All Stories

  1. Erratum: Loops2Roofs: Diffusion-based 3D Roof Generation using a Loop Representation
  2. Woodstock: Interactive Modeling of Fungal Wood Decay
  3. Loops2Roofs: Diffusion-based 3D Roof Generation using a Loop Representation
  4. Where Are the City Trees? Monitoring Urban Trees across the U.S. Using Generative AI
  5. Arenite: A Physics-based Sandstone Simulator
  6. Interactive Invigoration: Volumetric Modeling of Trees with Strands
  7. Latent L-systems: Transformer-based Tree Generator
  8. Rhizomorph: The Coordinated Function of Shoots and Roots
  9. Forming Terrains by Glacial Erosion
  10. Procedural Urban Forestry
  11. PTRM: Perceived Terrain Realism Metric
  12. ICTree
  13. Urban Brush: Intuitive and Controllable Urban Layout Editing
  14. Authoring consistent landscapes with flora and fauna
  15. Authoring consistent landscapes with flora and fauna
  16. Automatic Deep Inference of Procedural Cities from Global-scale Spatial Data
  17. FabHandWear
  18. Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
  19. Understanding and Exploiting Object Interaction Landscapes
  20. Understanding and Exploiting Object Interaction Landscapes
  21. Motion Style Retargeting to Characters With Different Morphologies
  22. WorldBrush
  23. Terrain Modelling from Feature Primitives
  24. A Survey on Procedural Modelling for Virtual Worlds