All Stories

  1. Towards Expert-Centred XR Authoring: The VAX Annotator for Reactive Heritage Digital Twins
  2. Multi-Agent-Based Smart-Home Energy Management with Adaptive Reasoning
  3. Autonomous Management of Low-Water Crossings Using IoT and Computer Vision for Enhanced Public Safety
  4. Towards Evolving Actor–Network Ontologies: Enabling Reflexive Digital Twins for Cultural Heritage
  5. An Evaluation of Energy Consumption for Deep Learning-Based Privacy Preserving Record Linkage
  6. Deep Learning-Based Black Spot Identification on Greek Road Networks
  7. Fat calculation from raw-beef-steak images through machine learning approaches: an end-to-end pipeline
  8. Sustainable Ecotourism through Cutting-Edge Technologies
  9. Three Gods in Eleusis: Discovering Tangible and Intangible Cultural Heritage of Ancient Eleusis
  10. Open-source OCR Engine Integration with Greek Dictionary
  11. Shaping the Behavior of Reinforcement Learning Agents
  12. GRASP-125: A Dataset for Greek Vascular Plant Recognition in Natural Environment
  13. AnCoins: Image-Based Automated Identification of Ancient Coins Through Transfer Learning Approaches
  14. Crowd simulation for crisis management: The outcomes of the last decade
  15. Deep Learning Platforms in Food Recognition
  16. Realistic Simulation of Cultural Heritage
  17. 3D Reconstruction Challenges Using Structure-From-Motion
  18. Cross-Reality Technologies in Archaeometry Bridge Humanities With “Hard Science”
  19. Exploiting Cross-Reality Technologies for Cultural Heritage Dissemination
  20. Exploiting Extended Reality Technologies for Educational Microscopy
  21. Enhanced Virtual Reality Experience in Personalised Virtual Museums
  22. The Educational Application Of Virtual Laboratories In Archaeometry
  23. Rating the skill of synthetic agents in competitive multi-agent environments
  24. Enhanced Virtual Reality Experience in Personalised Virtual Museums
  25. Intertwining Culture With Education Through Gamified Storytelling
  26. How Game Complexity Affects the Playing Behavior of Synthetic Agents
  27. Multi-agents based virtual environments for cultural heritage
  28. Realistic Simulation of Cultural Heritage
  29. Synthetic learning agents in game-playing social environments
  30. DynaMus: A fully dynamic 3D virtual museum framework
  31. Using opponent models to train inexperienced synthetic agents in social environments
  32. ReSkill
  33. A platform for large-scale game-playing multi-agent systems on a high performance computing infrastructure
  34. Human Rating Methods on Multi-agent Systems
  35. Learning in Multi Agent Social Environments with Opponent Models
  36. A dynamic web-based 3D virtual museum framework based on open data
  37. Development of grid-based multi agent systems for social learning
  38. Building a social multi-agent system simulation management toolbox
  39. Social Reinforcement Learning in Game Playing
  40. From Real-World Images to Agent-Based Crowd Simulations: An End-to-End Pipeline