All Stories

  1. SPACE: A Novel Digital Tool for Assessing Hippocampal Structural Integrity in Older Adults
  2. Designing affective workplace environments: The impact of typology, contour, ceiling and partition height on cognitive and aesthetic appraisal
  3. Detecting cognitive impairment through an age-friendly serious game: The development and usability of the Spatial Performance Assessment for Cognitive Evaluation (SPACE)
  4. Beyond Traditional Assessments of Cognitive Impairment: Exploring the Potential of Spatial Navigation Tasks
  5. Applying Augmented Reality to Convey Medical Knowledge On Osteoclasts: A User Study (Preprint)
  6. Experiments as Code and its application to VR studies in human-building interaction
  7. The role of strategic visibility in shaping wayfinding behavior in multilevel buildings
  8. Motivation moderates gender differences in navigation performance
  9. Outlining the Open Digital Twin Platform
  10. Attenuating subjective crowding through beauty: an online study on the interaction between environment aesthetics, typology and crowdedness
  11. The Spatial Performance Assessment for Cognitive Evaluation (SPACE): A Novel Game for the Early Detection of Cognitive Impairment
  12. The design, experiment, analyse, and reproduce principle for experimentation in virtual reality
  13. Dense Indoor Sensor Networks: Towards passively sensing human presence with LoRaWAN
  14. The Hitchhiker’s Guide to Fused Twins: A Review of Access to Digital Twins In Situ in Smart Cities
  15. Using Mixed Reality to make the whole space inside a building a display for media
  16. Artifact: The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence
  17. The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence
  18. Renewable energy systems cause physiological arousal and disturbperceived naturalness of landscape
  19. Neighborhood environments influence emotion and physiological reactivity
  20. Creating agents that move more like humans in simulations of environments
  21. Virtual Reality Experiments with Physiological Measures
  22. A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
  23. Evaluation of a conceptual framework for predicting navigation performance in virtual reality
  24. EVE: A Framework for Experiments in Virtual Environments