All Stories

  1. Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard
  2. Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard
  3. Piecewise: A Non-Isomorphic 3D Manipulation Technique That Factors Upper-Limb Ergonomics
  4. Analyzing Performance Effects of Neural Networks Applied to Lane Recognition under Various Environmental Driving Conditions
  5. Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices
  6. Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods
  7. Leveraging Simulation and Virtual Reality for a Long Term Care Facility Service Robot During COVID-19
  8. Advancing Reminiscence Therapy Using Virtual Reality Applications for Persons with Dementia
  9. The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations
  10. A Gamified Educational Network for Collaborative Learning
  11. Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace
  12. Development of a Non-Immersive VR Reminiscence Therapy Experience for Patients with Dementia
  13. Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations
  14. Development and evaluation of two posture-tracking user interfaces for occupational health care
  15. Guest Editorial Preface Deep Learning, Ubiquitous, and Toy Computing
  16. An experimental training support framework for eye fundus examination skill development
  17. Low-end haptic devices for knee bone drilling in a serious game
  18. Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training
  19. Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises
  20. Location-based augmented reality game to engage students in discovering institutional landmarks
  21. 3DUI Electronic Syringe for Neonate Central Venous Access Procedure Simulation
  22. Hand Tracking and Haptic-Based Jugular Neonate Central Venous Access Procedure
  23. A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education
  24. Development of a Lower Limb Tracking Flexion/Extension Virtual Reality System
  25. AR stereoscopic 3D Human Eye Examination App
  26. Detection of central venous access anatomic regions of interest using augmented reality game-based learning
  27. Convulsive treatment game-based training app
  28. Development of a first person shooter game controller
  29. External automatic defibrillator game-based learning app
  30. Stereoscopy and haptics human eye AR app
  31. Development of a Human Hand-Based Anthropomorphic Gripper for Prehensiletasks
  32. Augmented Reality Central Venous Access Training Simulator
  33. Development of an Open Electronics User Inerface for Lower Member Occupational Health Care Exergaming
  34. Prototype of a Shoulder and Elbow Occupational Health Care Exergame
  35. Development of an application for performing the subclavian central venous access on neonates
  36. Augmented reality RPG card-based game
  37. Informative virtual reality app for preventing lower member injuries
  38. Prototype of a lower member exer-game using smartphone's capabilities as a health-care training and monitoring portable tool
  39. Pomodoro, a mobile robot platform for hand motion exercising
  40. Lower member complimentary exercise gaming app
  41. VR central venous access simulation system for newborns
  42. Development of a Kinect-based anthropometric measurement application
  43. AR BOOK AS IMMERSIVE READING TOOL FOR ALLOWING THE READER TO BE PART OF THE STORY
  44. Lower Member Game for Exercising Using Affordable 3DUIs
  45. KaVa Tutor: autorregulación y estimulación de procesos académicos en plataformas educativas
  46. Arm-like mechanism user interface for 3D animation
  47. Hand-based tracking animatronics interaction
  48. HUMANOID ROBOT PROGRAMMING THROUGH FACE EXPRESSIONS
  49. Seated Tracking for Correcting Computer Work Postures
  50. AR Book as Immersive Reading Tool for Allowing the Reader to be Part of the Story
  51. Interactive Pose Estimation for Active Pauses
  52. DIDACTIC HUMAN ANTHROPOMORPHIC GRIPPER FOR AUTOMATION TEACHING
  53. Human Gait: Kinematics Analysis and Mechatronic Simulation
  54. Mobile robotic teleoperation using gesture-based human interfaces
  55. Augmented reality motion-based robotics off-line programming
  56. Supervision and Control Strategies of a 6-DOF Parallel Manipulator Using a Mechatronic Approach