All Stories

  1. The Impact of Partial Computations on the Red-Blue Pebble Game
  2. Efficient Multi-Processor Scheduling in Increasingly Realistic Models
  3. Brief Announcement: Red-Blue Pebbling with Multiple Processors: Time, Communication and Memory Trade-offs
  4. Partitioning Hypergraphs is Hard: Models, Inapproximability, and Applications
  5. Towards Structured Algebraic Programming
  6. Studying the expressiveness and performance of parallelization abstractions for linear pipelines
  7. Nonblocking execution in GraphBLAS