All Stories

  1. The intersection of animation, video games, and music: making movement sing
  2. Enhancing Multisensory Experience in CAVE Virtual Reality Through Olfactory Sensing
  3. From Pre-Rendered to Autonomous: A Systematic Review of AI-Driven Character Animation and Embodiment in Virtual Reality
  4. IMAGINE Personalities: Augmenting Digital Character Workflows Using Motion Capture, Wearable Sensors, and Live Coding
  5. AI-Enabled Cultural Experiences: A Comparison of Narrative Creation Across Different AI Models
  6. AI-Driven NPCs Enhancing Player Challenges and Skill Development in Games
  7. Sensing the Inside Out: An Embodied Perspective on Digital Animation Through Motion Capture and Wearables
  8. Correction: Theodoropoulos et al. Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences. Virtual Worlds 2023, 2, 162–181
  9. Collaboration Skills and Puzzles: Development of a Performance-Based Assessment—Results from 12 Primary Schools in Greece
  10. Temporality in Cultural Informatics
  11. Species' Citadel's Timeline: A Virtual Reality Experience in a peripheral Archaeological Museum
  12. Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
  13. Collaboration Skills in Educational Robotics: 3 years of research
  14. Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games
  15. Effects of minimum content in cultural informatics
  16. VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games
  17. Game Design, Gender and Personalities in Programming Education
  18. A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training
  19. Digital Game-Based Learning and Computational Thinking in P-12 Education
  20. Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel
  21. A Guide for the Development of Game-Based Evacuation Simulators
  22. Towards a Framework for Adaptive Gameplay in Serious Games that Teach Programming: Association Between Computational Thinking and Cognitive Style
  23. ATMF: A Student-Centered Framework for the Effective Implementation of Alternative Teaching Methods for CSEd
  24. Digital Game-Based Learning and Computational Thinking in P-12 Education
  25. The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions
  26. Computing in the physical world engages students
  27. Linking sport team sponsorship to perceived switching cost and switching intentions
  28. Educational Robotics in the service of CSE
  29. How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based Approach in Greek Schools
  30. Students teach students: Alternative teaching in Greek secondary education