All Stories

  1. Loops2Roofs: Diffusion-based 3D Roof Generation using a Loop Representation
  2. Where Are the City Trees? Monitoring Urban Trees across the U.S. Using Generative AI
  3. Arenite: A Physics-based Sandstone Simulator
  4. Interactive Invigoration: Volumetric Modeling of Trees with Strands
  5. Latent L-systems: Transformer-based Tree Generator
  6. Rhizomorph: The Coordinated Function of Shoots and Roots
  7. Forming Terrains by Glacial Erosion
  8. Procedural Urban Forestry
  9. PTRM: Perceived Terrain Realism Metric
  10. ICTree
  11. Urban Brush: Intuitive and Controllable Urban Layout Editing
  12. Authoring consistent landscapes with flora and fauna
  13. Authoring consistent landscapes with flora and fauna
  14. Automatic Deep Inference of Procedural Cities from Global-scale Spatial Data
  15. FabHandWear
  16. Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
  17. Understanding and Exploiting Object Interaction Landscapes
  18. Understanding and Exploiting Object Interaction Landscapes
  19. Motion Style Retargeting to Characters With Different Morphologies
  20. WorldBrush
  21. Terrain Modelling from Feature Primitives
  22. A Survey on Procedural Modelling for Virtual Worlds