All Stories

  1. WEB ACCESSIBILITY OF INFORMATION SERVICES AT UNIVERSITIES IN MERCOSUR AND THE ECONOMIC COMMUNITY OF AFRICAN STATES: A COMPARATIVE STUDY
  2. WEB ACCESSIBILITY OF TOP-10 UNIVERSITIES OF AFRICA, AMERICA, ASIA, EUROPE, AND OCEANIA: 2023 SNAPSHOT
  3. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping
  4. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW
  5. Usability Evaluation and Workload Assessment of a Cybersecurity Educational Game Application
  6. A Review of Emerging Technologies and Their Acceptance in Higher Education
  7. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
  8. ACCESSIBILITY BARRIERS OF VIDEOCONFERENCING TOOLS FOCUSED ON PEOPLE WITH VISUAL DISABILITIES
  9. ACCESSIBILITY OF EDUCATIONAL WEBSITES IN ECUADOR AND EQUATORIAL GUINEA: A TALE OF TWO COUNTRIES
  10. Determinants of the Intention to Use MOOCs as a Complementary Tool: An Observational Study of Ecuadorian Teachers
  11. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
  12. COMPARISON OF WEB ACCESSIBILITY TEACHING IN DIFFERENT HIGHER EDUCATION INSTITUTIONS
  13. Sustainable Teaching and Learning through a Mobile Application: A Case Study
  14. Towards the Implementation Process of Accessible Virtual Campuses in Higher Education Institutions in Latin America
  15. Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
  16. Guidelines to Establish an Office of Student Accessibility Services in Higher Education Institutions
  17. Inclusive Education Through Accessible Mobile Serious Games
  18. Towards Accessibility and Inclusion of Native Mobile Applications Available for Ecuador in Google Play Store
  19. Thinking about Inclusion: Designing a Digital App Catalog for People with Motor Disability
  20. An experience selecting quality features of apps for people with disabilities using abductive approach to explanatory theory generation
  21. Accessibility of university websites worldwide: a systematic literature review
  22. ACCESSIBILITY OF THE UNIVERSITIES OF THE EUROPEAN UNION IN TIMES OF COVID-19
  23. ACCESSIBILITY OF VIDEOS IN MOOCS DURING THE COVID-19 PANDEMIC: MOOCS CEC-EPN-ECUADOR AS AN EXAMPLE
  24. Moving beyond Limitations: Designing the Helpdys App for Children with Dyslexia in Rural Areas
  25. MoSIoT: Modeling and Simulating IoT Healthcare-Monitoring Systems for People with Disabilities
  26. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language
  27. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
  28. Mobile Learning Technologies for Education: Benefits and Pending Issues
  29. Systematic literature review on software architecture of educational websites
  30. Erratum: Villegas-Ch, W., et al. A Business Intelligence Framework for Analyzing Educational Data. Sustainability 2020, 12, 5745
  31. An Approach to Accessible Serious Games for People with Dyslexia
  32. Analysis of Educational Data in the Current State of University Learning for the Transition to a Hybrid Education Model
  33. Uso de Kahoot como elemento motivador en el proceso enseñanza-aprendizaje
  34. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping
  35. Process Model for Continuous Testing of Web Accessibility
  36. Erratum to “Process Model for Continuous Testing of Web Accessibility”
  37. A Heuristic Method for Evaluating Accessibility in Web-Based Serious Games for Users with Low Vision
  38. A Method to Develop Accessible Online Serious Games for People with Disabilities: A Case Study
  39. Web-Based Serious Games and Accessibility: A Systematic Literature Review
  40. Combined Method for Evaluating Accessibility in Serious Games
  41. A Business Intelligence Framework for Analyzing Educational Data
  42. Detection of Taxpayers with High Probability of Non-payment: An Implementation of a Data Mining Framework
  43. E-Government Accessibility in Ecuador: A Preliminary Evaluation
  44. Dataset for evaluating the accessibility of the websites of selected Latin American universities
  45. Uso de SCRATCH en el aprendizaje de Programación en Educación Superior
  46. Modeling and Management Big Data in Databases—A Systematic Literature Review
  47. Open Government Data Portals in the European Union: A Dataset from 2015 to 2017
  48. Text Mining of Open-Ended Questions in Self-Assessment of University Teachers: An LDA Topic Modeling Approach
  49. Techniques for the Publication of Accessible Multimedia Content on the Web
  50. Improving Itinerary Recommendations for Tourists Through Metaheuristic Algorithms: An Optimization Proposal
  51. Empirical Studies on Web Accessibility of Educational Websites: A Systematic Literature Review
  52. Web Accessibility Evaluation of Videos Published on YouTube by Worldwide Top-Ranking Universities
  53. Inclusive Education Through Accessible Mobile Serious Games
  54. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  55. Development and Evaluation of a Big Data Framework for Performance Management in Mobile Networks
  56. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities
  57. Ekybot: Framework Proposal for Chatbot in Financial Enterprises
  58. Analyzing Embedded Semantic with JSON-LD and Microdata for Educational Resources in Large Scale Web Datasets
  59. Open government data portals in the European Union: Considerations, development, and expectations
  60. Pillars for Big Data and Military Health Care: State of the Art
  61. Application of a Big Data Framework for Data Monitoring on a Smart Campus
  62. ACCESSIBILITY ANALYSIS OF ELECTRONIC DOCUMENTS PUBLISHED IN EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  63. ANALYSIS OF ACCESSIBILITY REQUIREMENTS FOR VIDEO PLAYERS ON E-LEARNING
  64. ANALYSIS OF THE ACCESSIBILITY OF EDUCATIONAL VIDEOS IN MASSIVE OPEN ONLINE COURSES
  65. WEB ACCESSIBILITY IN THE WEB PORTALS OF THE EDUCATIONAL INSTITUTIONS OF ECUADOR. PRELIMINARY ANALYSIS
  66. Usando SVG para desarrollar mapas web para personas con discapacidad visual
  67. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites
  68. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media
  69. Analytical System for Online Scientific Journal Systems Using Linked Data
  70. Application of a Smart City Model to a Traditional University Campus with a Big Data Architecture: A Sustainable Smart Campus
  71. Application of Machine Learning in Predicting Performance for Computer Engineering Students: A Case Study
  72. Evaluation of algorithms to predict graduation rate in higher education institutions by applying educational data mining
  73. Framework for Big Data integration in e-government
  74. Enterprise Architecture, an enabler of change and knowledge management
  75. RETROSPECTIVE ANALYSIS OF ACCESSIBILITY OF THE EDUCATIONAL WEB PORTALS: THE ECUADORIAN CASE
  76. The use of tools of data mining to decision making in engineering education—A systematic mapping study
  77. A Hybrid Machine Learning Approach for the Prediction of Grades in Computer Engineering Students
  78. A Heuristic Method to Evaluate Web Accessibility for Users With Low Vision
  79. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality
  80. A Hybrid Infrastructure of Enterprise Architecture and Business Intelligence & Analytics for Knowledge Management in Education
  81. Encouraging Student Motivation Through Gamification in Engineering Education
  82. A Serious Game to Learn Basic English for People with Hearing Impairments
  83. Application of Data Mining for the Detection of Variables that Cause University Desertion
  84. Architectural Metamodel for Requirements of Images Accessibility in Online Editors
  85. Indoor Localization Solution for Users with Visual Disabilities
  86. The Role of Enterprise Architecture as a Management Tool
  87. The Effect of Green Software: A Study of Impact Factors on the Correctness of Software
  88. Data Mining and Opinion Mining
  89. Design of an Architecture for Accessible Web Maps for Visually Impaired Users
  90. An approach to Inclusive Education in Electronic Engineering Through Serious Games
  91. Quality improvement criteria of apps in Spanish for people with disabilities
  92. Integración de herramientas para la toma de decisiones en la congestión vehicular
  93. Accessibility of eGovernment Services in Latin America
  94. Framework for Accessibility Evaluation of Hospital Websites
  95. Application of ontologies in higher education: A systematic mapping study
  96. Thinking about inclusion: Assessment of multiplatform apps for people with disability
  97. Underlying Quality Factors in Spanish Language Apps for People with Disabilities
  98. Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities
  99. Influencia de redes sociales en el análisis de sentimiento aplicado la situación Política en Ecuador
  100. Advantages and Disadvantages of M-Learning in Current Education
  101. Automatic Extraction and Management of Open Access Bibliographic Information
  102. Review and Evaluation of Special Education iOS Apps Using MARS
  103. Towards an Accessible Mobile Serious Game for Electronic Engineering Students with Hearing Impairments
  104. Towards the Integration of Business Intelligence Tools Applied to Educational Data Mining
  105. Using text mining to evaluate student interaction in virtual learning environments
  106. Challenges to Assess Accessibility in Higher Education Websites: A Comparative Study of Latin America Universities
  107. Method for Accessibility Assessment of Online Content Editors
  108. Toward a Combined Method for Evaluation of Web Accessibility
  109. A Holistic View of Data Warehousing in Education
  110. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments
  111. Big Data, the Next Step in the Evolution of Educational Data Analysis
  112. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability
  113. Recommendation Systems in Education: A Systematic Mapping Study
  114. Towards a Forensic Analysis of Mobile Devices Using Android
  115. Wearable Technology, Privacy Issues
  116. An Architecture to Enhance a Reference Management System with Recommendations from Open Linked Data
  117. iOS Apps for People with Intellectual Disability: A Quality Assessment
  118. Accessibility of Portable Document Format in Education Repositories
  119. Method for Accessibility Assessment of Heading in Online Editors
  120. A Mobile Serious Games Assessment Tool for People with Motor Impairments
  121. A Serious Game Accessible to People with Visual Impairments
  122. Data mining toolkit for extraction of knowledge from LMS
  123. Ontology of personal learning environments in the development of thesis project
  124. Microdata for Semantic Annotations: Quantitative Analysis of the Deployment of Educational Properties
  125. APPLICATION OF A DATA MINING METHOD IN TO LMS FOR THE IMPROVEMENT OF ENGINEERING COURSES IN NETWORKS
  126. APPLICATION OF TEXT MINING ON SOCIAL NETWORK MESSAGES ABOUT A MOOC
  127. Accessibility Assessment of Mobile Serious Games for People with Cognitive Impairments
  128. An Approach of Context-Aware Mobile Applications for Internet of Things
  129. COMPARATIVE STUDY OF SYLLABUS STRUCTURE IN LATIN AMERICAN UNIVERSITIES
  130. Conceptual Modeling of Big Data Extract Processes with UML
  131. Email Analysis for the Evaluation of the Technical Support Service in Small Private Online Courses
  132. M-Learning and Their Potential use in the Higher Education: A Literature Review
  133. PEDAGOGICAL FACTORS AFFECTING RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS: A SYSTEMATIC MAPPING
  134. Representation of Latin American University Syllabuses in a Semantic Network
  135. Sentiment Analysis Applied to the Popularity Level of the Ecuadorian Political Leader Rafael Correa
  136. Mobile Serious Games
  137. Analysis of web-based learning systems by data mining
  138. TECHNOLOGICAL INNOVATIONS IN LARGE-SCALE TEACHING: FIVE ROOTS OF MOOCS
  139. Bring your own device (BYOD): Students perception — Privacy issues: A new trend in education?
  140. Web accessibility polices of higher education institutions
  141. Cuadros de mando para gestionar el uso de bibliotecas digitales sobre datos enlazados
  142. Data security issues in cloud-based Software-as-a-Service ERP
  143. Knowledge management in higher education institutions for the generation of organizational knowledge
  144. Web accessibility problems on Latin American open access scientific journals
  145. Model for adjusting workplaces for employees with visual and hearing disabilities
  146. Quality evaluation of government websites
  147. Use of embedded markup for semantic annotations in e-government and e-education websites
  148. Research challenges in accessible MOOCs: a systematic literature review 2008–2016
  149. Bridging the accessibility gap in Open Educational Resources
  150. Analysis of data mining techniques applied to LMS for personalized education
  151. Comparison of applications for educational data mining in Engineering Education
  152. APPLICATION OF E-LEARNING MATURITY MODEL IN HIGHER EDUCATION
  153. MODEL FOR DETERMINING PEDAGOGICAL FACTORS AFFECTING THE RETENTION RATES OF FIRST-YEAR ENGINEERING STUDENTS
  154. SYSTEMATIC REVIEW OF EVIDENCE ON DATA MINING APPLIED TO LMS PLATFORMS FOR IMPROVING E-LEARNING
  155. Análisis de la accesibilidad de los sitios web de las universidades ecuatorianas de excelencia
  156. Cursos MOOC: factores que disminuyen el abandono en los participantes
  157. Metodologías Sugeridas de Evaluación y Selección de Software de Arquitectura Empresarial para la Digitalización del Conocimiento
  158. Data Cleaning Technique for Security Logs Based on Fellegi-Sunter Theory
  159. Data Cleaning Technique for Security Big Data Ecosystem
  160. ANALYSIS OF EMOTION IN THE USE OF ACCESSIBLE LEARNING MANAGEMENT SYSTEMS BY STUDENTS
  161. DEVELOPMENT OF SERIOUS GAMES USING AUTOMATA THEORY AS SUPPORT IN TEACHING PEOPLE WITH COGNITIVE DISABILITIES
  162. WEB ACCESSIBILITY POLICIES IN HIGHER EDUCATION INSTITUTIONS
  163. Datawarehouse design for educational data mining
  164. Evaluation of the web accessibility of higher-education websites
  165. Evaluating Open Access Journals using Web Semantic Technologies and Scorecards
  166. AN APPROACH TO ACCESSIBILITY EVALUATION FOR PEOPLE WITH VISUAL IMPAIRMENTS IN SERIOUS GAMES
  167. COMPARISON FROM THE LEVELS OF ACCESSIBILITY ON LMS PLATFORMS THAT SUPPORTS THE ONLINE LEARNING SYSTEM
  168. EXPLORING APPROACHES TO EDUCATIONAL DATA MINING AND LEARNING ANALYTICS, TO MEASURE THE LEVEL OF ACQUISITION OF STUDENT'S LEARNING OUTCOME
  169. IMPROVING ACCESSIBILITY AND USABILITY IN E-LEARNING
  170. IMPROVING THE PERFORMANCE OF WEB SERVERS FOR EDUCATIONAL MULTIPLAYER SERIOUS VIDEOGAMES
  171. PRELIMINARY ANALYSIS OF EDUCATIONAL SOFTWARE FOR PEOPLE WITH MODERATE INTELLECTUAL DISABILITIES
  172. EVALUATION OF THE ACCESSIBILITY OF HIGHER EDUCATION INSTITUTIONAL WEB PAGES
  173. INCLUSIVITY IN HIGHER EDUCATION THROUGH LMS PLATFORMS IN DEVELOPING COUNTRIES
  174. Educational data mining: An holistic view
  175. CHALLENGES IN LARGE INTERNATIONAL PROJECTS – FINDINGS FROM ERAMIS AND PROMIS PROJECTS
  176. e-Education in countries with low and medium human development levels using MOOCs
  177. Use of open educational resources in E-learning for higher education
  178. Web Accessibility Barriers in Geographic Maps
  179. Accessible map visualization prototype
  180. Accessible Online Indoor Maps for Blind and Visually Impaired Users
  181. Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners
  182. Editor for accessible images in e-Learning platforms
  183. Improving OER websites for learners with disabilities
  184. Knowledge Management Framework using Enterprise Architecture and Business Intelligence
  185. OER-based Lifelong Learning for Older People
  186. Towards an Engineering Process for Developing Accessible Software in Small Software Enterprises
  187. Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
  188. A practical example of a collaborative learning experience for engineering students: How to build accesible indoor maps
  189. Accessible blended learning for non-native speakers using MOOCs
  190. OER-based learning and people with disabilities
  191. An ecosystem for corporate training with accessible MOOCs and OERs
  192. The improvement of analytics in massive open online courses by applying data mining techniques
  193. Current state of Linked Data in digital libraries
  194. Publishing a scorecard for evaluating the use of open-access journals using linked data technologies
  195. Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
  196. Relevance of MOOCs for training of public sector employees
  197. Use of Linked Data to enhance Open Educational Resources
  198. Evaluating findability of open educational resources from the perspective of users with disabilities: a preliminary approach
  199. Egovernment and web accessibility in South America
  200. Web accessibility evaluation of massive open online courses on Geographical Information Systems
  201. Architecture of a MOOC based on CourseBuilder
  202. Web accessibility of MOOCs for elderly students
  203. Synergy effect in GUI usability and accessibility education improvement
  204. Training sessions in a Master degree “Informatics as a Second Competence”
  205. Assessment of User Experience with Responsive Web Applications using Expert Method and Cognitive Walkthrough - A Case Study
  206. Lessons learned from academic teachers training in TEMPUS ERAMIS project
  207. Faculty Development and Quality Assurance in the EU ERAMIS Project
  208. European-Russian-central asian network of Master's degree “Informatics as a Second Competence”
  209. Faculty development in the EU ERAMIS project
  210. Integration of Web Accessibility into Agile Methods
  211. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  212. A UML profile for multidimensional modeling in data warehouses
  213. Applying the UML and the Unified Process to the Design of Data Warehouses
  214. Physical Modeling of Data Warehouses Using UML Component and Deployment Diagrams
  215. METRICS FOR DATAWAREHOUSES CONCEPTUAL MODELS
  216. Design and Representation of Multidimensional Models with UML and XML Technologies
  217. Empirical Validation of Metrics for Conceptual Models of Data Warehouses
  218. A Data Warehouse Engineering Process
  219. ADVANTAGES OF UML FOR MULTIDIMENSIONAL MODELING
  220. Applying UML and XML for Designing and Interchanging Information for Data Warehouses and OLAP Applications
  221. Data Mapping Diagrams for Data Warehouse Design with UML
  222. Physical modeling of data warehouses using UML
  223. Workshop for PhD Students in Object Oriented Programming
  224. A UML Based Approach for Modeling ETL Processes in Data Warehouses
  225. A Web-Oriented Approach to Manage Multidimensional Models through XML Schemas and XSLT
  226. Handling Conceptual Multidimensional Models Using XML through DTDs
  227. Multidimensional Modeling with UML Package Diagrams
  228. Extending the UML for Multidimensional Modeling
  229. Comparing String Similarity Measures for Reducing Inconsistency in Integrating Data from Different Sources
  230. Evaluation of Web Accessibility
  231. Evaluation of Web Accessibility
  232. Applying UML for Modeling the Physical Design of Data Warehouses
  233. Applying UML for Designing Multidimensional Databases and OLAP Applications
  234. Lifecycle for MOOC Development and Management
  235. Reducing inconsistency in integrating data from different sources