All Stories

  1. How Can Games Transform Cities? Geogames as Tools for Research, Education, and Urban Praxis
  2. Serious Play for a Safer World: An Analysis of Geogames at the Nexus of Cybersecurity, and Disaster Management
  3. Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension
  4. Integrating Independent Contributions in a Game Programming Assignment
  5. Spatial Computing: Defining the Vision for the Future
  6. Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games
  7. An educational virtual reality game for learning historical events
  8. Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players
  9. Multi-user VR Experience for Creating and Trading Non-fungible Tokens
  10. Metaverse: The Vision for the Future
  11. Advertising in Location-Based Games: An Exploration in Pokémon GO
  12. Visualization for Spectators in Cybersecurity Competitions
  13. Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad
  14. Gamifying Course Modules for Entry Level Students
  15. Gamified digital forensics course modules for undergraduates
  16. Game-based forensics course for first year students
  17. Serious social games: Designing a business simulation game
  18. "Oh-No! Banjo"
  19. Debunking the fallacy of the individual decision-maker: An experiential pedagogy for sustainability ethics
  20. Instructional design as game design
  21. GameX
  22. A constraint-based approach for qualitative matrix structural analysis
  23. Towards a unified framework for interval based qualitative computational matrix structural analysis
  24. Making Games to Teach Physics and Mechanics