All Stories

  1. Dynamic roles in AgentSpeak
  2. Royal FLush: A MAS-Based Platform for Decentralized Federated Learning Based on SPADE Agents
  3. Heterogeneous Communication in Decentralized Federated Learning
  4. Adaptive Smart Areas: Tailoring Technology for the Development of Intelligent Rural Solutions
  5. Introducing Coalitions to Improve the Performance of Federated Learning Consensus-Based Algorithms
  6. Towards a Low-Rank Approach to Compress Deep Neural Networks
  7. Demo of the Agri-RO5 Architecture for Agrirobot Fleet Simulation
  8. Comparative Study of Federated Learning Algorithms Based on SPADE Agents
  9. Multilayered Asynchronous Consensus-Based Federated Learning (MACoFL)
  10. Asynchronous consensus for multi-agent systems and its application to Federated Learning
  11. Exploring Federated Learning Tendencies Using a Semantic Keyword Clustering Approach
  12. Extending the Framework for Developing Intelligent Virtual Environments (FIVE) with Artifacts for Modeling Internet of Things Devices and a New Decentralized Federated Learning Based on Consensus for Dynamic Networks
  13. Towards Agrirobot Digital Twins: Agri-RO5—A Multi-Agent Architecture for Dynamic Fleet Simulation
  14. AI-supported Digital Twins in applications related to sustainable development goals
  15. Robust Multi-Sensor Consensus Plant Disease Detection Using the Choquet Integral
  16. Flexible Agent Architecture: Mixing Reactive and Deliberative Behaviors in SPADE
  17. GTG-CoL: A New Decentralized Federated Learning Based on Consensus for Dynamic Networks
  18. Pre-processing Techniques and Model Aggregation for Plant Disease Prevention
  19. FLaMAS: Federated Learning Based on a SPADE MAS
  20. Developing IoT Artifacts in a MAS Platform
  21. A Physical Cognitive Assistant for Monitoring Hand Gestures Exercises
  22. Towards a Low-Cost Companion Robot for Helping Elderly Well-Being
  23. An agent-based simulation framework for the study of urban delivery
  24. An IoT and Fog Computing-Based Monitoring System for Cardiovascular Patients with Automatic ECG Classification Using Deep Neural Networks
  25. A Low-Cost Cognitive Assistant
  26. ME3CA: A Cognitive Assistant for Physical Exercises that Monitors Emotions and the Environment
  27. SPADE 3: Supporting the New Generation of Multi-Agent Systems
  28. EMERALD—Exercise Monitoring Emotional Assistant
  29. Improving the programming skills of students in multiagent systems master courses
  30. Distributed Group Analytical Hierarchical Process by Consensus
  31. Towards a Robotic Personal Trainer for the Elderly
  32. A Crowdsourcing Approach for Sustainable Last Mile Delivery
  33. MAMbO5: a new ontology approach for modelling and managing intelligent virtual environments based on multi-agent systems
  34. Detecting emotions through non-invasive wearables
  35. A new emotional robot assistant that facilitates human interaction and persuasion
  36. Emotions detection on an ambient intelligent system using wearable devices
  37. Intelligent Wristbands for the Automatic Detection of Emotional States for the Elderly
  38. The Multi-agent Layer of CALMeD SURF
  39. The JaCalIVE framework for MAS in IVE: A case study in evolving modular robotics
  40. Introducing dynamism in emotional agent societies
  41. Influencing over people with a social emotional model
  42. Multi-Agent Systems and Agreement Technologies
  43. Training Emotional Robots Using EJaCalIVE
  44. Using Emotions in Intelligent Virtual Environments: The EJaCalIVE Framework
  45. Vascular Contraction Model Based on Multi-agent Systems
  46. Adding real data to detect emotions by means of smart resource artifacts in MAS
  47. Using Non-invasive Wearables for Detecting Emotions with Intelligent Agents
  48. On some properties of the Laplacian matrix revealed by the RCM algorithm
  49. Developing an emotional-based application for human-agent societies
  50. Using emotions for the development of human-agent societies
  51. Extending MAM5 Meta-Model and JaCalIV E Framework to Integrate Smart Devices from Real Environments
  52. JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction
  53. A Dynamic Emotional Model for Agent Societies
  54. Decentralized Group Analytical Hierarchical Process on Multilayer Networks by Consensus
  55. Detecting Emotions with Smart Resource Artifacts in MAS
  56. Detecting Social Emotions with a NAO Robot
  57. From Virtual to Real, Human Interaction as a Validation Process for IVEs
  58. Agent reactive capabilities in dynamic environments
  59. Towards building Agreement Spaces using consensus networks
  60. Agent Bodies: An Interface Between Agent and Environment
  61. From Physical to Virtual: Widening the Perspective on Multi-Agent Environments
  62. Applying a Social Emotional Model in Human-Agent Societies
  63. An Emotional-Based Hybrid Application for Human-Agent Societies
  64. Social Emotional Model
  65. Representing Social Emotions in MAS
  66. Agent Environments for Multi-agent Systems – A Research Roadmap
  67. Using Natural Interfaces for Human-Agent Immersion
  68. Developing Intelligent Virtual Environments Using MAM5 Meta-Model
  69. Consensus in Smart Grids for Decentralized Energy Management
  70. Developing Adaptive Agents Situated in Intelligent Virtual Environments
  71. MDD-Approach for developing Pervasive Systems based on Service-Oriented Multi-Agent Systems
  72. TOWARDS THE DEVELOPMENT OF AGENT-BASED ORGANIZATIONS THROUGH MDD
  73. Automatic Deployment of a Consensus Networks MAS
  74. Implementing MAS Agreement Processes Based on Consensus Networks
  75. The role of the environment in agreement technologies
  76. PROBA-3: Precise formation flying demonstration mission
  77. An Environment to Build and Track Agent-Based Business Collaborations
  78. Agent Capability Taxonomy for Dynamic Environments
  79. Massively Multiplayer Online Games Developed with Agents
  80. Developing Pervasive Systems as Service-Oriented Multi-Agent Systems
  81. Tools to support the creation and management of Real-Time Multi-Agent Systems
  82. Agent-based virtual organization architecture
  83. ABC4MAS: Assembling Business Collaborations for MAS
  84. Building Quests for Online Games with Virtual Institutions
  85. Mixing Electronic Institutions with Virtual Organizations: A Solution Based on Bundles
  86. Social Welfare for Automatic Innovation
  87. Agent Adaptation through Social Opinion
  88. An abstract architecture for virtual organizations: The THOMAS approach
  89. Social Reinforcement Learning for Changing Environments
  90. Trends on the Development of Adaptive Virtual Organizations
  91. An Open Architecture for Service-Oriented Virtual Organizations
  92. Model-Driven Development for Ubiquitous MAS
  93. MDD for Virtual Organization Design
  94. Social Conformity and Its Convergence for Reinforcement Learning
  95. JGOMAS: New Approach to AI Teaching
  96. The MMOG Layer: MMOG Based on MAS
  97. MDD-based agent-oriented software engineering for ubiquitous deployment
  98. Using THOMAS for Service Oriented Open MAS
  99. On the Road to an Abstract Architecture for Open Virtual Organizations
  100. An execution time planner for the ARTIS agent architecture
  101. Towards on embedded agent model for Android mobiles
  102. Hybrid multi-agent architecture as a real-time problem-solving model
  103. Agent Architectures for Intelligent Virtual Environments
  104. Multi-agent systems applied to virtual environments
  105. JGOMAS
  106. A Meta-Reasoning Model for Hard Real-Time Agents
  107. Behaviour management for real time agents
  108. Using Negotiation Techniques as Time-Restricted Scheduling Policies on Intelligent Agents
  109. Microspheres containing insulin-like growth factor I for treatment of chronic neurodegeneration
  110. SIMBA: An Approach for Real-Time Multi-agent Systems
  111. Applying the ARTIS Agent Architecture to Mobile Robot Control
  112. Modelling Agents in Hard Real-Time Environments
  113. Programming hard real-time systems with optional components in Ada
  114. A progressive heuristic search algorithm for the cutting stock problem
  115. Meta-razonamiento en Agentes con Restricciones Temporales Críticas.
  116. Deliberative Server for Real-Time Agents
  117. Physical Agents
  118. Agent Design Using Model Driven Development
  119. Does Android Dream with Intelligent Agents?
  120. Characterizing Massively Multiplayer Online Games as Multi-Agent Systems