courses in a Higher Vocational College
  45. Leveraging Learning Analytics for Assessment and Feedback
  46. Learning Factories 4.0 in technical vocational schools: can they foster competence development?
  47. Multidisciplinary digital competencies of pre-service vocational teachers
  48. Teachers’ perspective on school development at German vocational schools during the Covid-19 pandemic
  49. Putting learning back into learning analytics: actions for policy makers, researchers, and practitioners
  50. Utilising learning analytics to support study success in higher education: a systematic review
  51. Supporting higher education students through analytics systems
  52. Models for Creative Inventions
  53. Alternate Reality Games as Inventions
  54. Development and Implementation of a Maturity Model of Digital Transformation
  55. NETWORK ANALYTICS OF COLLABORATIVE PROBLEM-SOLVING
  56. Mobile learning analytics in higher education: usability testing and evaluation of an app prototype
  57. The importance of students’ motivational dispositions for designing learning analytics
  58. The Dynamics of Learning Engagement in Challenge-Based Online Learning
  59. Integrating STEM Opportunities for Young Learners
  60. Informing learning design through analytics: Applying network graph analysis
  61. Digital Workplace Learning
  62. Features students really expect from learning analytics
  63. Linking analytics data and digital systems for supporting cognition and exploratory learning in 21st Century
  64. How We Learn at the Digital Workplace
  65. Academic staff perspectives on first-year students’ academic competencies
  66. Analysing Performance in Authentic Digital Scenarios
  67. Designing Effective Digital Learning Environments: Toward Learning Analytics Design
  68. Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities
  69. Models for Creative Inventions
  70. Are Higher Education Institutions Prepared for Learning Analytics?
  71. Employee Perspectives on MOOCs for Workplace Learning
  72. Exploring the relationship of ethics and privacy in learning analytics and design: implications for the field of educational technology
  73. Students' Acceptance of Tablet PCs in the Classroom
  74. Student perceptions of privacy principles for learning analytics
  75. Collaboration, multi-tasking and problem solving performance in shared virtual spaces
  76. Digital systems supporting cognition and exploratory learning in twenty-first century: guest editorial
  77. Challenging Authentic Digital Scenarios
  78. Competencies in Teaching, Learning and Educational Leadership in the Digital Age
  79. Foundation of Digital Badges and Micro-Credentials
  80. Learning with Data: Visualization to Support Teaching, Learning, and Assessment
  81. Effects of experimentally induced emotions on model-based reasoning
  82. Interactions Between Cognitive Psychology, Educational Technology, and Computing in the Digital Age
  83. The Changing Importance of Factors Influencing Students’ Choice of Study Mode
  84. Serious Games Analytics
  85. Emerging Technologies for STEAM Education
  86. Disruptive Technologies Affecting Academia and Professional Practice: An Introduction to the Special Section
  87. Toward automated computer-based visualization and assessment of team-based performance.
  88. Development and Validation of a Learning Analytics Framework: Two Case Studies Using Support Vector Machines
  89. Challenges for Education in a Connected World: Digital Learning, Data Rich Environments, and Computer-Based Assessment—Introduction to the Inaugural Special Issue of Technology, Knowledge and Learning
  90. AKOVIA: Automated Knowledge Visualization and Assessment
  91. Inaugural Editorial for Technology, Knowledge and Learning
  92. Exploring learning how to learn in a team-based engineering education
  93. Advances in cognitive psychology, educational technology and computing: An introduction to the special issue
  94. Cognitive, metacognitive and motivational perspectives on preflection in self-regulated online learning
  95. Digital Knowledge Maps in Education
  96. Curriculum Models for the 21st Century
  97. Digital Systems for Open Access to Formal and Informal Learning
  98. Guiding the design of lessons by using the MAPLET framework: matching aims, processes, learner expertise and technologies
  99. Digital Knowledge Mapping in Educational Contexts
  100. Developing Australian Undergraduate Students’ Science Communication Skills Through Collaboratively Created Digital Knowledge Maps
  101. Shared Cognitions in a Field of Informal Education: Knowledge Maps Towards Money Management of Young Adults
  102. Research-Based Learning: Connecting Research and Instruction
  103. Curriculum Design for the Twenty-First Century
  104. Model-Based Tools for Knowledge Assessment
  105. Towards innovation in complex problem solving research: an introduction to the special issue
  106. Model-based reasoning
  107. The acceptance of Tablet-PCs in classroom instruction: The teachers’ perspectives
  108. Validation study of a method for assessing complex ill-structured problem solving by using causal representations
  109. Models for Creative Inventions
  110. Ubiquitous and Mobile Learning in the Digital Age
  111. Alternate Reality Games as Inventions
  112. Facilitating Complex Learning by Mobile Augmented Reality Learning Environments
  113. Assessment in Game-Based Learning
  114. Assessment for Game-Based Learning
  115. Measures of Similarity
  116. Blended Learning
  117. Computer-Based Learning
  118. Computer Simulation Model
  119. Learning Management System
  120. Design of Learning Environments
  121. Towards Learning and Instruction in Web 3.0
  122. Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment
  123. A longitudinal perspective on inductive reasoning tasks. Illuminating the probability of change
  124. Identifying cross-domain distinguishing features of cognitive structure
  125. States and Processes of Learning Communities. Engaging Students in Meaningful Reflection and Learning
  126. Bridging the Gap between Expert-Novice Differences
  127. Reading guided by automated graphical representations: How model-based text visualizations facilitate learning in reading comprehension tasks
  128. Multiple Perspectives on Problem Solving and Learning in the Digital Age
  129. Text-Guided Automated Self Assessment
  130. Quantitative Bildungsforschung
  131. Learning and Instruction in the Digital Age
  132. Computer-Based Diagnostics and Systematic Analysis of Knowledge
  133. Scope of Graphical Indices in Educational Diagnostics
  134. Automated Knowledge Visualization and Assessment
  135. Learning and Instruction in the Digital Age
  136. Editors’ introduction to the special issue on cognition & learning technology
  137. The mystery of cognitive structure and how we can detect it: tracking the development of cognitive structures over time
  138. Highly integrated model assessment technology and tools
  139. Relational, structural, and semantic analysis of graphical representations and concept maps
  140. Understanding Models for Learning and Instruction
  141. Practical Solutions for the Diagnosis of Progressing Mental Models
  142. Quantitative Bildungsforschung
  143. Intelligent Model-Based Feedback