All Stories

  1. Learning Analytics Applied to Serious Games: A Systematic Literature Review
  2. A Framework for Dynamic User Modeling Integrating Data Stream Mining and Process Mining in Educational Contexts
  3. A Systematic Literature Review of 10 years of Research on Program Synthesis and Natural Language Processing
  4. IDENTIFICATION OF METRICS FOR USABILITY EVALUATION WITH EYE TRACKING
  5. A Systematic Literature Review on Vision-Based Human Event Recognition in Smart Classrooms: Identifying Significant Events and Their Applications
  6. From Interaction Data to Personalized Learning: Mining User-Object Interactions in Intelligent Environments
  7. Human Event Recognition in Smart Classrooms Using Computer Vision: A Systematic Literature Review
  8. Mining User-Object Interaction Data for Student Modeling in Intelligent Learning Environments
  9. USABILITY EVALUATION THROUGH EYE TRACKING: A SYSTEMATIC LITERATURE REVIEW
  10. Model for Semi-Automatic Serious Games Generation
  11. Social Interventions to Encourage Co-Located Collaborative Learning in a Tangible User Interface
  12. Design of an adaptable dashboard for smart cities
  13. Using a tangible system to promote inclusive, collaborative activities to learn relational algebra for students with hearing impairment
  14. Application Mobile Design for Blind People
  15. Visualization in Smart City Technologies
  16. Group Cohesion for a Coaching System in Co-located Collaborative Environments
  17. Model-Driven in Serios Games and Serious Games with User-Centered Design in the Last Decade: A Review
  18. Social Interventions to Encourage Co-located Collaboration: An Experimental Study
  19. Modeling Interactions for a Tangible System to Support Collaborative Learning through Social Regulation
  20. HEURISTICS FOR COLLABORATIVE SOFTWARE DESIGN
  21. HEURISTICS FOR AWARENESS SUPPORT IN GROUPWARE SYSTEMS
  22. Análisis y diseño de aplicaciones colaborativas reguladas
  23. Mu-Calculus Satisfiability with Arithmetic Constraints
  24. Application Mobile Design for Blind People
  25. Adapting card sorting for blind people: Evaluation of the interaction design in TalkBack
  26. Data Fusion of Physical Variables as Bearing for User Thermal Comfort Analysis in Closed Environments
  27. Requirements Analysis for Tangible User Interfaces for Collaborative Use
  28. USER EXPERIENCE EVALUATION METHOD ADAPTED AND APPLIED TO BLIND USERS TO EVALUATE THE SOFTWARE'S USABILITY IN MOBILE DEVICES
  29. A System to Match Behaviors and Performance of Learners From User-Object Interactions
  30. Conceptual Model to Improve Continuity of the Workflow of Collaborative Activities in Multi-Devices
  31. A Tangible System for Learning Relational Algebra
  32. Data fusion as source for the generation of useful knowledge in context-aware systems
  33. On the consistency of context-aware systems
  34. Depth-First Reasoning on Trees
  35. Interactive System for the Analysis of Academic Achievement at the Upper-Middle Education in Mexico
  36. Desarrollo y evaluación de un sistema interactivo para personas con discapacidad visual
  37. Usability evaluation of collaborative applications with multimodal user interface
  38. Branching Path Planning with Modal Logics
  39. Depth-first search satisfiability of the μ-calculus with converse over trees
  40. On Regular Paths with Counting and Data Tests
  41. Reasoning on expressive description logics with arithmetic constraints
  42. Studying Social Interactions in Groupware Systems
  43. Measuring Social Presence in groupware systems
  44. On the Model Checking of the Graded $$\mu $$ -calculus on Trees
  45. Context-Aware Groupware Systems and Video Games: State of the Art
  46. A Context-Aware Architecture for Improving Collaboration of Users in Groupware Systems
  47. Context-Aware Mobile Collaborative Systems: Conceptual Modeling and Case Study
  48. Schema Evolution Models and Languages for Multidimensional Data Warehouses
  49. A Declarative Approach for Managing and Querying e-Learning Objects
  50. A Model and Language for Bitemporal Schema Versioning in Data Warehouses
  51. The MineSP Operator for Mining Sequential Patterns in Inductive Databases