All Stories

  1. Investigating the Impact of Classroom Structure, Sociality, and Inclusivity on Student Perceptions of Mastery
  2. Investigating How Course Features Correlate with Student Perceptions of Two-Stage CS Exams
  3. accessFinTech: Designing Accessible Financial Technology
  4. Proxy Accounts and Behavioural Nudges: Investigating Support for Older Adults and their Financial Delegates
  5. An Initial Exploration of Code Diagram Query Effectiveness
  6. Older Adults' Collaborative Learning Dynamics When Exploring Feature-Rich Software
  7. Students Investigating Pedagogy: A Project for Learning about Learning in CS
  8. Manifesting Creativity in Virtual World Building: A Case Study in Gather
  9. Using a Two-Stage Final Exam in an Intro CS Course: Student Perceptions and Grade Impacts
  10. Special Interest Group on Creativity and Cultures in Computing
  11. The Impact of COVID-19 on the CS Student Learning Experience
  12. Using Discrimination Response Ideation to Uncover Student Attitudes about Diversity and Inclusion in Computer Science
  13. EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion
  14. COVID-19, Students and the New Educational Landscape
  15. Curating Interactive Art for Online Conferences: Artist, Curator and Technologist Experiences in Gather.Town
  16. Unofficial Proxies: How Close Others Help Older Adults with Banking
  17. Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content
  18. Comparing Student Experiences of Collaborative Learning in Synchronous CS1 Classes in Gather.Town vs. Zoom
  19. Teaching through a Global Pandemic
  20. Listening Together while Apart: Intergenerational Music Listening
  21. Educational Landscapes During and After COVID-19
  22. BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
  23. A Feminist Utopian Perspective on the Practice and Promise of Making
  24. Using Comics to Introduce and Reinforce Programming Concepts in CS1
  25. Teaching Large Introductory Computer Science Courses in a 2D Gameworld
  26. Facilitating Team-Based Learning in Lecture Halls
  27. Are Variable, Array, and Object Diagrams in Introductory Java Textbooks Explanative?
  28. Challenging Social Exclusion in Computing via 'Theatre of the Oppressed' Pedagogy