All Stories

  1. Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan, written by Martin Roth
  2. Transnationalism, cultural flows, and the rise of the Korean Wave around the globe
  3. Cultural politics in the South Korean cultural industries: confrontations between state-developmentalism and neoliberalism
  4. Evolution of Korea’s mobile technologies: A historical approach
  5. Construction of digital Korea: the evolution of new communication technologies in the 21st century
  6. Critical interpretation of the Pokémon GO phenomenon: The intensification of new capitalism and free labor
  7. Smartland Korea
  8. Tourist Distractions: Traveling and Feeling in Transnational Hallyu Cinema, by Youngmin Choe
  9. Reimagining smartphones in a local mediascape
  10. Critical Interpretations of Digital Labor on Digital Platforms
  11. The Gamification of Mobile Communication among Young Smartphone Users in Seoul
  12. The Dynamics of Digital Play in Asia
  13. The Korean Wave Phenomenon in Asian Diasporas in Canada
  14. The Construction of Platform Imperialism in the Globalisation Era
  15. Online Games, Globalization of
  16. The role of social media in transnational Korean pop culture
  17. A Critical Analysis of Cultural Imperialism
  18. The Digital Korean Wave: Local Online Gaming Goes Global
  19. The Political Economies of Media
  20. Miracles in Korea
  21. Global Media Convergence and Cultural Transformation
  22. Korea's Online Gaming Empire
  23. Sociocultural Interpretations of Digital Korea
  24. Introduction
  25. eSports and Television Business in the Digital Economy
  26. Professional Online Game Players as New Media Workers
  27. Political Economy of the Korean Online Game Industry
  28. Adventure of Local Online Games toward Globalization
  29. From the Cottage Industry to Transnational Media Giants
  30. Online Game Fans: New Audience Commodities in the New Media Era?
  31. Globalization of Japanese culture: Economic power vs. cultural power, 1989-2002
  32. Regionalization of East Asia in the 1990s
  33. Socio-cultural Interpretations to Broadband Services in a Korean Digital Society
  34. Socio-cultural Interpretations to Broadband Services in a Korean Digital Society
  35. Socio-Cultural Interpretations to the Diffusion and Use of Broadband Services in a Korean Digital Society
  36. Political Culture of Gaming in Korea amid Neoliberal Globalization