All Stories

  1. Evaluation of gamification as a tool for open access publishing among researchers: insights from a conjoint analysis
  2. Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking
  3. How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment
  4. “Alexa, can we design gamification without a screen?” - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants
  5. A Speech-Based AI for Political Participation
  6. Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements
  7. Gamification Reloaded
  8. Conjoint analysis of researchers' hidden preferences for bibliometrics, altmetrics, and usage metrics
  9. Which visual elements make texts appear scientific?
  10. Retractions from altmetric and bibliometric perspectives
  11. Die Wissenschaft retten und dabei Spaß haben
  12. Die Wissenschaft retten und dabei Spaß haben
  13. Gamification is working, but which one exactly?
  14. Crowd Dynamics
  15. Following User Pathways
  16. Toward a Typology of Participation in Crowdwork
  17. Social Media und deren Nutzung in den Wirtschaftswissenschaften
  18. Organizational Learning from the Perspective of Knowledge Maturing Activities
  19. Like diamonds in the sky: how feedback can boost the amount of available data for learning analytics
  20. Steering through Incentives in Large-Scale Lean Software Development
  21. Process Redesign for Liquidity Planning in Practice: An Empirical Assessment
  22. Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning
  23. Feedback mechanisms and their impact on motivation to contribute to wikis in higher education
  24. Feedback in social semantic applications
  25. Knowledge Maturing Activities and Practices Fostering Organisational Learning: Results of an Empirical Study
  26. Revisions of the Split-Attention Effect