All Stories

  1. Accessibility in Textile Crafts: Unravelling Matters of Technology, Disability, and Community
  2. "We Musicians Know How to Divide and Conquer": Exploring Multimodal Interactions To Improve Music Reading and Memorization for Blind and Low Vision Learners
  3. I tried everything. Nothing works: Challenges and Creative Processes from Digital Artists with Upper Limb Motor Impairments
  4. From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor Disabilities
  5. Facilitating the Parametric Definition of Geometric Properties in Programming-Based CAD
  6. BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices
  7. Understanding the Challenges and Motivation of programming-based CAD Users for 3D Printing
  8. vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects
  9. Tactile Narratives: Augmenting Body Maps through Textured Fabric in Soma Design
  10. Co-designing new keyboard and mouse solutions with people living with motor impairments
  11. Playing with Feeling: Exploring Vibrotactile Feedback and Aesthetic Experiences for Developing Haptic Wearables for Blind and Low Vision Music Learning
  12. Improving programming-based interaction with direct manipulation editing.
  13. Improving Accessibility in Video Games
  14. ”Why are there so many steps?”: Improving Access to Blind and Low Vision Music Learning through Personal Adaptations and Future Design Ideas
  15. Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa
  16. A Longitudinal Evaluation of the Impact of a Graduate Student Accessibility Training on Student Learning Outcomes
  17. Wearable Identities: Understanding Wearables’ Potential for Supporting the Expression of Queer Identities
  18. Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain Injury
  19. Impact of UX Internships on Human-computer Interaction Graduate Students: A Qualitative Analysis of Internship Reports
  20. Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic
  21. Learning with Stitch Samplers: Exploring Stitch Samplers as Contextual Instructions for E-textile Tutorials
  22. Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision
  23. Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation
  24. Diversifying Accessibility Education: Presenting and Evaluating an Interdisciplinary Accessibility Training Program
  25. Adaptic: A Shape Changing Prop with Haptic Retargeting
  26. Patching Textiles
  27. Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive Wearables
  28. Soft Speakers: Digital Embroidering of DIY Customizable Fabric Actuators
  29. Shape Changing Fabric Samples for Interactive Fashion Design
  30. Punch-Sketching E-textiles
  31. Wearable Crazy Eights
  32. SMAller aid
  33. Exploring Acceptability and Utility of Deformable Interactive Garment Buttons
  34. Assessing the Experience of People with Autism at the Canada Science and Technology Museum
  35. Organizing family support services at ACM conferences
  36. Swatch-bits
  37. Wearable Bits
  38. JoyHolder
  39. Tangible Around-Device Interaction Using Rotatory Gestures with a Magnetic Ring
  40. The Reality of Reality-Based Interaction
  41. iSNoW
  42. FlexStylus
  43. Save the Kiwi
  44. Bendtroller:
  45. Exploring Haptics for Learning Bend Gestures for the Blind
  46. One-Handed Bend Interactions with Deformable Smartphones
  47. Bending the rules
  48. DisplayStacks
  49. TeleHuman
  50. Bending to interact with your flexible phone