All Stories

  1. Agent-Based Simulation of Social Groups: A Systematic Review of Structural, Behavioral, and Interactional Dimensions
  2. User Experience of ADHD People: an EEG-Based Exploratory Study
  3. Learning Analytics Applied to Serious Games: A Systematic Literature Review
  4. A Framework for Dynamic User Modeling Integrating Data Stream Mining and Process Mining in Educational Contexts
  5. A Systematic Literature Review of 10 years of Research on Program Synthesis and Natural Language Processing
  6. IDENTIFICATION OF METRICS FOR USABILITY EVALUATION WITH EYE TRACKING
  7. A Systematic Literature Review on Vision-Based Human Event Recognition in Smart Classrooms: Identifying Significant Events and Their Applications
  8. From Interaction Data to Personalized Learning: Mining User-Object Interactions in Intelligent Environments
  9. Human Event Recognition in Smart Classrooms Using Computer Vision: A Systematic Literature Review
  10. Mining User-Object Interaction Data for Student Modeling in Intelligent Learning Environments
  11. USABILITY EVALUATION THROUGH EYE TRACKING: A SYSTEMATIC LITERATURE REVIEW
  12. Model for Semi-Automatic Serious Games Generation
  13. Social Interventions to Encourage Co-Located Collaborative Learning in a Tangible User Interface
  14. Design of an adaptable dashboard for smart cities
  15. Using a tangible system to promote inclusive, collaborative activities to learn relational algebra for students with hearing impairment
  16. Application Mobile Design for Blind People
  17. Visualization in Smart City Technologies
  18. Group Cohesion for a Coaching System in Co-located Collaborative Environments
  19. Model-Driven in Serios Games and Serious Games with User-Centered Design in the Last Decade: A Review
  20. Social Interventions to Encourage Co-located Collaboration: An Experimental Study
  21. Modeling Interactions for a Tangible System to Support Collaborative Learning through Social Regulation
  22. HEURISTICS FOR COLLABORATIVE SOFTWARE DESIGN
  23. HEURISTICS FOR AWARENESS SUPPORT IN GROUPWARE SYSTEMS
  24. Análisis y diseño de aplicaciones colaborativas reguladas
  25. Mu-Calculus Satisfiability with Arithmetic Constraints
  26. Application Mobile Design for Blind People
  27. Adapting card sorting for blind people: Evaluation of the interaction design in TalkBack
  28. Data Fusion of Physical Variables as Bearing for User Thermal Comfort Analysis in Closed Environments
  29. Requirements Analysis for Tangible User Interfaces for Collaborative Use
  30. USER EXPERIENCE EVALUATION METHOD ADAPTED AND APPLIED TO BLIND USERS TO EVALUATE THE SOFTWARE'S USABILITY IN MOBILE DEVICES
  31. A System to Match Behaviors and Performance of Learners From User-Object Interactions
  32. Conceptual Model to Improve Continuity of the Workflow of Collaborative Activities in Multi-Devices
  33. A Tangible System for Learning Relational Algebra
  34. Data fusion as source for the generation of useful knowledge in context-aware systems
  35. On the consistency of context-aware systems
  36. Depth-First Reasoning on Trees
  37. Interactive System for the Analysis of Academic Achievement at the Upper-Middle Education in Mexico
  38. Desarrollo y evaluación de un sistema interactivo para personas con discapacidad visual
  39. Usability evaluation of collaborative applications with multimodal user interface
  40. Branching Path Planning with Modal Logics
  41. Depth-first search satisfiability of the μ-calculus with converse over trees
  42. On Regular Paths with Counting and Data Tests
  43. Reasoning on expressive description logics with arithmetic constraints
  44. Studying Social Interactions in Groupware Systems
  45. Measuring Social Presence in groupware systems
  46. On the Model Checking of the Graded $$\mu $$ -calculus on Trees
  47. Context-Aware Groupware Systems and Video Games: State of the Art
  48. A Context-Aware Architecture for Improving Collaboration of Users in Groupware Systems
  49. Context-Aware Mobile Collaborative Systems: Conceptual Modeling and Case Study
  50. Schema Evolution Models and Languages for Multidimensional Data Warehouses
  51. A Declarative Approach for Managing and Querying e-Learning Objects
  52. A Model and Language for Bitemporal Schema Versioning in Data Warehouses
  53. The MineSP Operator for Mining Sequential Patterns in Inductive Databases