What is it about?

Why do different people enjoy playing games in different ways? Player satisfaction modeling seeks to answer this question, and this paper summarizes the state of the art in this field, looking at Bartle Types, Yee's Motivations, Lazzaro's Four Fun Keys, International Hobo's DGD1 and BrainHex as well as tracing new research options in neurobiology.

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Why is it important?

We stand at a turning point in understanding why players enjoy different games, as new research options can move us beyond psychological methods and into deeper empirical research. This paper outlines the shape of this future research programme and frames it in the context of existing models of player preferences.

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This page is a summary of: Empirical Game Aesthetics, March 2014, Wiley,
DOI: 10.1002/9781118796443.ch15.
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