All Stories

  1. From Pre-Rendered to Autonomous: A Systematic Review of AI-Driven Character Animation and Embodiment in Virtual Reality
  2. IMAGINE Personalities: Augmenting Digital Character Workflows Using Motion Capture, Wearable Sensors, and Live Coding
  3. AI-Enabled Cultural Experiences: A Comparison of Narrative Creation Across Different AI Models
  4. AI-Driven NPCs Enhancing Player Challenges and Skill Development in Games
  5. Sensing the Inside Out: An Embodied Perspective on Digital Animation Through Motion Capture and Wearables
  6. Correction: Theodoropoulos et al. Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences. Virtual Worlds 2023, 2, 162–181
  7. Collaboration Skills and Puzzles: Development of a Performance-Based Assessment—Results from 12 Primary Schools in Greece
  8. Temporality in Cultural Informatics
  9. Species' Citadel's Timeline: A Virtual Reality Experience in a peripheral Archaeological Museum
  10. Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences
  11. Collaboration Skills in Educational Robotics: 3 years of research
  12. Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games
  13. Effects of minimum content in cultural informatics
  14. VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games
  15. Game Design, Gender and Personalities in Programming Education
  16. A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training
  17. Digital Game-Based Learning and Computational Thinking in P-12 Education
  18. Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel
  19. A Guide for the Development of Game-Based Evacuation Simulators
  20. Towards a Framework for Adaptive Gameplay in Serious Games that Teach Programming: Association Between Computational Thinking and Cognitive Style
  21. ATMF: A Student-Centered Framework for the Effective Implementation of Alternative Teaching Methods for CSEd
  22. Digital Game-Based Learning and Computational Thinking in P-12 Education
  23. The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions
  24. Computing in the physical world engages students
  25. Linking sport team sponsorship to perceived switching cost and switching intentions
  26. Educational Robotics in the service of CSE
  27. How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based Approach in Greek Schools
  28. Students teach students: Alternative teaching in Greek secondary education