All Stories

  1. A Systematic Literature Review of 10 years of Research on Program Synthesis and Natural Language Processing
  2. IDENTIFICATION OF METRICS FOR USABILITY EVALUATION WITH EYE TRACKING
  3. A Systematic Literature Review on Vision-Based Human Event Recognition in Smart Classrooms: Identifying Significant Events and Their Applications
  4. From Interaction Data to Personalized Learning: Mining User-Object Interactions in Intelligent Environments
  5. Human Event Recognition in Smart Classrooms Using Computer Vision: A Systematic Literature Review
  6. Mining User-Object Interaction Data for Student Modeling in Intelligent Learning Environments
  7. USABILITY EVALUATION THROUGH EYE TRACKING: A SYSTEMATIC LITERATURE REVIEW
  8. Model for Semi-Automatic Serious Games Generation
  9. Social Interventions to Encourage Co-Located Collaborative Learning in a Tangible User Interface
  10. Design of an adaptable dashboard for smart cities
  11. Using a tangible system to promote inclusive, collaborative activities to learn relational algebra for students with hearing impairment
  12. Application Mobile Design for Blind People
  13. Visualization in Smart City Technologies
  14. Group Cohesion for a Coaching System in Co-located Collaborative Environments
  15. Model-Driven in Serios Games and Serious Games with User-Centered Design in the Last Decade: A Review
  16. Social Interventions to Encourage Co-located Collaboration: An Experimental Study
  17. Modeling Interactions for a Tangible System to Support Collaborative Learning through Social Regulation
  18. HEURISTICS FOR COLLABORATIVE SOFTWARE DESIGN
  19. HEURISTICS FOR AWARENESS SUPPORT IN GROUPWARE SYSTEMS
  20. Análisis y diseño de aplicaciones colaborativas reguladas
  21. Mu-Calculus Satisfiability with Arithmetic Constraints
  22. Application Mobile Design for Blind People
  23. Adapting card sorting for blind people: Evaluation of the interaction design in TalkBack
  24. Data Fusion of Physical Variables as Bearing for User Thermal Comfort Analysis in Closed Environments
  25. Requirements Analysis for Tangible User Interfaces for Collaborative Use
  26. USER EXPERIENCE EVALUATION METHOD ADAPTED AND APPLIED TO BLIND USERS TO EVALUATE THE SOFTWARE'S USABILITY IN MOBILE DEVICES
  27. A System to Match Behaviors and Performance of Learners From User-Object Interactions
  28. Conceptual Model to Improve Continuity of the Workflow of Collaborative Activities in Multi-Devices
  29. A Tangible System for Learning Relational Algebra
  30. Data fusion as source for the generation of useful knowledge in context-aware systems
  31. On the consistency of context-aware systems
  32. Depth-First Reasoning on Trees
  33. Interactive System for the Analysis of Academic Achievement at the Upper-Middle Education in Mexico
  34. Desarrollo y evaluación de un sistema interactivo para personas con discapacidad visual
  35. Usability evaluation of collaborative applications with multimodal user interface
  36. Branching Path Planning with Modal Logics
  37. Depth-first search satisfiability of the μ-calculus with converse over trees
  38. On Regular Paths with Counting and Data Tests
  39. Reasoning on expressive description logics with arithmetic constraints
  40. Studying Social Interactions in Groupware Systems
  41. Measuring Social Presence in groupware systems
  42. On the Model Checking of the Graded $$\mu $$ -calculus on Trees
  43. Context-Aware Groupware Systems and Video Games: State of the Art
  44. A Context-Aware Architecture for Improving Collaboration of Users in Groupware Systems
  45. Context-Aware Mobile Collaborative Systems: Conceptual Modeling and Case Study
  46. Schema Evolution Models and Languages for Multidimensional Data Warehouses
  47. A Declarative Approach for Managing and Querying e-Learning Objects
  48. A Model and Language for Bitemporal Schema Versioning in Data Warehouses
  49. The MineSP Operator for Mining Sequential Patterns in Inductive Databases