All Stories

  1. Beyond the Eye: Multisensory Contributions to the Sensation of Illusory Self-Motion (Vection)
  2. Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction
  3. Using Virtual Reality for Self-transcendent Emotions for Well-being and Connection
  4. InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality
  5. Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics
  6. TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning
  7. The Continuity of Locomotion
  8. HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
  9. Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming
  10. Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality
  11. Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems
  12. Analyzing the Trade-off between Selection and Navigation in VR
  13. FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet
  14. JeL
  15. Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality
  16. Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness
  17. FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
  18. Perch to Fly
  19. Comparing input methods and cursors for 3D positioning with head-mounted displays
  20. Are You Dreaming?
  21. Geocaching with a Beam
  22. Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications
  23. Enhancing stress management techniques using virtual reality
  24. Comparing the effectiveness of stereo projection versus 3D TV in inducing self-motion illusions (vection)
  25. Evaluating affective features of 3D motionscapes
  26. The influence of shading, display size and individual differences on navigation in virtual reality
  27. Re-evaluating benefits of body-based rotational cues for maintaining orientation in virtual environments
  28. Technology preferences and routines for sharing health information during the treatment of a chronic illness
  29. To move or not to move
  30. Spatialized sound enhances biomechanically-induced self-motion illusion (vection)