What is it about?

This issue will plot the continuum through a geocosmic theory of trauma where design can be understood in terms of a dual-function: tactical employment or designation of traumatic tensions and developing interfaces for alternative syntheses between such tensions. All the contributors will offer perspective on how what we might think of as ‘architecture’ could be invigorated through its contact with ecological thinking; but - and implicitly demonstrating the huge scope of the disciplinary reappraisal we’re embarked on - take a very different route. A route that calls for a butchering of openness between computers and environment that will offer differing models of thinking in design.

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Why is it important?

Design Ecologies 3.2: Plotting the continuum presents the fundamental problems with today’s computational horizon through algorithmic computation and digital simulation, which can be divided into three categories: 1. Computational algorithms work with iteration as their operating kernel 2. Computational algorithms work with (real) numbers 3. The third problem with computational algorithms is that they are constructed on the basis of classical logic and thus possess – in contrast to common belief – a principally narrow if not skewed epistemological competence.

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This page is a summary of: Plotting the continuum, Design Ecologies, December 2013, Intellect,
DOI: 10.1386/des.3.2.164_2.
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