All Stories

  1. Temporality in Cultural Informatics
  2. Species' Citadel's Timeline: A Virtual Reality Experience in a peripheral Archaeological Museum
  3. Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
  4. Collaboration Skills in Educational Robotics: 3 years of research
  5. Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games
  6. Effects of minimum content in cultural informatics
  7. VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games
  8. A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training
  9. Digital Game-Based Learning and Computational Thinking in P-12 Education
  10. Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel
  11. A Guide for the Development of Game-Based Evacuation Simulators
  12. Towards a Framework for Adaptive Gameplay in Serious Games that Teach Programming: Association Between Computational Thinking and Cognitive Style
  13. ATMF: A Student-Centered Framework for the Effective Implementation of Alternative Teaching Methods for CSEd
  14. Digital Game-Based Learning and Computational Thinking in P-12 Education
  15. The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions
  16. Educational Robotics in the service of CSE
  17. How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based Approach in Greek Schools