All Stories

  1. Serious Play for a Safer World: An Analysis of Geogames at the Nexus of Cybersecurity, and Disaster Management
  2. Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension
  3. Integrating Independent Contributions in a Game Programming Assignment
  4. Spatial Computing: Defining the Vision for the Future
  5. Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games
  6. An educational virtual reality game for learning historical events
  7. Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players
  8. Multi-user VR Experience for Creating and Trading Non-fungible Tokens
  9. Metaverse: The Vision for the Future
  10. Advertising in Location-Based Games: An Exploration in Pokémon GO
  11. Visualization for Spectators in Cybersecurity Competitions
  12. Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad
  13. Gamifying Course Modules for Entry Level Students
  14. Gamified digital forensics course modules for undergraduates
  15. Game-based forensics course for first year students
  16. Serious social games: Designing a business simulation game
  17. "Oh-No! Banjo"
  18. Debunking the fallacy of the individual decision-maker: An experiential pedagogy for sustainability ethics
  19. Instructional design as game design
  20. GameX
  21. A constraint-based approach for qualitative matrix structural analysis
  22. Towards a unified framework for interval based qualitative computational matrix structural analysis
  23. Making Games to Teach Physics and Mechanics