All Stories

  1. Extracting Domain Ontologies from Reference Books
  2. Reading with a Difference: eZoomBook and MyGame-4
  3. Self-Publishing: Opportunities and Threats in a New Age of Mass Culture
  4. Towards Augmented Learning in Science and Engineering in Higher Education
  5. Le nouveau dispositif « eZoomBook » : perspectives pédagogiques
  6. Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform
  7. Preparing for Generation Z: The Hippocampus Experiment at Ecole Centrale de Nantes