All Stories

  1. Towards Evolving Actor–Network Ontologies: Enabling Reflexive Digital Twins for Cultural Heritage
  2. An Evaluation of Energy Consumption for Deep Learning-Based Privacy Preserving Record Linkage
  3. Deep Learning-Based Black Spot Identification on Greek Road Networks
  4. Fat calculation from raw-beef-steak images through machine learning approaches: an end-to-end pipeline
  5. Sustainable Ecotourism through Cutting-Edge Technologies
  6. Three Gods in Eleusis: Discovering Tangible and Intangible Cultural Heritage of Ancient Eleusis
  7. Open-source OCR Engine Integration with Greek Dictionary
  8. Shaping the Behavior of Reinforcement Learning Agents
  9. GRASP-125: A Dataset for Greek Vascular Plant Recognition in Natural Environment
  10. AnCoins: Image-Based Automated Identification of Ancient Coins Through Transfer Learning Approaches
  11. Crowd simulation for crisis management: The outcomes of the last decade
  12. Deep Learning Platforms in Food Recognition
  13. Realistic Simulation of Cultural Heritage
  14. 3D Reconstruction Challenges Using Structure-From-Motion
  15. Cross-Reality Technologies in Archaeometry Bridge Humanities With “Hard Science”
  16. Exploiting Cross-Reality Technologies for Cultural Heritage Dissemination
  17. Exploiting Extended Reality Technologies for Educational Microscopy
  18. Enhanced Virtual Reality Experience in Personalised Virtual Museums
  19. The Educational Application Of Virtual Laboratories In Archaeometry
  20. Rating the skill of synthetic agents in competitive multi-agent environments
  21. Enhanced Virtual Reality Experience in Personalised Virtual Museums
  22. Intertwining Culture With Education Through Gamified Storytelling
  23. How Game Complexity Affects the Playing Behavior of Synthetic Agents
  24. Multi-agents based virtual environments for cultural heritage
  25. Realistic Simulation of Cultural Heritage
  26. Synthetic learning agents in game-playing social environments
  27. DynaMus: A fully dynamic 3D virtual museum framework
  28. Using opponent models to train inexperienced synthetic agents in social environments
  29. ReSkill
  30. A platform for large-scale game-playing multi-agent systems on a high performance computing infrastructure
  31. Human Rating Methods on Multi-agent Systems
  32. Learning in Multi Agent Social Environments with Opponent Models
  33. A dynamic web-based 3D virtual museum framework based on open data
  34. Development of grid-based multi agent systems for social learning
  35. Building a social multi-agent system simulation management toolbox
  36. Social Reinforcement Learning in Game Playing