All Stories

  1. MotionBlocks: Modular Geometric Motion Remapping for More Accessible Upper Body Movement in Virtual Reality
  2. Revealing a Concealed Eye Disorder in Children: Designing a Solution Grounded in HCI Principles
  3. Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts
  4. Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design
  5. Predicting user types with symbolic images: An empirical validation based on two card-sorting studies
  6. “I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human