All Stories

  1. Woodstock: Interactive Modeling of Fungal Wood Decay
  2. Loops2Roofs: Diffusion-based 3D Roof Generation using a Loop Representation
  3. Where Are the City Trees? Monitoring Urban Trees across the U.S. Using Generative AI
  4. Arenite: A Physics-based Sandstone Simulator
  5. Interactive Invigoration: Volumetric Modeling of Trees with Strands
  6. Latent L-systems: Transformer-based Tree Generator
  7. Rhizomorph: The Coordinated Function of Shoots and Roots
  8. Forming Terrains by Glacial Erosion
  9. Procedural Urban Forestry
  10. PTRM: Perceived Terrain Realism Metric
  11. ICTree
  12. Urban Brush: Intuitive and Controllable Urban Layout Editing
  13. Authoring consistent landscapes with flora and fauna
  14. Authoring consistent landscapes with flora and fauna
  15. Automatic Deep Inference of Procedural Cities from Global-scale Spatial Data
  16. FabHandWear
  17. Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
  18. Understanding and Exploiting Object Interaction Landscapes
  19. Understanding and Exploiting Object Interaction Landscapes
  20. Motion Style Retargeting to Characters With Different Morphologies
  21. WorldBrush
  22. Terrain Modelling from Feature Primitives
  23. A Survey on Procedural Modelling for Virtual Worlds