All Stories

  1. Creativity in the acquisition of computational thinking
  2. Exploring the progression of early programmers in a set of computational thinking challenges via clickstream analysis
  3. Make World, A Collaborative Platform to Develop Computational Thinking and STEAM
  4. Trastea.club, an initiative to develop computational thinking among young students
  5. A serious game to develop and assess teamwork competency
  6. Smartphones and teenagers, threat or opportunity
  7. Augmented Reality for maintenance operator training using SURF points and homography
  8. Digital Educational Objects for an Inclusive Learning: Survey and Guidelines for the Experience in Eskola 2.0
  9. A Tool to Evaluate the Level of Inclusion of Digital Learning Objects
  10. Acce-Play: Accessibility in Cinemas
  11. Working WITH vs. Working ON Audiovisual Educational Content