All Stories

  1. Two-Stage CS Exams: A Multi-Institutional Study of Course and Exam Feature Impacts on Student Perceptions and Performance
  2. Investigating the Impact of Classroom Structure, Sociality, and Inclusivity on Student Perceptions of Mastery
  3. Investigating How Course Features Correlate with Student Perceptions of Two-Stage CS Exams
  4. accessFinTech: Designing Accessible Financial Technology
  5. Proxy Accounts and Behavioural Nudges: Investigating Support for Older Adults and their Financial Delegates
  6. An Initial Exploration of Code Diagram Query Effectiveness
  7. Older Adults' Collaborative Learning Dynamics When Exploring Feature-Rich Software
  8. Students Investigating Pedagogy: A Project for Learning about Learning in CS
  9. Manifesting Creativity in Virtual World Building: A Case Study in Gather
  10. Using a Two-Stage Final Exam in an Intro CS Course: Student Perceptions and Grade Impacts
  11. Special Interest Group on Creativity and Cultures in Computing
  12. The Impact of COVID-19 on the CS Student Learning Experience
  13. Using Discrimination Response Ideation to Uncover Student Attitudes about Diversity and Inclusion in Computer Science
  14. EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion
  15. COVID-19, Students and the New Educational Landscape
  16. Curating Interactive Art for Online Conferences: Artist, Curator and Technologist Experiences in Gather.Town
  17. Unofficial Proxies: How Close Others Help Older Adults with Banking
  18. Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content
  19. Comparing Student Experiences of Collaborative Learning in Synchronous CS1 Classes in Gather.Town vs. Zoom
  20. Teaching through a Global Pandemic
  21. Listening Together while Apart: Intergenerational Music Listening
  22. Educational Landscapes During and After COVID-19
  23. BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
  24. A Feminist Utopian Perspective on the Practice and Promise of Making
  25. Using Comics to Introduce and Reinforce Programming Concepts in CS1
  26. Teaching Large Introductory Computer Science Courses in a 2D Gameworld
  27. Facilitating Team-Based Learning in Lecture Halls
  28. Are Variable, Array, and Object Diagrams in Introductory Java Textbooks Explanative?
  29. Challenging Social Exclusion in Computing via 'Theatre of the Oppressed' Pedagogy